10-appendix-b-creature-stat-blocks
Appendix B: Creature Stat Blocks
Source: Player's Handbook (2024), p. 346
This appendix provides stat blocks for creatures mentioned elsewhere in the book, particularly in the class, equipment, and spell chapters. See the rules glossary for how to read a stat block, and see the Monster Manual for even more creatures.
The following stat blocks are presented in alphabetical order. When the Dungeon Master uses a stat block, the DM may change details in it.
- Ape
- Badger
- Bat
- Black Bear
- Boar
- Brown Bear
- Camel
- Cat
- Constrictor Snake
- Crab
- Crocodile
- Dire Wolf
- Draft Horse
- Elephant
- Elk
- Frog
- Giant Badger
- Giant Crab
- Giant Goat
- Giant Seahorse
- Giant Spider
- Giant Weasel
- Goat
- Hawk
- Imp
- Lion
- Lizard
- Mastiff
- Mule
- Octopus
- Owl
- Panther
- Pony
- Pseudodragon
- Quasit
- Rat
- Raven
- Reef Shark
- Riding Horse
- Scorpion
- Skeleton
- Slaad Tadpole
- Sphinx of Wonder
- Spider
- Sprite
- Tiger
- Venomous Snake
- Warhorse
- Weasel
- Wolf
- Zombie
Ape
Ape
Source: Monster Manual (2024) p. 348, Player's Handbook (2024) p. 346. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Ape (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "19"
"hit_dice": "3d8 + 6"
"modifier": !!int "2"
"stats":
- !!int "16"
- !!int "14"
- !!int "14"
- !!int "6"
- !!int "12"
- !!int "7"
"speed": "30 ft., climb 30 ft."
"skillsaves":
- "name": "[Athletics](/Rules/Source/skills.md#Athletics)"
"desc": "+5"
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
"senses": "passive Perception 13"
"languages": ""
"cr": "1/2"
"actions":
- "desc": "The ape makes two Fist attacks."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Bludgeoning damage."
"name": "Fist"
- "desc": "*Ranged Attack Roll:* +5, range 25/50 ft. *Hit:* 10 (2d6 + 3) Bludgeoning\
\ damage."
"name": "Rock (Recharge 6)"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/ape-xmm.webp"
Environment
forest
Badger
Badger
Source: Monster Manual (2024) p. 349, Player's Handbook (2024) p. 346. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Badger (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "5"
"hit_dice": "1d4 + 3"
"modifier": !!int "0"
"stats":
- !!int "10"
- !!int "11"
- !!int "16"
- !!int "2"
- !!int "12"
- !!int "5"
"speed": "20 ft., burrow 5 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
"damage_resistances": "poison"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 30 ft., passive Perception\
\ 13"
"languages": ""
"cr": "0"
"actions":
- "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 1 Piercing damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/badger-xmm.webp"
Environment
forest
Bat
Bat
Source: Monster Manual (2024) p. 349, Player's Handbook (2024) p. 346. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Bat (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "2"
"stats":
- !!int "2"
- !!int "15"
- !!int "8"
- !!int "2"
- !!int "12"
- !!int "4"
"speed": "5 ft., fly 30 ft."
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 60 ft., passive Perception\
\ 11"
"languages": ""
"cr": "0"
"actions":
- "desc": "*Melee Attack Roll:* +4 to hit, reach 5 ft. *Hit:* 1 Piercing damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/bat-xmm.webp"
Environment
forest, mountain, underdark, urban
Black Bear
Black Bear
Source: Monster Manual (2024) p. 349, Player's Handbook (2024) p. 346. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Black Bear (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "19"
"hit_dice": "3d8 + 6"
"modifier": !!int "1"
"stats":
- !!int "15"
- !!int "12"
- !!int "14"
- !!int "2"
- !!int "12"
- !!int "7"
"speed": "30 ft., climb 30 ft., swim 30 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+5"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 15"
"languages": ""
"cr": "1/2"
"actions":
- "desc": "The bear makes two Rend attacks."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Slashing damage."
"name": "Rend"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/black-bear-xmm.webp"
Environment
forest
Boar
Boar
Source: Monster Manual (2024) p. 350, Player's Handbook (2024) p. 347. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Boar (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "13"
"hit_dice": "2d8 + 4"
"modifier": !!int "0"
"stats":
- !!int "13"
- !!int "11"
- !!int "14"
- !!int "2"
- !!int "9"
- !!int "5"
"speed": "40 ft."
"senses": "passive Perception 9"
"languages": ""
"cr": "1/4"
"traits":
- "desc": "While [Bloodied](/Rules/Source/conditions.md#Bloodied), the boar has\
\ [Advantage](/Rules/Source/variant-rules/advantage-xphb.md) on attack rolls."
"name": "Bloodied Fury"
"actions":
- "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 4 (1d6 + 1) Piercing damage.\
\ If the target is a Medium or smaller creature and the boar moved 20+ feet\
\ straight toward it immediately before the hit, the target takes an extra 3\
\ (1d6) Piercing damage and has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition."
"name": "Gore"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/boar-xmm.webp"
Environment
forest, grassland, hill
Brown Bear
Brown Bear
Source: Monster Manual (2024) p. 350, Player's Handbook (2024) p. 347. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Brown Bear (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "22"
"hit_dice": "3d10 + 6"
"modifier": !!int "1"
"stats":
- !!int "17"
- !!int "12"
- !!int "15"
- !!int "2"
- !!int "13"
- !!int "7"
"speed": "40 ft., climb 30 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 13"
"languages": ""
"cr": "1"
"actions":
- "desc": "The bear makes one Bite attack and one Claw attack."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Piercing damage."
"name": "Bite"
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Slashing damage.\
\ If the target is a Large or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition."
"name": "Claw"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/brown-bear-xmm.webp"
Environment
arctic, forest, hill
Camel
Camel
Source: Monster Manual (2024) p. 351, Player's Handbook (2024) p. 347. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Camel (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "17"
"hit_dice": "2d10 + 6"
"modifier": !!int "-1"
"stats":
- !!int "15"
- !!int "8"
- !!int "17"
- !!int "2"
- !!int "11"
- !!int "5"
"speed": "50 ft."
"saves":
- "constitution": !!int "5"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 10"
"languages": ""
"cr": "1/8"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Bludgeoning damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/camel-xmm.webp"
Environment
desert
Cat
Cat
Source: Monster Manual (2024) p. 351, Player's Handbook (2024) p. 347. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Cat (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "2"
"hit_dice": "1d4"
"modifier": !!int "2"
"stats":
- !!int "3"
- !!int "15"
- !!int "10"
- !!int "3"
- !!int "12"
- !!int "7"
"speed": "40 ft., climb 40 ft."
"saves":
- "dexterity": !!int "4"
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+4"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 13"
"languages": ""
"cr": "0"
"traits":
- "desc": "The cat's jump distance is determined using its Dexterity rather than\
\ its Strength."
"name": "Jumper"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 1 Slashing damage."
"name": "Scratch"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/cat-xmm.webp"
Environment
desert, forest, grassland, urban
Constrictor Snake
Constrictor Snake
Source: Monster Manual (2024) p. 351, Player's Handbook (2024) p. 348. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Constrictor Snake (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "13"
"hit_dice": "2d10 + 2"
"modifier": !!int "2"
"stats":
- !!int "15"
- !!int "14"
- !!int "12"
- !!int "1"
- !!int "10"
- !!int "3"
"speed": "30 ft., swim 30 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+2"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+4"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 10 ft., passive Perception\
\ 12"
"languages": ""
"cr": "1/4"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 6 (1d8 + 2) Piercing damage."
