3-animals
Animals
Source: Monster Manual (2025), p. 348
This appendix provides stat blocks for animals of the Beast type—along with many of their gigantic or mythologized kin—in alphabetical order. Most represent versions of animals that exist (or existed) in the real world. You can find descriptions of these creatures in dictionaries or other educational sources, or you might create new roles for them in your D&D worlds.
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
- Allosaurus
- Ankylosaurus
- Ape
- Archelon
- Baboon
- Badger
- Bat
- Black Bear
- Blood Hawk
- Boar
- Brown Bear
- Camel
- Cat
- Constrictor Snake
- Crab
- Crocodile
- Deer
- Dire Wolf
- Draft Horse
- Eagle
- Elephant
- Elk
- Flying Snake
- Frog
- Giant Ape
- Giant Badger
- Giant Bat
- Giant Boar
- Giant Centipede
- Giant Constrictor Snake
- Giant Crab
- Giant Crocodile
- Giant Eagle
- Giant Elk
- Giant Fire Beetle
- Giant Frog
- Giant Goat
- Giant Hyena
- Giant Lizard
- Giant Octopus
- Giant Owl
- Giant Rat
- Giant Scorpion
- Giant Seahorse
- Giant Shark
- Giant Spider
- Giant Squid
- Giant Toad
- Giant Venomous Snake
- Giant Vulture
- Giant Wasp
- Giant Weasel
- Giant Wolf Spider
- Goat
- Hawk
- Hippopotamus
- Hunter Shark
- Hyena
- Jackal
- Killer Whale
- Lion
- Lizard
- Mammoth
- Mastiff
- Mule
- Octopus
- Owl
- Panther
- Piranha
- Plesiosaurus
- Polar Bear
- Pony
- Pteranodon
- Rat
- Raven
- Reef Shark
- Rhinoceros
- Riding Horse
- Saber-Toothed Tiger
- Scorpion
- Seahorse
- Spider
- Swarm of Bats
- Swarm of Insects
- Swarm of Piranhas
- Swarm of Rats
- Swarm of Ravens
- Swarm of Venomous Snakes
- Tiger
- Triceratops
- Tyrannosaurus Rex
- Venomous Snake
- Vulture
- Warhorse
- Weasel
- Wolf
Allosaurus
Allosaurus
Source: Monster Manual (2024) p. 348. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Allosaurus (XMM)"
"size": "Large"
"type": "beast"
"subtype": "dinosaur"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "51"
"hit_dice": "6d10 + 18"
"modifier": !!int "1"
"stats":
- !!int "19"
- !!int "13"
- !!int "17"
- !!int "2"
- !!int "12"
- !!int "5"
"speed": "60 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+5"
"senses": "passive Perception 15"
"languages": ""
"cr": "2"
"actions":
- "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 15 (2d10 + 4) Piercing damage."
"name": "Bite"
- "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 8 (1d8 + 4) Slashing damage.\
\ If the target is a Large or smaller creature and the allosaurus moved 30+\
\ feet straight toward it immediately before the hit, the target has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition, and the allosaurus can make one Bite attack against it."
"name": "Claws"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/allosaurus-xmm.webp"
Environment
grassland

Ankylosaurus
Ankylosaurus
Source: Monster Manual (2024) p. 348. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Ankylosaurus (XMM)"
"size": "Huge"
"type": "beast"
"subtype": "dinosaur"
"alignment": "Unaligned"
"ac": !!int "15"
"hp": !!int "68"
"hit_dice": "8d12 + 16"
"modifier": !!int "0"
"stats":
- !!int "19"
- !!int "11"
- !!int "15"
- !!int "2"
- !!int "12"
- !!int "5"
"speed": "30 ft."
"saves":
- "strength": !!int "6"
"senses": "passive Perception 11"
"languages": ""
"cr": "3"
"actions":
- "desc": "The ankylosaurus makes two Tail attacks."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +6, reach 10 ft. *Hit:* 9 (1d10 + 4) Bludgeoning\
\ damage. If the target is a Huge or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition."
"name": "Tail"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/ankylosaurus-xmm.webp"
Environment
grassland
Ape
Ape
Source: Monster Manual (2024) p. 348, Player's Handbook (2024) p. 346. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Ape (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "19"
"hit_dice": "3d8 + 6"
"modifier": !!int "2"
"stats":
- !!int "16"
- !!int "14"
- !!int "14"
- !!int "6"
- !!int "12"
- !!int "7"
"speed": "30 ft., climb 30 ft."
