hold-person-xphb

Hold Person

2nd-level, Enchantment

Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Using a Higher-Level Spell Slot. You can target one additional Humanoid for each spell slot level above 2.

Classes: Bard (College of Lore); Bard; Cleric (Order Domain); Cleric; Druid (Circle of the Land, Polar Land); Druid; Fighter (Eldritch Knight); Paladin (Oath of Conquest); Paladin (Oath of Redemption); Paladin (Oath of Vengeance); Rogue (Arcane Trickster); Sorcerer (Divine Soul, Good); Sorcerer; Warlock; Wizard

Source: Player's Handbook (2024) p. 286. Available in the SRD and the Free Rules (2024)