"name": "Bite"
- "desc": "*Strength Saving Throw:* DC 12, one Medium or smaller creature the snake\
\ can see within 5 feet. *Failure:* 7 (3d4) Bludgeoning damage, and the target\
\ has the [Grappled](/Rules/Source/conditions.md#Grappled) condition (escape\
\ DC 12)."
"name": "Constrict"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/constrictor-snake-xmm.webp"
Environment
desert, forest, swamp, underwater
Crab
Crab
Source: Monster Manual (2024) p. 351, Player's Handbook (2024) p. 348. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Crab (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "3"
"hit_dice": "1d4 + 1"
"modifier": !!int "0"
"stats":
- !!int "6"
- !!int "11"
- !!int "12"
- !!int "1"
- !!int "8"
- !!int "2"
"speed": "20 ft., swim 20 ft."
"skillsaves":
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+2"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 30 ft., passive Perception\
\ 9"
"languages": ""
"cr": "0"
"traits":
- "desc": "The crab can breathe air and water."
"name": "Amphibious"
"actions":
- "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 1 Bludgeoning damage."
"name": "Claw"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/crab-xmm.webp"
Environment
coastal, underwater
Crocodile
Crocodile
Source: Monster Manual (2024) p. 352, Player's Handbook (2024) p. 348. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Crocodile (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "13"
"hit_dice": "2d10 + 2"
"modifier": !!int "0"
"stats":
- !!int "15"
- !!int "10"
- !!int "13"
- !!int "2"
- !!int "10"
- !!int "5"
"speed": "20 ft., swim 30 ft."
"saves":
- "constitution": !!int "3"
"skillsaves":
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+2"
"senses": "passive Perception 10"
"languages": ""
"cr": "1/2"
"traits":
- "desc": "The crocodile can hold its breath for 1 hour."
"name": "Hold Breath"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 6 (1d8 + 2) Piercing damage.\
\ If the target is a Medium or smaller creature, it has the [Grappled](/Rules/Source/conditions.md#Grappled)\
\ condition (escape DC 12). While [Grappled](/Rules/Source/conditions.md#Grappled),\
\ the target has the [Restrained](/Rules/Source/conditions.md#Restrained) condition."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/crocodile-xmm.webp"
Environment
coastal, swamp, urban
Dire Wolf
Dire Wolf
Source: Monster Manual (2024) p. 352, Player's Handbook (2024) p. 348. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Dire Wolf (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "22"
"hit_dice": "3d10 + 6"
"modifier": !!int "2"
"stats":
- !!int "17"
- !!int "15"
- !!int "15"
- !!int "3"
- !!int "12"
- !!int "7"
"speed": "50 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+5"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+4"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 15"
"languages": ""
"cr": "1"
"traits":
- "desc": "The wolf has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ on an attack roll against a creature if at least one of the wolf's allies\
\ is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
\ condition."
"name": "Pack Tactics"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 8 (1d10 + 3) Piercing damage.\
\ If the target is a Large or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/dire-wolf-xmm.webp"
Environment
forest, hill
Draft Horse
Draft Horse
Source: Monster Manual (2024) p. 352, Player's Handbook (2024) p. 349. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Draft Horse (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "15"
"hit_dice": "2d10 + 4"
"modifier": !!int "0"
"stats":
- !!int "18"
- !!int "10"
- !!int "15"
- !!int "2"
- !!int "11"
- !!int "7"
"speed": "40 ft."
"senses": "passive Perception 10"
"languages": ""
"cr": "1/4"
"actions":
- "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 6 (1d4 + 4) Bludgeoning damage."
"name": "Hooves"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/draft-horse-xmm.webp"
Environment
urban
Elephant
Elephant
Source: Monster Manual (2024) p. 353, Player's Handbook (2024) p. 349. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Elephant (XMM)"
"size": "Huge"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "76"
"hit_dice": "8d12 + 24"
"modifier": !!int "-1"
"stats":
- !!int "22"
- !!int "9"
- !!int "17"
- !!int "3"
- !!int "11"
- !!int "6"
"speed": "40 ft."
"senses": "passive Perception 10"
"languages": ""
"cr": "4"
"actions":
- "desc": "The elephant makes two Gore attacks."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +8, reach 5 ft. *Hit:* 15 (2d8 + 6) Piercing damage.\
\ If the target is a Huge or smaller creature and the elephant moved 20+ feet\
\ straight toward it immediately before the hit, the target has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition."
"name": "Gore"
"bonus_actions":
- "desc": "*Dexterity Saving Throw:* DC 16, one creature within 5 feet that has\
\ the [Prone](/Rules/Source/conditions.md#Prone) condition. *Failure:* 17 (2d10\
\ + 6) Bludgeoning damage. *Success:* Half damage."
"name": "Trample"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/elephant-xmm.webp"
Environment
grassland
Elk
Elk
Source: Monster Manual (2024) p. 353, Player's Handbook (2024) p. 349. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Elk (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "11"
"hit_dice": "2d10"
"modifier": !!int "0"
"stats":
- !!int "16"
- !!int "10"
- !!int "11"
- !!int "2"
- !!int "10"
- !!int "6"
"speed": "50 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+2"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 12"
"languages": ""
"cr": "1/4"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Bludgeoning damage.\
\ If the target is a Large or smaller creature and the elk moved 20+ feet straight\
\ toward it immediately before the hit, the target takes an extra 3 (1d6) Bludgeoning\
\ damage and has the [Prone](/Rules/Source/conditions.md#Prone) condition."
"name": "Ram"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/elk-xmm.webp"
Environment
forest, grassland, hill
Frog
Frog
Source: Monster Manual (2024) p. 354, Player's Handbook (2024) p. 349. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Frog (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "1"
"stats":
- !!int "1"
- !!int "13"
- !!int "8"
- !!int "1"
- !!int "8"
- !!int "3"
"speed": "20 ft., swim 20 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+1"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+3"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 30 ft., passive Perception\
\ 11"
"languages": ""
"cr": "0"
"traits":
- "desc": "The frog can breathe air and water."
"name": "Amphibious"
- "desc": "The frog's [Long Jump](/Rules/Source/variant-rules/long-jump-xphb.md)\
\ is up to 10 feet and its [High Jump](/Rules/Source/variant-rules/high-jump-xphb.md)\
\ is up to 5 feet with or without a running start."
"name": "Standing Leap"
"actions":
- "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 1 Piercing damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/frog-xmm.webp"
Environment
forest, swamp
Giant Badger
Giant Badger
Source: Monster Manual (2024) p. 354, Player's Handbook (2024) p. 350. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Badger (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "15"
"hit_dice": "2d8 + 6"
"modifier": !!int "0"
"stats":
- !!int "13"
- !!int "10"
- !!int "17"
- !!int "2"
- !!int "12"
- !!int "5"
"speed": "30 ft., burrow 10 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
"damage_resistances": "poison"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 13"
"languages": ""
"cr": "1/4"
"actions":
- "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 6 (2d4 + 1) Piercing damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/giant-badger-xmm.webp"
Environment
forest
Giant Crab
Giant Crab
Source: Monster Manual (2024) p. 356, Player's Handbook (2024) p. 350. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Crab (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "15"
"hp": !!int "13"
"hit_dice": "3d8"
"modifier": !!int "1"
"stats":
- !!int "13"
- !!int "13"
- !!int "11"
- !!int "1"
- !!int "9"
- !!int "3"
"speed": "30 ft., swim 30 ft."