"skillsaves":
- "name": "[Athletics](/Rules/Source/skills.md#Athletics)"
"desc": "+5"
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
"senses": "passive Perception 13"
"languages": ""
"cr": "1/2"
"actions":
- "desc": "The ape makes two Fist attacks."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Bludgeoning damage."
"name": "Fist"
- "desc": "*Ranged Attack Roll:* +5, range 25/50 ft. *Hit:* 10 (2d6 + 3) Bludgeoning\
\ damage."
"name": "Rock (Recharge 6)"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/ape-xmm.webp"
Environment
forest
Archelon
Archelon
Source: Monster Manual (2024) p. 349. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Archelon (XMM)"
"size": "Huge"
"type": "beast"
"subtype": "dinosaur"
"alignment": "Unaligned"
"ac": !!int "17"
"hp": !!int "90"
"hit_dice": "12d12 + 12"
"modifier": !!int "3"
"stats":
- !!int "18"
- !!int "16"
- !!int "13"
- !!int "4"
- !!int "14"
- !!int "6"
"speed": "20 ft., swim 80 ft."
"skillsaves":
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+5"
"senses": "passive Perception 12"
"languages": ""
"cr": "4"
"traits":
- "desc": "The archelon can breathe air and water."
"name": "Amphibious"
"actions":
- "desc": "The archelon makes two Bite attacks."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 14 (3d6 + 4) Piercing damage."
"name": "Bite"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/archelon-xmm.webp"
Environment
underwater

Baboon
Baboon
Source: Monster Manual (2024) p. 349. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Baboon (XMM)"
"size": "Small"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "3"
"hit_dice": "1d6"
"modifier": !!int "2"
"stats":
- !!int "8"
- !!int "14"
- !!int "11"
- !!int "4"
- !!int "12"
- !!int "6"
"speed": "30 ft., climb 30 ft."
"senses": "passive Perception 11"
"languages": ""
"cr": "0"
"traits":
- "desc": "The baboon has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ on an attack roll against a creature if at least one of the baboon's allies\
\ is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
\ condition."
"name": "Pack Tactics"
"actions":
- "desc": "*Melee Attack Roll:* +1, reach 5 ft. *Hit:* 1 (1d4 - 1) Piercing damage."
"name": "Bite"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/baboon-xmm.webp"
Environment
forest, hill
Badger
Badger
Source: Monster Manual (2024) p. 349, Player's Handbook (2024) p. 346. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Badger (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "5"
"hit_dice": "1d4 + 3"
"modifier": !!int "0"
"stats":
- !!int "10"
- !!int "11"
- !!int "16"
- !!int "2"
- !!int "12"
- !!int "5"
"speed": "20 ft., burrow 5 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
"damage_resistances": "poison"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 30 ft., passive Perception\
\ 13"
"languages": ""
"cr": "0"
"actions":
- "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 1 Piercing damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/badger-xmm.webp"
Environment
forest
Bat
Bat
Source: Monster Manual (2024) p. 349, Player's Handbook (2024) p. 346. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Bat (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "2"
"stats":
- !!int "2"
- !!int "15"
- !!int "8"
- !!int "2"
- !!int "12"
- !!int "4"
"speed": "5 ft., fly 30 ft."
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 60 ft., passive Perception\
\ 11"
"languages": ""
"cr": "0"
"actions":
- "desc": "*Melee Attack Roll:* +4 to hit, reach 5 ft. *Hit:* 1 Piercing damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/bat-xmm.webp"
Environment
forest, mountain, underdark, urban
Black Bear
Black Bear
Source: Monster Manual (2024) p. 349, Player's Handbook (2024) p. 346. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Black Bear (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "19"
"hit_dice": "3d8 + 6"
"modifier": !!int "1"
"stats":
- !!int "15"
- !!int "12"
- !!int "14"
- !!int "2"
- !!int "12"
- !!int "7"
"speed": "30 ft., climb 30 ft., swim 30 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+5"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 15"
"languages": ""
"cr": "1/2"
"actions":
- "desc": "The bear makes two Rend attacks."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Slashing damage."
"name": "Rend"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/black-bear-xmm.webp"
Environment
forest
Blood Hawk
Blood Hawk
Source: Monster Manual (2024) p. 350. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Blood Hawk (XMM)"
"size": "Small"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "7"
"hit_dice": "2d6"
"modifier": !!int "2"
"stats":
- !!int "6"
- !!int "14"
- !!int "10"
- !!int "3"
- !!int "14"
- !!int "5"
"speed": "10 ft., fly 60 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+6"
"senses": "passive Perception 16"
"languages": ""
"cr": "1/8"
"traits":
- "desc": "The hawk has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ on an attack roll against a creature if at least one of the hawk's allies\
\ is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
\ condition."
