spellcaster-sidekick-tce

Spellcaster Sidekick

Source: Tasha's Cauldron of Everything p. 144

Class and Feature Progression

LevelPBFeaturesCantrips KnownSpells Known1st2nd3rd4th5th
1st+2Sidekick Class, Bonus Proficiencies, Spellcasting212⏤⏤⏤⏤
2nd+2222⏤⏤⏤⏤
3rd+2233⏤⏤⏤⏤
4th+2Ability Score Improvement333⏤⏤⏤⏤
5th+33442⏤⏤⏤
6th+3Potent Cantrips3442⏤⏤⏤
7th+33543⏤⏤⏤
8th+3Ability Score Improvement3543⏤⏤⏤
9th+436432⏤⏤
10th+446432⏤⏤
11th+447433⏤⏤
12th+4Ability Score Improvement47433⏤⏤
13th+5484331⏤
14th+5Empowered Spells484331⏤
15th+5494332⏤
16th+5Ability Score Improvement494332⏤
17th+641043331
18th+6Ability Score Improvement41043331
19th+641143332
20th+6Focused Casting41143332

Hit Points

Starting Spellcaster Sidekick

Spellcaster Sidekick

A sidekick who becomes a Spellcaster walks the paths of magic. The sidekick might be a hedge wizard, a priest, a soothsayer, a magical performer, or a person with magic in their veins.

Class Features

Sidekick Class (Level 1)

To gain the Spellcaster class, a creature must have at least one language in its stat block that it can speak.

Note

Note: this class is intended for NPC sidekicks.

Bonus Proficiencies (Level 1)

1st-level Spellcaster feature

The sidekick gains proficiency in one saving throw of your choice: Wisdom, Intelligence, or Charisma.

In addition, the sidekick gains proficiency in two skills of your choice from the following list: Arcana, History, Insight, Investigation, Medicine, Performance, Persuasion, and Religion.

The sidekick gains proficiency with light armor, and if it is a humanoid or has a simple or martial weapon in its stat block, it also gains proficiency with all simple weapons.

Spellcasting (Level 1)

1st-level Spellcaster feature

The sidekick gains the ability to cast spells. (If the creature already has the Spellcasting trait, this feature replaces that trait.) Choose the Spellcaster's role: Mage, Healer, or Prodigy. This choice determines the spell list and spellcasting ability used by the sidekick, as shown on the Spellcasting table.

Spellcasting

Role Spell List Ability
Mage Wizard Intelligence
Healer Cleric and Druid Wisdom
Prodigy Bard and Warlock Charisma

Spell Slots. The Spellcaster table shows how many spell slots the sidekick has to cast its Spellcaster spells of 1st level and higher. To cast one of these spells, the sidekick must expend a slot of the spell's level or higher. The sidekick regains all expended spell slots when it finishes a long rest.

Spells Known. The sidekick knows two cantrips and one 1st-level spell of your choice from its spell list. Here are recommendations for a 1st-level spellcaster of each role:

Spellcasting Ability. The sidekick's spellcasting ability for these spells depends on the choice you made on the Spellcasting table.

The sidekick uses its spellcasting ability whenever a spell refers to that ability. In addition, it uses its spellcasting ability modifier when setting the saving throw DC for a spell it casts and when making an attack roll with one.

Spell save DC: your proficiency bonus + your Spellcasting

Spell attack modifier: your proficiency bonus + your Spellcasting

Spellcasting Focus. The sidekick can use a focus for its spells depending on the choice you made on the Spellcasting table. A Mage can use an arcane focus, a Healer can use a holy symbol, and a Prodigy can use an arcane focus or a musical instrument.

Ability Score Improvement (Level 4)

4th-level Spellcaster feature

At 4th level and again at 8th, 12th, 16th, and 18th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, the sidekick may instead take a feat.

Potent Cantrips (Level 6)

6th-level Spellcaster feature

The sidekick can add its spellcasting ability modifier to the damage it deals with any cantrip.

Ability Score Improvement (Level 8)

8th-level Spellcaster feature

At 4th level and again at 8th, 12th, 16th, and 18th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, the sidekick may instead take a feat.

Ability Score Improvement (Level 12)

12th-level Spellcaster feature

At 4th level and again at 8th, 12th, 16th, and 18th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, the sidekick may instead take a feat.

Empowered Spells (Level 14)

14th-level Spellcaster feature

Choose one school of magic. Whenever the sidekick casts a spell of that school by expending a spell slot, the sidekick can add its spellcasting ability modifier to the spell's damage roll or healing roll, if any.

Ability Score Improvement (Level 16)

16th-level Spellcaster feature

At 4th level and again at 8th, 12th, 16th, and 18th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, the sidekick may instead take a feat.

Ability Score Improvement (Level 18)

18th-level Spellcaster feature

At 4th level and again at 8th, 12th, 16th, and 18th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, the sidekick may instead take a feat.

Focused Casting (Level 20)

20th-level Spellcaster feature

Taking damage can't break the sidekick's concentration on a spell.