"skillsaves":
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+3"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 30 ft., passive Perception\
\ 9"
"languages": ""
"cr": "1/8"
"traits":
- "desc": "The crab can breathe air and water."
"name": "Amphibious"
"actions":
- "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 4 (1d6 + 1) Bludgeoning damage.\
\ If the target is a Medium or smaller creature, it has the [Grappled](/Rules/Source/conditions.md#Grappled)\
\ condition (escape DC 11) from one of two claws."
"name": "Claw"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/giant-crab-xmm.webp"
Environment
coastal, underwater
Giant Goat
Giant Goat
Source: Monster Manual (2024) p. 357, Player's Handbook (2024) p. 350. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Goat (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "19"
"hit_dice": "3d10 + 3"
"modifier": !!int "1"
"stats":
- !!int "17"
- !!int "13"
- !!int "12"
- !!int "3"
- !!int "12"
- !!int "6"
"speed": "40 ft., climb 30 ft."
"saves":
- "strength": !!int "5"
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 13"
"languages": ""
"cr": "1/2"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Bludgeoning damage.\
\ If the target is a Large or smaller creature and the goat moved 20+ feet straight\
\ toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning\
\ damage and has the [Prone](/Rules/Source/conditions.md#Prone) condition."
"name": "Ram"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/giant-goat-xmm.webp"
Environment
grassland, hill, mountain
Giant Seahorse
Giant Seahorse
Source: Monster Manual (2024) p. 359, Player's Handbook (2024) p. 350. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Seahorse (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "16"
"hit_dice": "3d10"
"modifier": !!int "1"
"stats":
- !!int "15"
- !!int "12"
- !!int "11"
- !!int "2"
- !!int "12"
- !!int "5"
"speed": "5 ft., swim 40 ft."
"senses": "passive Perception 11"
"languages": ""
"cr": "1/2"
"traits":
- "desc": "The seahorse can breathe only underwater."
"name": "Water Breathing"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 9 (2d6 + 2) Bludgeoning damage,\
\ or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight\
\ toward the target immediately before the hit."
"name": "Ram"
"bonus_actions":
- "desc": "While underwater, the seahorse moves up to half its [Swim Speed](/Rules/Source/variant-rules/swim-speed-xphb.md)\
\ without provoking [Opportunity Attacks](/Rules/Source/actions.md#Opportunity%20Attack)."
"name": "Bubble Dash"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/giant-seahorse-xmm.webp"
Environment
underwater
Giant Spider
Giant Spider
Source: Monster Manual (2024) p. 359, Player's Handbook (2024) p. 351. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Spider (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "26"
"hit_dice": "4d10 + 4"
"modifier": !!int "3"
"stats":
- !!int "14"
- !!int "16"
- !!int "12"
- !!int "2"
- !!int "11"
- !!int "4"
"speed": "30 ft., climb 30 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+4"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+7"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 14"
"languages": ""
"cr": "1"
"traits":
- "desc": "The spider can climb difficult surfaces, including along ceilings, without\
\ needing to make an ability check."
"name": "Spider Climb"
- "desc": "The spider ignores movement restrictions caused by webs, and it knows\
\ the location of any other creature in contact with the same web."
"name": "Web Walker"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Piercing damage\
\ plus 7 (2d6) Poison damage."
"name": "Bite"
- "desc": "*Dexterity Saving Throw:* DC 13, one creature the spider can see within\
\ 60 feet. *Failure:* The target has the [Restrained](/Rules/Source/conditions.md#Restrained)\
\ condition until the web is destroyed (AC 10; HP 5; [Vulnerability](/Rules/Source/variant-rules/vulnerability-xphb.md)\
\ to Fire damage; [Immunity](/Rules/Source/variant-rules/immunity-xphb.md) to\
\ Poison and Psychic damage)."
"name": "Web (Recharge 5-6)"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/giant-spider-xmm.webp"
Environment
desert, forest, swamp, underdark, urban
Giant Weasel
Giant Weasel
Source: Monster Manual (2024) p. 361, Player's Handbook (2024) p. 351. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Weasel (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "9"
"hit_dice": "2d8"
"modifier": !!int "3"
"stats":
- !!int "11"
- !!int "17"
- !!int "10"
- !!int "4"
- !!int "12"
- !!int "5"
"speed": "40 ft., climb 30 ft."
"skillsaves":
- "name": "[Acrobatics](/Rules/Source/skills.md#Acrobatics)"
"desc": "+5"
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+5"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 13"
"languages": ""
"cr": "1/8"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Piercing damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/giant-weasel-xmm.webp"
Environment
forest, grassland, hill
Goat
Goat
Source: Monster Manual (2024) p. 362, Player's Handbook (2024) p. 351. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Goat (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "4"
"hit_dice": "1d8"
"modifier": !!int "0"
"stats":
- !!int "11"
- !!int "10"
- !!int "11"
- !!int "2"
- !!int "10"
- !!int "5"
"speed": "40 ft., climb 30 ft."
"saves":
- "strength": !!int "2"
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+2"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 12"
"languages": ""
"cr": "0"
"actions":
- "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 1 Bludgeoning damage, or\
\ 2 (1d4) Bludgeoning damage if the goat moved 20+ feet straight toward the\
\ target immediately before the hit."
"name": "Ram"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/goat-xmm.webp"
Environment
grassland, hill, mountain, urban
Hawk
Hawk
Source: Monster Manual (2024) p. 362, Player's Handbook (2024) p. 352. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Hawk (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "3"
"stats":
- !!int "5"
- !!int "16"
- !!int "8"
- !!int "2"
- !!int "14"
- !!int "6"
"speed": "10 ft., fly 60 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+6"
"senses": "passive Perception 16"
"languages": ""
"cr": "0"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 1 Slashing damage."
"name": "Talons"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/hawk-xmm.webp"
Environment
arctic, coastal, forest, grassland, hill, mountain
Imp
Imp
Source: Monster Manual (2024) p. 177, Player's Handbook (2024) p. 352. Available in the SRD and the Free Rules (2024)
Imp
Devil of Pettiness and Suspicion
- Habitat. Any
- Treasure. None
Known for their cowardice and toadying, imps serve devils and wicked magic-users. Their abilities to shape-shift and pass unseen make them skillful spies and adept at fleeing danger. Imps sent to surveil other creatures relate what they discover to their masters, but they frequently omit important details or cast events in the worst possible light to mislead their masters into following the imps' devilish council.
Imps without masters delight in manipulating other creatures and inflating their own egos. They might take over bands of weaker monsters, or they might pose as helpful spirits and trick influential individuals into pursuing nefarious ends.
I can tell you what I know, but wouldn't you rather I tell you what'll let you do what you know you're going to do anyway?
"name": "Imp (XMM)"
"size": "Tiny"
"type": "fiend"
"subtype": "devil"
"alignment": "Lawful Evil"
"ac": !!int "13"
"hp": !!int "21"
"hit_dice": "6d4 + 6"
"modifier": !!int "3"
"stats":
- !!int "6"
- !!int "17"
- !!int "13"
- !!int "11"
- !!int "12"
- !!int "14"
"speed": "20 ft., fly 40 ft."