"name": "Pack Tactics"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Piercing damage,\
\ or 6 (1d8 + 2) Piercing damage if the target is [Bloodied](/Rules/Source/conditions.md#Bloodied)."
"name": "Beak"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/blood-hawk-xmm.webp"
Environment
arctic, coastal, forest, grassland, hill, mountain
Boar
Boar
Source: Monster Manual (2024) p. 350, Player's Handbook (2024) p. 347. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Boar (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "13"
"hit_dice": "2d8 + 4"
"modifier": !!int "0"
"stats":
- !!int "13"
- !!int "11"
- !!int "14"
- !!int "2"
- !!int "9"
- !!int "5"
"speed": "40 ft."
"senses": "passive Perception 9"
"languages": ""
"cr": "1/4"
"traits":
- "desc": "While [Bloodied](/Rules/Source/conditions.md#Bloodied), the boar has\
\ [Advantage](/Rules/Source/variant-rules/advantage-xphb.md) on attack rolls."
"name": "Bloodied Fury"
"actions":
- "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 4 (1d6 + 1) Piercing damage.\
\ If the target is a Medium or smaller creature and the boar moved 20+ feet\
\ straight toward it immediately before the hit, the target takes an extra 3\
\ (1d6) Piercing damage and has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition."
"name": "Gore"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/boar-xmm.webp"
Environment
forest, grassland, hill

Brown Bear
Brown Bear
Source: Monster Manual (2024) p. 350, Player's Handbook (2024) p. 347. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Brown Bear (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "22"
"hit_dice": "3d10 + 6"
"modifier": !!int "1"
"stats":
- !!int "17"
- !!int "12"
- !!int "15"
- !!int "2"
- !!int "13"
- !!int "7"
"speed": "40 ft., climb 30 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 13"
"languages": ""
"cr": "1"
"actions":
- "desc": "The bear makes one Bite attack and one Claw attack."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Piercing damage."
"name": "Bite"
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Slashing damage.\
\ If the target is a Large or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition."
"name": "Claw"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/brown-bear-xmm.webp"
Environment
arctic, forest, hill
Camel
Camel
Source: Monster Manual (2024) p. 351, Player's Handbook (2024) p. 347. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Camel (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "17"
"hit_dice": "2d10 + 6"
"modifier": !!int "-1"
"stats":
- !!int "15"
- !!int "8"
- !!int "17"
- !!int "2"
- !!int "11"
- !!int "5"
"speed": "50 ft."
"saves":
- "constitution": !!int "5"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 10"
"languages": ""
"cr": "1/8"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Bludgeoning damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/camel-xmm.webp"
Environment
desert

Cat
Cat
Source: Monster Manual (2024) p. 351, Player's Handbook (2024) p. 347. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Cat (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "2"
"hit_dice": "1d4"
"modifier": !!int "2"
"stats":
- !!int "3"
- !!int "15"
- !!int "10"
- !!int "3"
- !!int "12"
- !!int "7"
"speed": "40 ft., climb 40 ft."
"saves":
- "dexterity": !!int "4"
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+4"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 13"
"languages": ""
"cr": "0"
"traits":
- "desc": "The cat's jump distance is determined using its Dexterity rather than\
\ its Strength."
"name": "Jumper"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 1 Slashing damage."
"name": "Scratch"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/cat-xmm.webp"
Environment
desert, forest, grassland, urban
Constrictor Snake
Constrictor Snake
Source: Monster Manual (2024) p. 351, Player's Handbook (2024) p. 348. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Constrictor Snake (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "13"
"hit_dice": "2d10 + 2"
"modifier": !!int "2"
"stats":
- !!int "15"
- !!int "14"
- !!int "12"
- !!int "1"
- !!int "10"
- !!int "3"
"speed": "30 ft., swim 30 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+2"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+4"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 10 ft., passive Perception\
\ 12"
"languages": ""
"cr": "1/4"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 6 (1d8 + 2) Piercing damage."
"name": "Bite"
- "desc": "*Strength Saving Throw:* DC 12, one Medium or smaller creature the snake\
\ can see within 5 feet. *Failure:* 7 (3d4) Bludgeoning damage, and the target\
\ has the [Grappled](/Rules/Source/conditions.md#Grappled) condition (escape\
\ DC 12)."
"name": "Constrict"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/constrictor-snake-xmm.webp"
Environment
desert, forest, swamp, underwater

Crab
Crab
Source: Monster Manual (2024) p. 351, Player's Handbook (2024) p. 348. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Crab (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "3"
"hit_dice": "1d4 + 1"
"modifier": !!int "0"
"stats":
- !!int "6"
- !!int "11"
- !!int "12"
- !!int "1"
- !!int "8"
- !!int "2"
"speed": "20 ft., swim 20 ft."
"skillsaves":
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+2"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 30 ft., passive Perception\
\ 9"
"languages": ""
"cr": "0"
"traits":
- "desc": "The crab can breathe air and water."
"name": "Amphibious"
"actions":
- "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 1 Bludgeoning damage."
"name": "Claw"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/crab-xmm.webp"
Environment
coastal, underwater
Crocodile
Crocodile
Source: Monster Manual (2024) p. 352, Player's Handbook (2024) p. 348. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Crocodile (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "13"
"hit_dice": "2d10 + 2"
"modifier": !!int "0"
"stats":
- !!int "15"
- !!int "10"
- !!int "13"
- !!int "2"
- !!int "10"
- !!int "5"
"speed": "20 ft., swim 30 ft."
"saves":
- "constitution": !!int "3"
"skillsaves":
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+2"
"senses": "passive Perception 10"
"languages": ""
"cr": "1/2"
"traits":
- "desc": "The crocodile can hold its breath for 1 hour."
"name": "Hold Breath"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 6 (1d8 + 2) Piercing damage.\
\ If the target is a Medium or smaller creature, it has the [Grappled](/Rules/Source/conditions.md#Grappled)\
\ condition (escape DC 12). While [Grappled](/Rules/Source/conditions.md#Grappled),\
\ the target has the [Restrained](/Rules/Source/conditions.md#Restrained) condition."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/crocodile-xmm.webp"
Environment
coastal, swamp, urban
Deer
Deer
Source: Monster Manual (2024) p. 352. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Deer (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "4"
"hit_dice": "1d8"
"modifier": !!int "3"
"stats":
- !!int "11"
- !!int "16"
- !!int "11"
- !!int "2"
- !!int "14"
- !!int "5"
"speed": "50 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+4"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 14"
"languages": ""
"cr": "0"
"traits":
- "desc": "The deer doesn't provoke an [Opportunity Attack](/Rules/Source/actions.md#Opportunity%20Attack)\
\ when it moves out of an enemy's reach."
"name": "Agile"
"actions":
- "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 2 (1d4) Bludgeoning damage."
"name": "Ram"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/deer-xmm.webp"
Environment
forest, grassland

Dire Wolf
Dire Wolf
Source: Monster Manual (2024) p. 352, Player's Handbook (2024) p. 348. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Dire Wolf (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "22"
"hit_dice": "3d10 + 6"
"modifier": !!int "2"
"stats":
- !!int "17"
- !!int "15"
- !!int "15"
- !!int "3"
- !!int "12"
- !!int "7"
"speed": "50 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+5"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+4"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 15"
"languages": ""
"cr": "1"
"traits":
- "desc": "The wolf has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ on an attack roll against a creature if at least one of the wolf's allies\
\ is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
\ condition."
"name": "Pack Tactics"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 8 (1d10 + 3) Piercing damage.\
\ If the target is a Large or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/dire-wolf-xmm.webp"
Environment
forest, hill
Draft Horse
Draft Horse
Source: Monster Manual (2024) p. 352, Player's Handbook (2024) p. 349. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Draft Horse (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "15"
"hit_dice": "2d10 + 4"
"modifier": !!int "0"
"stats":
- !!int "18"
- !!int "10"
- !!int "15"
- !!int "2"
- !!int "11"
- !!int "7"
"speed": "40 ft."
"senses": "passive Perception 10"
"languages": ""
"cr": "1/4"
"actions":
- "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 6 (1d4 + 4) Bludgeoning damage."
"name": "Hooves"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/draft-horse-xmm.webp"
Environment
urban

Elephant
Elephant
Source: Monster Manual (2024) p. 353, Player's Handbook (2024) p. 349. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Elephant (XMM)"
"size": "Huge"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "76"
"hit_dice": "8d12 + 24"
"modifier": !!int "-1"
"stats":
- !!int "22"
- !!int "9"
- !!int "17"
- !!int "3"
- !!int "11"
- !!int "6"
"speed": "40 ft."