"skillsaves":
- "name": "[Deception](/Rules/Source/skills.md#Deception)"
"desc": "+4"
- "name": "[Insight](/Rules/Source/skills.md#Insight)"
"desc": "+3"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+5"
"damage_resistances": "cold"
"damage_immunities": "fire, poison"
"condition_immunities": "[poisoned](/Rules/Source/conditions.md#Poisoned)"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 120 ft. (unimpeded by\
\ magical [Darkness](/Rules/Source/variant-rules/darkness-xphb.md)), passive Perception\
\ 11"
"languages": "Common, Infernal"
"cr": "1"
"traits":
- "desc": "The imp has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ on saving throws against spells and other magical effects."
"name": "Magic Resistance"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Piercing damage\
\ plus 7 (2d6) Poison damage."
"name": "Sting"
- "desc": "The imp shape-shifts to resemble a rat ([Speed](/Rules/Source/variant-rules/speed-xphb.md)\
\ 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.),\
\ or it returns to its true form. Its statistics are the same in each form,\
\ except for its [Speed](/Rules/Source/variant-rules/speed-xphb.md). Any equipment\
\ it is wearing or carrying isn't transformed."
"name": "Shape-Shift"
- "desc": "The imp casts [Invisibility](/Rules/Source/spells/invisibility-xphb.md)\
\ on itself, requiring no spell components and using Charisma as the spellcasting\
\ ability.\n"
"name": "Invisibility"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/fiend/token/imp-xmm.webp"
Environment
any
Lion
Lion
Source: Monster Manual (2024) p. 364, Player's Handbook (2024) p. 352. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Lion (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "22"
"hit_dice": "4d10"
"modifier": !!int "2"
"stats":
- !!int "17"
- !!int "15"
- !!int "11"
- !!int "3"
- !!int "12"
- !!int "8"
"speed": "50 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+4"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 13"
"languages": ""
"cr": "1"
"traits":
- "desc": "The lion has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ on an attack roll against a creature if at least one of the lion's allies\
\ is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
\ condition."
"name": "Pack Tactics"
- "desc": "With a 10-foot running start, the lion can [Long Jump](/Rules/Source/variant-rules/long-jump-xphb.md)\
\ up to 25 feet."
"name": "Running Leap"
"actions":
- "desc": "The lion makes two Rend attacks. It can replace one attack with a use\
\ of Roar."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Slashing damage."
"name": "Rend"
- "desc": "*Wisdom Saving Throw:* DC 11, one creature within 15 feet. *Failure:*\
\ The target has the [Frightened](/Rules/Source/conditions.md#Frightened) condition\
\ until the start of the lion's next turn."
"name": "Roar"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/lion-xmm.webp"
Environment
desert, grassland, hill, mountain
Lizard
Lizard
Source: Monster Manual (2024) p. 364, Player's Handbook (2024) p. 353. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Lizard (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "2"
"hit_dice": "1d4"
"modifier": !!int "0"
"stats":
- !!int "2"
- !!int "11"
- !!int "10"
- !!int "1"
- !!int "8"
- !!int "3"
"speed": "20 ft., climb 20 ft."
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 30 ft., passive Perception\
\ 9"
"languages": ""
"cr": "0"
"traits":
- "desc": "The lizard can climb difficult surfaces, including along ceilings, without\
\ needing to make an ability check."
"name": "Spider Climb"
"actions":
- "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 1 Piercing damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/lizard-xmm.webp"
Environment
coastal, desert, forest, swamp, underdark
Mastiff
Mastiff
Source: Monster Manual (2024) p. 365, Player's Handbook (2024) p. 353. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Mastiff (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "5"
"hit_dice": "1d8 + 1"
"modifier": !!int "2"
"stats":
- !!int "13"
- !!int "14"
- !!int "12"
- !!int "3"
- !!int "12"
- !!int "7"
"speed": "40 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+5"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 15"
"languages": ""
"cr": "1/8"
"actions":
- "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 4 (1d6 + 1) Piercing damage.\
\ If the target is a Medium or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/mastiff-xmm.webp"
Environment
forest, hill, urban
Mule
Mule
Source: Monster Manual (2024) p. 365, Player's Handbook (2024) p. 353. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Mule (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "11"
"hit_dice": "2d8 + 2"
"modifier": !!int "0"
"stats":
- !!int "14"
- !!int "10"
- !!int "13"
- !!int "2"
- !!int "10"
- !!int "5"
"speed": "40 ft."
"saves":
- "strength": !!int "4"
"senses": "passive Perception 10"
"languages": ""
"cr": "1/8"
"traits":
- "desc": "The mule counts as one size larger for the purpose of determining its\
\ carrying capacity."
"name": "Beast of Burden"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Bludgeoning damage."
"name": "Hooves"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/mule-xmm.webp"
Environment
desert, hill, urban
Octopus
Octopus
Source: Monster Manual (2024) p. 365, Player's Handbook (2024) p. 353. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Octopus (XMM)"
"size": "Small"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "3"
"hit_dice": "1d6"
"modifier": !!int "2"
"stats":
- !!int "4"
- !!int "15"
- !!int "11"
- !!int "3"
- !!int "10"
- !!int "4"
"speed": "5 ft., swim 30 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+2"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+6"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 30 ft., passive Perception\
\ 12"
"languages": ""
"cr": "0"
"traits":
- "desc": "The octopus can move through a space as narrow as 1 inch without expending\
\ extra movement to do so."
"name": "Compression"
- "desc": "The octopus can breathe only underwater."
"name": "Water Breathing"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 1 Bludgeoning damage."
"name": "Tentacles"
"reactions":
- "desc": "Trigger: A creature ends its turn within 5 feet of the octopus while\
\ underwater. _Response:_ The octopus releases ink that fills a 5-foot [Cube](/Rules/Source/variant-rules/cube-area-of-effect-xphb.md)\
\ centered on itself, and the octopus moves up to its [Swim Speed](/Rules/Source/variant-rules/swim-speed-xphb.md).\
\ The [Cube](/Rules/Source/variant-rules/cube-area-of-effect-xphb.md) is [Heavily\
\ Obscured](/Rules/Source/variant-rules/heavily-obscured-xphb.md) for 1 minute\
\ or until a strong current or similar effect disperses the ink."
"name": "Ink Cloud (1/Day)"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/octopus-xmm.webp"
Environment
underwater
Owl
Owl
Source: Monster Manual (2024) p. 366, Player's Handbook (2024) p. 354. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Owl (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "1"
"stats":
- !!int "3"
- !!int "13"
- !!int "8"
- !!int "2"
- !!int "12"
- !!int "7"
"speed": "5 ft., fly 60 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+5"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+5"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 120 ft., passive Perception\
\ 15"
"languages": ""
"cr": "0"
"traits":
- "desc": "The owl doesn't provoke [Opportunity Attacks](/Rules/Source/actions.md#Opportunity%20Attack)\
\ when it flies out of an enemy's reach."
"name": "Flyby"
"actions":
- "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 1 Slashing damage."
"name": "Talons"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/owl-xmm.webp"
Environment
arctic, forest, hill
Panther
Panther
Source: Monster Manual (2024) p. 366, Player's Handbook (2024) p. 354. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Panther (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "13"
"hit_dice": "3d8"
"modifier": !!int "3"
"stats":
- !!int "14"
- !!int "16"
- !!int "10"
- !!int "3"
- !!int "14"
- !!int "7"
"speed": "50 ft., climb 40 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+4"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+7"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 14"
"languages": ""
"cr": "1/4"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Slashing damage."
"name": "Rend"
"bonus_actions":
- "desc": "The panther takes the [Disengage](/Rules/Source/actions.md#Disengage)\
\ or [Hide](/Rules/Source/actions.md#Hide) action."
"name": "Nimble Escape"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/panther-xmm.webp"
Environment
forest, grassland, hill
Pony
Pony
Source: Monster Manual (2024) p. 367, Player's Handbook (2024) p. 354. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Pony (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "11"
"hit_dice": "2d8 + 2"
"modifier": !!int "0"
"stats":
- !!int "15"
- !!int "10"
- !!int "13"
- !!int "2"
- !!int "11"
- !!int "7"
"speed": "40 ft."
"saves":
- "strength": !!int "4"
"senses": "passive Perception 10"
"languages": ""
"cr": "1/8"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Bludgeoning damage."
"name": "Hooves"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/pony-xmm.webp"
Environment
grassland, urban
Pseudodragon
Pseudodragon
Source: Monster Manual (2024) p. 249, Player's Handbook (2024) p. 354. Available in the SRD and the Free Rules (2024)
Pseudodragon
Fickle, Pint-Sized Dragon
- Habitat. Coastal, Desert, Forest, Hill, Mountain, Urban
- Treasure. Arcana
Pseudodragons dwell in scenic wildernesses, preferably where life is easy and prey is small and slow. There they behave like contented wyrms, creating tiny lairs amid ancient trees and rugged cliffs. They fill these lairs with shiny rocks, colorful shells, and unattended treasures that catch their attention, and they guard these hoards fiercely.
Pseudodragons grow to the size of large house cats, and most have red-brown scales. Some have scales with other hues or patterns—markings distinct from those of their larger draconic cousins.
Many magic-users attempt to befriend pseudodragons, hoping to enlist them as familiars. The creatures' intellect and resistance to magic make them excellent companions, and they're considered status symbols in some spellcasting circles.
Many pseudodragons prefer the finer things in life. These diminutive dragons might be inclined to aid those who ply them with treats. Contrariwise, mages who don't properly pamper their pseudo dragon familiars might be abandoned without warning. Roll on or choose an option from the Pseudo dragon Treats table to inspire a pseudodragon's taste in gifts.
Pseudodragon Treats
| dice: 1d10 | The Pseudodragon Wants... |
|---|---|
| 1 | Flamboyant accessories it can wear. |
| 2 | Mementos from a lost friend or master. |
| 3 | Outlandish delicacies—like axe beak-egg omelets or mammoth-milk cheese. |
| 4 | The possessions of a sibling, rival, or master. |
| 5 | Shiny gifts, from gems to abalone shells. |
| 6 | Soft bedding and stuffed toys. |
| 7 | A specific cook's signature dessert. |
| 8 | Time-consuming beauty treatments. |
| 9 | To hear a bedtime story or favorite song. |
| 10 | Trophies and important-sounding titles. |
If you want to keep a pseudodragon happy, get used to thinking of yourself as its familiar.
"name": "Pseudodragon (XMM)"
"size": "Tiny"
"type": "dragon"
"alignment": "Neutral Good"
"ac": !!int "14"
"hp": !!int "10"
"hit_dice": "3d4 + 3"
"modifier": !!int "2"
"stats":
- !!int "6"
- !!int "15"
- !!int "13"
- !!int "10"
- !!int "12"
- !!int "10"
"speed": "15 ft., fly 60 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+5"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+4"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 10 ft., [Darkvision](/Rules/Source/senses.md#Darkvision)\
\ 60 ft., passive Perception 15"
"languages": "understands Common and Draconic but can't speak"
"cr": "1/4"
"traits":
- "desc": "The pseudodragon has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ on saving throws against spells and other magical effects."
"name": "Magic Resistance"
"actions":
- "desc": "The pseudodragon makes two Bite attacks."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Piercing damage."
"name": "Bite"
- "desc": "*Constitution Saving Throw:* DC 12, one creature the pseudodragon can\
\ see within 5 feet. *Failure:* 5 (2d4) Poison damage, and the target has the\
\ [Poisoned](/Rules/Source/conditions.md#Poisoned) condition for 1 hour. While\
\ [Poisoned](/Rules/Source/conditions.md#Poisoned), the target also has the\
\ [Unconscious](/Rules/Source/conditions.md#Unconscious) condition, which ends\
\ early if the target takes damage or a creature within 5 feet of it takes an\
\ action to wake it."
"name": "Sting"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/dragon/token/pseudodragon-xmm.webp"
Environment
coastal, desert, forest, hill, mountain, urban
Quasit
Quasit
Source: Monster Manual (2024) p. 252, Player's Handbook (2024) p. 355. Available in the SRD and the Free Rules (2024)
Quasit
Demon of Discord and Disorder
- Habitat. Planar (Abyss)
- Treasure. None
Tirelessly destructive, quasits sow discord through nasty pranks, sabotage, and ambushes. These tiny demons use chaos and violence to terrorize others. By shape-shifting into harmless but ill-omened creatures or by turning invisible, quasits sneak into places where they spy for villainous masters or set vicious traps. Quasits delight in hiding in dark places and—when least expected—bursting forth to slash foes with their poisoned claws.
Quasits are usually overlooked and underestimated by other demons. This drives them to prove themselves through cruel acts or by seeking paths to the Material Plane. Among mortals, quasits sow senseless chaos, and they might find kindred evil spirits among violent cultists and magic-users.
A thing doesn't need to be big to be gut-flippingly dreadful. Just think of all the folks who're squeamish around spiders. Now imagine a spider as big as a cat and that wants to steal your tongue.
"name": "Quasit (XMM)"
"size": "Tiny"
"type": "fiend"
"subtype": "demon"
"alignment": "Chaotic Evil"
"ac": !!int "13"
"hp": !!int "25"
"hit_dice": "10d4"
"modifier": !!int "3"
"stats":
- !!int "5"
- !!int "17"
- !!int "10"
- !!int "7"
- !!int "10"
- !!int "10"
"speed": "40 ft."
"skillsaves":
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+5"
"damage_resistances": "cold, fire, lightning"
"damage_immunities": "poison"
"condition_immunities": "[poisoned](/Rules/Source/conditions.md#Poisoned)"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 120 ft., passive Perception\
\ 10"
"languages": "Abyssal, Common"
"cr": "1"
"traits":
- "desc": "The quasit has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ on saving throws against spells and other magical effects."
"name": "Magic Resistance"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Slashing damage,\
\ and the target has the [Poisoned](/Rules/Source/conditions.md#Poisoned) condition\
\ until the start of the quasit's next turn."
"name": "Rend"
- "desc": "*Wisdom Saving Throw:* DC 10, one creature within 20 feet. *Failure:*\
\ The target has the [Frightened](/Rules/Source/conditions.md#Frightened) condition.\
\ At the end of each of its turns, the target repeats the save, ending the effect\
\ on itself on a success. After 1 minute, it succeeds automatically."
"name": "Scare (1/Day)"
- "desc": "The quasit shape-shifts to resemble a bat ([Speed](/Rules/Source/variant-rules/speed-xphb.md)\
\ 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft.,\
\ Swim 40 ft.), or it returns to its true form. Its game statistics are the\
\ same in each form, except for its [Speed](/Rules/Source/variant-rules/speed-xphb.md).\
\ Any equipment it is wearing or carrying isn't transformed."