"senses": "passive Perception 10"
"languages": ""
"cr": "4"
"actions":
- "desc": "The elephant makes two Gore attacks."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +8, reach 5 ft. *Hit:* 15 (2d8 + 6) Piercing damage.\
\ If the target is a Huge or smaller creature and the elephant moved 20+ feet\
\ straight toward it immediately before the hit, the target has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition."
"name": "Gore"
"bonus_actions":
- "desc": "*Dexterity Saving Throw:* DC 16, one creature within 5 feet that has\
\ the [Prone](/Rules/Source/conditions.md#Prone) condition. *Failure:* 17 (2d10\
\ + 6) Bludgeoning damage. *Success:* Half damage."
"name": "Trample"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/elephant-xmm.webp"
Environment
grassland
Eagle
Eagle
Source: Monster Manual (2024) p. 353. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Eagle (XMM)"
"size": "Small"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "4"
"hit_dice": "1d6 + 1"
"modifier": !!int "2"
"stats":
- !!int "6"
- !!int "15"
- !!int "12"
- !!int "2"
- !!int "14"
- !!int "7"
"speed": "10 ft., fly 60 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+6"
"senses": "passive Perception 16"
"languages": ""
"cr": "0"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 feet. *Hit:* 4 (1d4 + 2) Slashing damage."
"name": "Talons"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/eagle-xmm.webp"
Environment
coastal, grassland, hill, mountain
Elk
Elk
Source: Monster Manual (2024) p. 353, Player's Handbook (2024) p. 349. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Elk (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "11"
"hit_dice": "2d10"
"modifier": !!int "0"
"stats":
- !!int "16"
- !!int "10"
- !!int "11"
- !!int "2"
- !!int "10"
- !!int "6"
"speed": "50 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+2"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 12"
"languages": ""
"cr": "1/4"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Bludgeoning damage.\
\ If the target is a Large or smaller creature and the elk moved 20+ feet straight\
\ toward it immediately before the hit, the target takes an extra 3 (1d6) Bludgeoning\
\ damage and has the [Prone](/Rules/Source/conditions.md#Prone) condition."
"name": "Ram"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/elk-xmm.webp"
Environment
forest, grassland, hill
Flying Snake
Flying Snake
Source: Monster Manual (2024) p. 353. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Flying Snake (XMM)"
"size": "Tiny"
"type": "monstrosity"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "5"
"hit_dice": "2d4"
"modifier": !!int "2"
"stats":
- !!int "4"
- !!int "15"
- !!int "11"
- !!int "2"
- !!int "12"
- !!int "5"
"speed": "30 ft., fly 60 ft., swim 30 ft."
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 10 ft., passive Perception\
\ 11"
"languages": ""
"cr": "1/8"
"traits":
- "desc": "The snake doesn't provoke an [Opportunity Attack](/Rules/Source/actions.md#Opportunity%20Attack)\
\ when it flies out of an enemy's reach."
"name": "Flyby"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 1 Piercing damage plus 5\
\ (2d4) Poison damage."
"name": "Bite"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/monstrosity/token/flying-snake-xmm.webp"
Environment
desert, forest, grassland
Frog
Frog
Source: Monster Manual (2024) p. 354, Player's Handbook (2024) p. 349. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Frog (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "1"
"stats":
- !!int "1"
- !!int "13"
- !!int "8"
- !!int "1"
- !!int "8"
- !!int "3"
"speed": "20 ft., swim 20 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+1"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+3"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 30 ft., passive Perception\
\ 11"
"languages": ""
"cr": "0"
"traits":
- "desc": "The frog can breathe air and water."
"name": "Amphibious"
- "desc": "The frog's [Long Jump](/Rules/Source/variant-rules/long-jump-xphb.md)\
\ is up to 10 feet and its [High Jump](/Rules/Source/variant-rules/high-jump-xphb.md)\
\ is up to 5 feet with or without a running start."
"name": "Standing Leap"
"actions":
- "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 1 Piercing damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/frog-xmm.webp"
Environment
forest, swamp

Giant Ape
Giant Ape
Source: Monster Manual (2024) p. 354. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Ape (XMM)"
"size": "Huge"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "168"
"hit_dice": "16d12 + 64"
"modifier": !!int "5"
"stats":
- !!int "23"
- !!int "14"
- !!int "18"
- !!int "5"
- !!int "12"
- !!int "7"
"speed": "40 ft., climb 40 ft."