"name": "Shape-Shift"
- "desc": "The quasit casts [Invisibility](/Rules/Source/spells/invisibility-xphb.md)\
\ on itself, requiring no spell components and using Charisma as the spellcasting\
\ ability.\n"
"name": "Invisibility"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/fiend/token/quasit-xmm.webp"
Environment
planar, abyss
Rat
Rat
Source: Monster Manual (2024) p. 367, Player's Handbook (2024) p. 355. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Rat (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "0"
"stats":
- !!int "2"
- !!int "11"
- !!int "9"
- !!int "2"
- !!int "10"
- !!int "4"
"speed": "20 ft., climb 20 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+2"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 30 ft., passive Perception\
\ 12"
"languages": ""
"cr": "0"
"traits":
- "desc": "The rat doesn't provoke [Opportunity Attacks](/Rules/Source/actions.md#Opportunity%20Attack)\
\ when it moves out of an enemy's reach."
"name": "Agile"
"actions":
- "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 1 Piercing damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/rat-xmm.webp"
Environment
forest, swamp, underdark, urban
Raven
Raven
Source: Monster Manual (2024) p. 368, Player's Handbook (2024) p. 355. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Raven (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "2"
"hit_dice": "1d4"
"modifier": !!int "2"
"stats":
- !!int "2"
- !!int "14"
- !!int "10"
- !!int "5"
- !!int "13"
- !!int "6"
"speed": "10 ft., fly 50 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
"senses": "passive Perception 13"
"languages": ""
"cr": "0"
"traits":
- "desc": "The raven can mimic simple sounds it has heard, such as a whisper or\
\ chitter. A hearer can discern the sounds are imitations with a successful\
\ DC 10 Wisdom ([Insight](/Rules/Source/skills.md#Insight)) check."
"name": "Mimicry"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 1 Piercing damage."
"name": "Beak"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/raven-xmm.webp"
Environment
hill, swamp, urban
Reef Shark
Reef Shark
Source: Monster Manual (2024) p. 368, Player's Handbook (2024) p. 356. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Reef Shark (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "22"
"hit_dice": "4d8 + 4"
"modifier": !!int "2"
"stats":
- !!int "14"
- !!int "15"
- !!int "13"
- !!int "1"
- !!int "10"
- !!int "4"
"speed": "5 ft., swim 30 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+2"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 30 ft., passive Perception\
\ 12"
"languages": ""
"cr": "1/2"
"traits":
- "desc": "The shark has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ on an attack roll against a creature if at least one of the shark's allies\
\ is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
\ condition."
"name": "Pack Tactics"
- "desc": "The shark can breathe only underwater."
"name": "Water Breathing"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 7 (2d4 + 2) Piercing damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/reef-shark-xmm.webp"
Environment
underwater
Riding Horse
Riding Horse
Source: Monster Manual (2024) p. 368, Player's Handbook (2024) p. 356. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Riding Horse (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "13"
"hit_dice": "2d10 + 2"
"modifier": !!int "1"
"stats":
- !!int "16"
- !!int "13"
- !!int "12"
- !!int "2"
- !!int "11"
- !!int "7"
"speed": "60 ft."
"senses": "passive Perception 10"
"languages": ""
"cr": "1/4"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Bludgeoning damage."
"name": "Hooves"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/riding-horse-xmm.webp"
Environment
grassland, urban
Scorpion
Scorpion
Source: Monster Manual (2024) p. 369, Player's Handbook (2024) p. 356. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Scorpion (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "0"
"stats":
- !!int "2"
- !!int "11"
- !!int "8"
- !!int "1"
- !!int "8"
- !!int "2"
"speed": "10 ft."
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 10 ft., passive Perception\
\ 9"
"languages": ""
"cr": "0"
"actions":
- "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 1 Piercing damage plus 3\
\ (1d6) Poison damage."
"name": "Sting"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/scorpion-xmm.webp"
Environment
desert
Skeleton
Skeleton
Source: Monster Manual (2024) p. 282, Player's Handbook (2024) p. 356. Available in the SRD and the Free Rules (2024)
Skeletons are reanimated Humanoid bones bearing the equipment they had in life. They have rudimentary faculties and greater agility than zombies and similar shambling corpses. While they aren't capable of creating plans of their own, they avoid obvious barriers and self-destructive situations.
Skeletons
Ossified Evil
- Habitat. Planar (Shadowfell), Underdark, Urban
- Treasure. None
Skeletons rise at the summons of necromancers and foul spirits. Whether they're the remains of the ancient dead or fresh bones bound to morbid ambitions, they commit deathless work for whatever forces reanimated them, often serving as guardians, soldiers, or laborers. In rare cases, skeletons are reanimated but given no particular direction. Roll on or choose a result from the Skeleton Pantomimes table to inspire how undirected skeletons behave.
Skeleton Pantomimes
| dice: 1d6 | Left to Its Own Devices, the Skeleton... |
|---|---|
| 1 | Delivers meal salvers or ages-old correspondence to the crypt of its dead master. |
| 2 | Endlessly trains in battle with other skeletons, despite being hacked to animate splinters. |
| 3 | Mimics ways it entertained itself in life, such as acting, dancing, or reading. |
| 4 | Performs a familiar task, such as cleaning, cooking, mining, or praying. |
| 5 | Repeats its final moments of life. |
| 6 | Stands guard at the post it protected in life. |
"name": "Skeleton (XMM)"
"size": "Medium"
"type": "undead"
"alignment": "Lawful Evil"
"ac": !!int "14"
"hp": !!int "13"
"hit_dice": "2d8 + 4"
"modifier": !!int "3"
"stats":
- !!int "10"
- !!int "16"
- !!int "15"
- !!int "6"
- !!int "8"
- !!int "5"
"speed": "30 ft."
"damage_vulnerabilities": "bludgeoning"
"damage_immunities": "poison"
"condition_immunities": "[exhaustion](/Rules/Source/conditions.md#Exhaustion), [poisoned](/Rules/Source/conditions.md#Poisoned)"
"gear":
- "[shortbow](/Rules/Source/items/shortbow-xphb.md)"
- "[shortsword](/Rules/Source/items/shortsword-xphb.md)"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 9"
"languages": "understands Common plus one other language but can't speak"
"cr": "1/4"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Piercing damage."
"name": "Shortsword"
- "desc": "*Ranged Attack Roll:* +5, range 80/320 ft. *Hit:* 6 (1d6 + 3) Piercing\
\ damage."
"name": "Shortbow"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/undead/token/skeleton-xmm.webp"
Environment
planar, shadowfell, underdark, urban
Slaad Tadpole
Slaad Tadpole
Source: Monster Manual (2024) p. 284, Player's Handbook (2024) p. 357. Available in the Free Rules (2024)
Slaad tadpoles are ravenous, newborn slaadi. They hatch from eggs implanted into living hosts by red slaadi, but they also appear in great numbers in Limbo and other chaotic realms. Under most conditions, a slaad tadpole transforms into a blue slaad—or a green slaad if its host was able to cast spells of level 3 or higher—within 2d12 hours of hatching.
Slaadi
Chaos-Spawned Hordes of Limbo
- Habitat. Planar (Limbo)
- Treasure. Any
Unpredictable slaadi devour and multiply across the Ever-Changing Chaos of Limbo. These toad-like, extraplanar beings embody the endless potentiality of their home plane of existence. While slaadi aren't inherently evil, their impulses are wild and often destructive. Many are driven to propagate through supernatural processes. Unfortunately, these processes typically are fatal for other creatures.
Slaadi have no formal society. Rather, strong slaadi dominate weaker ones. Blue and red slaadi rampage across Limbo and spill into other worlds at the direction of green slaadi. More powerful slaadi have connections to the Spawning Stone, a source of chaotic magic from which the first slaadi originated. The Spawning Stone is hidden deep within Limbo, and legends tie its origins to the modron overlord Primus or the ruinous slaad lords, such as Ssendam, the golden amoeboid terror, and Ygorl, the winged skeleton. These slaad lords and others plot to spread slaadi across the multiverse.
A slaad born from the Spawning Stone has a magical control gem embedded in its head. If a creature claims the gem, the slaad has the Charmed condition and obeys the gem's bearer. The slaad ceases to be Charmed if it is harmed by the gem's bearer or the bearer's allies or if the gem is returned to the slaad. A Greater Restoration spell cast on a slaad destroys the gem, and the slaad ceases to be Charmed.
One can obtain a slaad's control gem using a Wish or Imprisonment spell. If the slaad fails its saving throw against Imprisonment, the caster gains the gem, and the slaad isn't imprisoned. An Incapacitated slaad's control gem can be removed by spending 1 minute and succeeding on a DC 20 Wisdom (Medicine) check. Failing this check deals 22 (4d10) Piercing damage to the slaad.
[!quote] A quote from Jebeel Sloom
Fight a slaad and lose, the story's over. Fight a slaad and win, there's a thousand more standing in line just to prove they're tougher.
"name": "Slaad Tadpole (XMM)"
"size": "Tiny"
"type": "aberration"
"alignment": "Chaotic Neutral"
"ac": !!int "12"
"hp": !!int "7"
"hit_dice": "3d4"
"modifier": !!int "2"
"stats":
- !!int "7"
- !!int "15"
- !!int "10"
- !!int "3"
- !!int "5"
- !!int "3"
"speed": "30 ft., burrow 10 ft."
"skillsaves":
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+4"
"damage_resistances": "acid, cold, fire, lightning, thunder"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 7"
"languages": "understands Slaad but can't speak"
"cr": "1/8"
"traits":
- "desc": "The slaad has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ on saving throws against spells and other magical effects."
"name": "Magic Resistance"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Piercing damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/aberration/token/slaad-tadpole-xmm.webp"
Environment
planar, limbo
Sphinx of Wonder
Sphinx of Wonder
Source: Monster Manual (2024) p. 291, Player's Handbook (2024) p. 357. Available in the SRD and the Free Rules (2024)
A sphinx of wonder is brightly feathered and the size of a lion cub. One comes into being every time a unique idea is conceived on the Material Plane. Each sphinx of wonder is fascinated by a particular type of story or field of study, and it learns all it can about that topic. It bears a unique sigil on its forehead that suggests the type of knowledge that fascinates it. Sometimes, a sphinx of wonder forms a bond with a mortal scholar and aids them in their research.
Sphinxes
Collectors and Keepers of Secrets
- Habitat. Desert, Planar (Upper Planes)
- Treasure. Arcana
Sphinxes protect the secrets of the multiverse. Formed from the spirits of sages and explorers, sphinxes know the power of truth and the importance of preserving it. They share their wisdom only with those who prove themselves wise or overcome tests of worthiness, such as riddles or battles with dangerous beasts. Through their existences, sphinxes might change form as they gain more nuanced understanding of cosmic enigmas.
Sphinx Lairs
Sphinxes typically dwell in places that hold great knowledge or prophetic magic.
Round she is, yet flat as a board
Altar of the Lupine Lords
Jewel on black velvet, pearl in the sea
Unchanged but e'erchanging eternally
Answer to the riddle of White Plume Mountain: The Moon.
"name": "Sphinx of Wonder (XMM)"
"size": "Tiny"
"type": "celestial"
"alignment": "Lawful Good"
"ac": !!int "13"
"hp": !!int "24"
"hit_dice": "7d4 + 7"
"modifier": !!int "3"
"stats":
- !!int "6"
- !!int "17"
- !!int "13"
- !!int "15"
- !!int "12"
- !!int "11"
"speed": "20 ft., fly 40 ft."
"skillsaves":
- "name": "[Arcana](/Rules/Source/skills.md#Arcana)"
"desc": "+4"
- "name": "[Religion](/Rules/Source/skills.md#Religion)"
"desc": "+4"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+5"
"damage_resistances": "necrotic, psychic, radiant"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 11"
"languages": "Celestial, Common"
"cr": "1"
"traits":
- "desc": "The sphinx has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ on saving throws against spells and other magical effects."
"name": "Magic Resistance"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Slashing damage\
\ plus 7 (2d6) Radiant damage."
"name": "Rend"
"reactions":
- "desc": "Trigger: The sphinx or another creature within 30 feet makes an ability\
\ check or a saving throw. _Response:_ The sphinx adds 2 to the roll."
"name": "Burst of Ingenuity (2/Day)"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/celestial/token/sphinx-of-wonder-xmm.webp"
Environment
desert, planar, upper
Spider
Spider
Source: Monster Manual (2024) p. 369, Player's Handbook (2024) p. 357. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Spider (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "2"
"stats":
- !!int "2"
- !!int "14"
- !!int "8"
- !!int "1"
- !!int "10"
- !!int "2"
"speed": "20 ft., climb 20 ft."
"skillsaves":
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+4"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 30 ft., passive Perception\
\ 10"
"languages": ""
"cr": "0"
"traits":
- "desc": "The spider can climb difficult surfaces, including along ceilings, without\
\ needing to make an ability check."
"name": "Spider Climb"
- "desc": "The spider ignores movement restrictions caused by webs, and the spider\
\ knows the location of any other creature in contact with the same web."
"name": "Web Walker"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 1 Piercing damage plus 2\
\ (1d4) Poison damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/spider-xmm.webp"
Environment
desert, forest, swamp, underdark, urban
Sprite
Sprite
Source: Monster Manual (2024) p. 298, Player's Handbook (2024) p. 358. Available in the SRD and the Free Rules (2024)
Sprite
Elusive Defender of Fey Realms
- Habitat. Forest, Planar (Feywild)
- Treasure. Armaments
Sprites dwell in mystical forests touched by the magic of the Feywild, living peacefully with most other Fey and friends of nature. These foot-tall spirits of nature resemble elves with exaggerated, whimsical features and gossamer wings.
Sprites can sense the innate goodness or wickedness of other creatures. Those that enter their realms with good intentions might be treated to tiny feasts and celebrations. The wicked face nasty tricks and bold ambushes at the hands of invisible sprite defenders. These woodland guardians enchant the arrows of their tiny bows with charming magic that can pierce the heart of the fiercest foe.
Sprites oppose any creatures that seek to harm places of natural magic and beauty. This can put them into conflict with would-be settlers, monsters like ettercaps, and despoilers such as goblinoids and hags. They frequently aid other good creatures of the forest, including treants and unicorns, in defending their homes.
The tree had a wee village nestled in its boughs, I swear. Next thing I knew, I was lyin' face-down in the dirt. My head was full of stars, an' when I stood up an' looked around, both the tree an' the wee village were gone.
"name": "Sprite (XMM)"
"size": "Tiny"
"type": "fey"
"alignment": "Neutral Good"
"ac": !!int "15"
"hp": !!int "10"
"hit_dice": "4d4"
"modifier": !!int "4"
"stats":
- !!int "3"
- !!int "18"
- !!int "10"
- !!int "14"
- !!int "13"
- !!int "11"
"speed": "10 ft., fly 40 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+8"
"senses": "passive Perception 13"
"languages": "Common, Elvish, Sylvan"
"cr": "1/4"
"actions":
- "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 6 (1d4 + 4) Piercing damage."