"skillsaves":
- "name": "[Athletics](/Rules/Source/skills.md#Athletics)"
"desc": "+9"
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+4"
- "name": "[Survival](/Rules/Source/skills.md#Survival)"
"desc": "+4"
"senses": "passive Perception 14"
"languages": ""
"cr": "7"
"actions":
- "desc": "The ape makes two Fist attacks."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +9, reach 10 ft. *Hit:* 22 (3d10 + 6) Bludgeoning\
\ damage."
"name": "Fist"
- "desc": "The ape hurls a boulder at a point it can see within 90 feet. *Dexterity\
\ Saving Throw:* DC 17, each creature in a 5-foot-radius [Sphere](/Rules/Source/variant-rules/sphere-area-of-effect-xphb.md)\
\ centered on that point. *Failure:* 24 (7d6) Bludgeoning damage. If the target\
\ is a Large or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition. *Success:* Half damage only."
"name": "Boulder Toss (Recharge 6)"
"bonus_actions":
- "desc": "The ape jumps up to 30 feet by spending 10 feet of movement."
"name": "Leap"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-ape-xmm.webp"
Environment
forest
Giant Badger
Giant Badger
Source: Monster Manual (2024) p. 354, Player's Handbook (2024) p. 350. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Badger (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "15"
"hit_dice": "2d8 + 6"
"modifier": !!int "0"
"stats":
- !!int "13"
- !!int "10"
- !!int "17"
- !!int "2"
- !!int "12"
- !!int "5"
"speed": "30 ft., burrow 10 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
"damage_resistances": "poison"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 13"
"languages": ""
"cr": "1/4"
"actions":
- "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 6 (2d4 + 1) Piercing damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/giant-badger-xmm.webp"
Environment
forest
Giant Bat
Giant Bat
Source: Monster Manual (2024) p. 355. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Bat (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "22"
"hit_dice": "4d10"
"modifier": !!int "3"
"stats":
- !!int "15"
- !!int "16"
- !!int "11"
- !!int "2"
- !!int "12"
- !!int "6"
"speed": "10 ft., fly 60 ft."
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 120 ft., passive Perception\
\ 11"
"languages": ""
"cr": "1/4"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Piercing damage."
"name": "Bite"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-bat-xmm.webp"
Environment
forest, mountain, underdark

Giant Boar
Giant Boar
Source: Monster Manual (2024) p. 355. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Boar (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "42"
"hit_dice": "5d10 + 15"
"modifier": !!int "0"
"stats":
- !!int "17"
- !!int "10"
- !!int "16"
- !!int "2"
- !!int "7"
- !!int "5"
"speed": "40 ft."
"saves":
- "strength": !!int "5"
"senses": "passive Perception 8"
"languages": ""
"cr": "2"
"traits":
- "desc": "The boar has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ on melee attack rolls while it is [Bloodied](/Rules/Source/conditions.md#Bloodied)."
"name": "Bloodied Fury"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 10 (2d6 + 3) Piercing damage.\
\ If the target is a Large or smaller creature and the boar moved 20+ feet straight\
\ toward it immediately before the hit, the target takes an extra 7 (2d6) Piercing\
\ damage and has the [Prone](/Rules/Source/conditions.md#Prone) condition."
"name": "Gore"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-boar-xmm.webp"
Environment
forest, grassland, hill
Giant Centipede
Giant Centipede
Source: Monster Manual (2024) p. 355. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Centipede (XMM)"
"size": "Small"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "9"
"hit_dice": "2d6 + 2"
"modifier": !!int "2"
"stats":
- !!int "5"
- !!int "14"
- !!int "12"
- !!int "1"
- !!int "7"
- !!int "3"
"speed": "30 ft., climb 30 ft."
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 30 ft., passive Perception\
\ 8"
"languages": ""
"cr": "1/4"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Piercing damage,\
\ and the target has the [Poisoned](/Rules/Source/conditions.md#Poisoned) condition\
\ until the start of the centipede's next turn."
"name": "Bite"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-centipede-xmm.webp"
Environment
underdark, urban
Giant Constrictor Snake
Giant Constrictor Snake
Source: Monster Manual (2024) p. 355. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Constrictor Snake (XMM)"
"size": "Huge"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "60"
"hit_dice": "8d12 + 8"
"modifier": !!int "2"
"stats":
- !!int "19"
- !!int "14"
- !!int "12"
- !!int "1"
- !!int "10"
- !!int "3"
"speed": "30 ft., swim 30 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+2"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 10 ft., passive Perception\
\ 12"
"languages": ""
"cr": "2"
"actions":
- "desc": "The snake makes one Bite attack and uses Constrict."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +6, reach 10 ft. *Hit:* 11 (2d6 + 4) Piercing damage."