"name": "Needle Sword"
- "desc": "*Ranged Attack Roll:* +6, range 40/160 ft. *Hit:* 1 Piercing damage,\
\ and the target has the [Charmed](/Rules/Source/conditions.md#Charmed) condition\
\ until the start of the sprite's next turn."
"name": "Enchanting Bow"
- "desc": "*Charisma Saving Throw:* DC 10, one creature within 5 feet the sprite\
\ can see (Celestials, Fiends, and Undead automatically fail the save). *Failure:*\
\ The sprite knows the target's emotions and alignment."
"name": "Heart Sight"
- "desc": "The sprite casts [Invisibility](/Rules/Source/spells/invisibility-xphb.md)\
\ on itself, requiring no spell components and using Charisma as the spellcasting\
\ ability.\n"
"name": "Invisibility"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/fey/token/sprite-xmm.webp"
Environment
forest, planar, feywild
Tiger
Tiger
Source: Monster Manual (2024) p. 371, Player's Handbook (2024) p. 358. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Tiger (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "30"
"hit_dice": "4d10 + 8"
"modifier": !!int "3"
"stats":
- !!int "17"
- !!int "16"
- !!int "14"
- !!int "3"
- !!int "12"
- !!int "8"
"speed": "40 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+7"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 13"
"languages": ""
"cr": "1"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 10 (2d6 + 3) Slashing damage.\
\ If the target is a Large or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition."
"name": "Rend"
"bonus_actions":
- "desc": "The tiger takes the [Disengage](/Rules/Source/actions.md#Disengage) or\
\ [Hide](/Rules/Source/actions.md#Hide) action."
"name": "Nimble Escape"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/tiger-xmm.webp"
Environment
forest, grassland
Venomous Snake
Venomous Snake
Source: Monster Manual (2024) p. 372, Player's Handbook (2024) p. 358. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Venomous Snake (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "5"
"hit_dice": "2d4"
"modifier": !!int "2"
"stats":
- !!int "2"
- !!int "15"
- !!int "11"
- !!int "1"
- !!int "10"
- !!int "3"
"speed": "30 ft., swim 30 ft."
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 10 ft., passive Perception\
\ 10"
"languages": ""
"cr": "1/8"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Piercing damage\
\ plus 3 (1d6) Poison damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/venomous-snake-xmm.webp"
Environment
coastal, desert, forest, grassland, hill, swamp
Warhorse
Warhorse
Source: Monster Manual (2024) p. 373, Player's Handbook (2024) p. 359. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Warhorse (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "19"
"hit_dice": "3d10 + 3"
"modifier": !!int "1"
"stats":
- !!int "18"
- !!int "12"
- !!int "13"
- !!int "2"
- !!int "12"
- !!int "7"
"speed": "60 ft."
"saves":
- "wisdom": !!int "3"
"senses": "passive Perception 11"
"languages": ""
"cr": "1/2"
"actions":
- "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 9 (2d4 + 4) Bludgeoning damage.\
\ If the target is a Large or smaller creature and the horse moved 20+ feet\
\ straight toward it immediately before the hit, the target takes an extra 5\
\ (2d4) Bludgeoning damage and has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition."
"name": "Hooves"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/warhorse-xmm.webp"
Environment
urban
Weasel
Weasel
Source: Monster Manual (2024) p. 372, Player's Handbook (2024) p. 359. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Weasel (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "3"
"stats":
- !!int "3"
- !!int "16"
- !!int "8"
- !!int "2"
- !!int "12"
- !!int "3"
"speed": "30 ft., climb 30 ft."
"skillsaves":
- "name": "[Acrobatics](/Rules/Source/skills.md#Acrobatics)"
"desc": "+5"
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+5"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 13"
"languages": ""
"cr": "0"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 1 Piercing damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/weasel-xmm.webp"
Environment
forest, grassland, hill
Wolf
Wolf
Source: Monster Manual (2024) p. 373, Player's Handbook (2024) p. 359. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Wolf (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "11"
"hit_dice": "2d8 + 2"
"modifier": !!int "2"
"stats":
- !!int "14"
- !!int "15"
- !!int "12"
- !!int "3"
- !!int "12"
- !!int "6"
"speed": "40 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+5"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+4"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 15"
"languages": ""
"cr": "1/4"
"traits":
- "desc": "The wolf has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ on attack rolls against a creature if at least one of the wolf's allies is\
\ within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
\ condition."
"name": "Pack Tactics"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Piercing damage.\
\ If the target is a Medium or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/wolf-xmm.webp"
Environment
forest, grassland, hill
Zombie
Zombie
Source: Monster Manual (2024) p. 346, Player's Handbook (2024) p. 359. Available in the SRD and the Free Rules (2024)
Humanoid zombies usually serve as guardians, servants, or soldiers for evil magic-users. In rare cases, foul magic might result in widespread reanimation of the dead, unleashing hordes of zombies to terrorize the living.
Zombies
Relentless Reanimated Corpses
- Habitat. Planar (Shadowfell), Underdark, Urban
- Treasure. None
Zombies are unthinking, reanimated corpses, often gruesomely marred by decay and lethal traumas. They serve whatever supernatural force animates them—typically evil necromancers or fiendish spirits. Zombies are relentless, merciless, and resilient, and their dead flesh can carry on even after suffering grievous wounds. While they can follow simple orders, they rely on primal drives rather than thought. They fulfill commands by working tirelessly or battering through foes, but they are easily stymied by barriers or unexpected circumstances.
Zombies are usually created from Humanoid corpses, but the remains of other creatures can also become zombies. Such monstrous zombies might possess the strength they had in life or a measure of their supernatural abilities, but they employ such abilities haphazardly at best.
Then, by a spectacular crack of lightning, the figures came into view, moving slowly toward the village. Over driving winds a voice cried out, "The dead come for Marais d'Tarascon! An army of the walking dead!"
"name": "Zombie (XMM)"
"size": "Medium"
"type": "undead"
"alignment": "Neutral Evil"
"ac": !!int "8"
"hp": !!int "15"
"hit_dice": "2d8 + 6"
"modifier": !!int "-2"
"stats":
- !!int "13"
- !!int "6"
- !!int "16"
- !!int "3"
- !!int "6"
- !!int "5"
"speed": "20 ft."
"saves":
- "wisdom": !!int "0"
"damage_immunities": "poison"
"condition_immunities": "[exhaustion](/Rules/Source/conditions.md#Exhaustion), [poisoned](/Rules/Source/conditions.md#Poisoned)"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 8"
"languages": "understands Common plus one other language but can't speak"
"cr": "1/4"
"traits":
- "desc": "If damage reduces the zombie to 0 [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md),\
\ it makes a Constitution saving throw (DC 5 plus the damage taken) unless the\
\ damage is Radiant or from a [Critical Hit](/Rules/Source/variant-rules/critical-hit-xphb.md).\
\ On a successful save, the zombie drops to 1 [Hit Point](/Rules/Source/variant-rules/hit-points-xphb.md)\
\ instead."
"name": "Undead Fortitude"
"actions":
- "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 5 (1d8 + 1) Bludgeoning damage."
"name": "Slam"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/undead/token/zombie-xmm.webp"
Environment
planar, shadowfell, underdark, urban