"name": "Bite"
- "desc": "*Strength Saving Throw:* DC 14, one Large or smaller creature the snake\
\ can see within 10 feet. *Failure:* 13 (2d8 + 4) Bludgeoning damage, and the\
\ target has the [Grappled](/Rules/Source/conditions.md#Grappled) condition\
\ (escape DC 14)."
"name": "Constrict"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-constrictor-snake-xmm.webp"
Environment
desert, forest, swamp, underwater
Giant Crab
Giant Crab
Source: Monster Manual (2024) p. 356, Player's Handbook (2024) p. 350. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Crab (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "15"
"hp": !!int "13"
"hit_dice": "3d8"
"modifier": !!int "1"
"stats":
- !!int "13"
- !!int "13"
- !!int "11"
- !!int "1"
- !!int "9"
- !!int "3"
"speed": "30 ft., swim 30 ft."
"skillsaves":
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+3"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 30 ft., passive Perception\
\ 9"
"languages": ""
"cr": "1/8"
"traits":
- "desc": "The crab can breathe air and water."
"name": "Amphibious"
"actions":
- "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 4 (1d6 + 1) Bludgeoning damage.\
\ If the target is a Medium or smaller creature, it has the [Grappled](/Rules/Source/conditions.md#Grappled)\
\ condition (escape DC 11) from one of two claws."
"name": "Claw"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/giant-crab-xmm.webp"
Environment
coastal, underwater

Giant Crocodile
Giant Crocodile
Source: Monster Manual (2024) p. 356. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Crocodile (XMM)"
"size": "Huge"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "85"
"hit_dice": "9d12 + 27"
"modifier": !!int "-1"
"stats":
- !!int "21"
- !!int "9"
- !!int "17"
- !!int "2"
- !!int "10"
- !!int "7"
"speed": "30 ft., swim 50 ft."
"skillsaves":
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+5"
"senses": "passive Perception 10"
"languages": ""
"cr": "5"
"traits":
- "desc": "The crocodile can hold its breath for 1 hour."
"name": "Hold Breath"
"actions":
- "desc": "The crocodile makes one Bite attack and one Tail attack."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +8, reach 5 ft. *Hit:* 21 (3d10 + 5) Piercing damage.\
\ If the target is a Large or smaller creature, it has the [Grappled](/Rules/Source/conditions.md#Grappled)\
\ condition (escape DC 15). While [Grappled](/Rules/Source/conditions.md#Grappled),\
\ the target has the [Restrained](/Rules/Source/conditions.md#Restrained) condition\
\ and can't be targeted by the crocodile's Tail."
"name": "Bite"
- "desc": "*Melee Attack Roll:* +8, reach 10 ft. *Hit:* 18 (3d8 + 5) Bludgeoning\
\ damage. If the target is a Large or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition."
"name": "Tail"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-crocodile-xmm.webp"
Environment
coastal, swamp
Giant Eagle
Giant Eagle
Source: Monster Manual (2024) p. 356. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Eagle (XMM)"
"size": "Large"
"type": "celestial"
"alignment": "Neutral Good"
"ac": !!int "13"
"hp": !!int "26"
"hit_dice": "4d10 + 4"
"modifier": !!int "3"
"stats":
- !!int "16"
- !!int "17"
- !!int "13"
- !!int "8"
- !!int "14"
- !!int "10"
"speed": "10 ft., fly 80 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+6"
"damage_resistances": "necrotic, radiant"
"senses": "passive Perception 16"
"languages": "Celestial; understands Common and Primordial (Auran) but can't speak\
\ them"
"cr": "1"
"actions":
- "desc": "The eagle makes two Rend attacks."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Slashing damage\
\ plus 3 (1d6) Radiant damage."
"name": "Rend"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/celestial/token/giant-eagle-xmm.webp"
Environment
coastal, grassland, hill, mountain
Giant Elk
Giant Elk
Source: Monster Manual (2024) p. 356. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Elk (XMM)"
"size": "Huge"
"type": "celestial"
"alignment": "Neutral Good"
"ac": !!int "14"
"hp": !!int "42"
"hit_dice": "5d12 + 10"
"modifier": !!int "6"
"stats":
- !!int "19"
- !!int "18"
- !!int "14"
- !!int "7"
- !!int "14"
- !!int "10"
"speed": "60 ft."
"saves":
- "strength": !!int "6"
- "dexterity": !!int "6"
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+4"
"damage_resistances": "necrotic, radiant"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 90 ft., passive Perception\
\ 14"
"languages": "Celestial; understands Common, Elvish, and Sylvan but can't speak them"
"cr": "2"
"actions":
- "desc": "*Melee Attack Roll:* +6, reach 10 ft. *Hit:* 11 (2d6 + 4) Bludgeoning\
\ damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature\
\ and the elk moved 20+ feet straight toward it immediately before the hit,\
\ the target takes an extra 5 (2d4) Bludgeoning damage and has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition."
"name": "Ram"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/celestial/token/giant-elk-xmm.webp"
Environment
forest, grassland, hill
Giant Fire Beetle
Giant Fire Beetle
Source: Monster Manual (2024) p. 357. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Fire Beetle (XMM)"
"size": "Small"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "4"
"hit_dice": "1d6 + 1"
"modifier": !!int "0"
"stats":
- !!int "8"
- !!int "10"
- !!int "12"
- !!int "1"
- !!int "7"
- !!int "3"
"speed": "30 ft., climb 30 ft."
"damage_resistances": "fire"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 30 ft., passive Perception\
\ 8"
"languages": ""
"cr": "0"
"traits":
- "desc": "The beetle sheds [Bright Light](/Rules/Source/variant-rules/bright-light-xphb.md)\
\ in a 10-foot radius and [Dim Light](/Rules/Source/variant-rules/dim-light-xphb.md)\
\ for an additional 10 feet."
"name": "Illumination"
"actions":
- "desc": "*Melee Attack Roll:* +1, reach 5 ft. *Hit:* 1 Fire damage."
"name": "Bite"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-fire-beetle-xmm.webp"
Environment
underdark
Giant Frog
Giant Frog
Source: Monster Manual (2024) p. 357. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Frog (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "18"
"hit_dice": "4d8"
"modifier": !!int "1"
"stats":
- !!int "12"
- !!int "13"
- !!int "11"
- !!int "2"
- !!int "10"
- !!int "3"
"speed": "30 ft., swim 30 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+2"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+4"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 30 ft., passive Perception\
\ 12"
"languages": ""
"cr": "1/4"
"traits":
- "desc": "The frog can breathe air and water."
"name": "Amphibious"
- "desc": "The frog's [Long Jump](/Rules/Source/variant-rules/long-jump-xphb.md)\
\ is up to 20 feet and its [High Jump](/Rules/Source/variant-rules/high-jump-xphb.md)\
\ is up to 10 feet with or without a running start."
"name": "Standing Leap"
"actions":
- "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 5 (1d6 + 2) Piercing damage.\
\ If the target is a Medium or smaller creature, it has the [Grappled](/Rules/Source/conditions.md#Grappled)\
\ condition (escape DC 11)."
"name": "Bite"
- "desc": "The frog swallows a Small or smaller target it is grappling. While swallowed,\
\ the target isn't [Grappled](/Rules/Source/conditions.md#Grappled) but has\
\ the [Blinded](/Rules/Source/conditions.md#Blinded) and [Restrained](/Rules/Source/conditions.md#Restrained)\
\ conditions, and it has [Total Cover](/Rules/Source/variant-rules/cover-xphb.md)\
\ against attacks and other effects outside the frog. While swallowing the target,\
\ the frog can't use Bite, and if the frog dies, the swallowed target is no\
\ longer [Restrained](/Rules/Source/conditions.md#Restrained) and can escape\
\ from the corpse using 5 feet of movement, exiting with the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition.\n\nAt the end of the frog's next turn, the swallowed target takes\
\ 5 (2d4) Acid damage. If that damage doesn't kill it, the frog disgorges it,\
\ causing it to exit [Prone](/Rules/Source/conditions.md#Prone)."
"name": "Swallow"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-frog-xmm.webp"
Environment
forest, swamp

Giant Goat
Giant Goat
Source: Monster Manual (2024) p. 357, Player's Handbook (2024) p. 350. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Goat (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "19"
"hit_dice": "3d10 + 3"
"modifier": !!int "1"
"stats":
- !!int "17"
- !!int "13"
- !!int "12"
- !!int "3"
- !!int "12"
- !!int "6"
"speed": "40 ft., climb 30 ft."
"saves":
- "strength": !!int "5"
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 13"
"languages": ""
"cr": "1/2"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Bludgeoning damage.\
\ If the target is a Large or smaller creature and the goat moved 20+ feet straight\
\ toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning\
\ damage and has the [Prone](/Rules/Source/conditions.md#Prone) condition."
"name": "Ram"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/giant-goat-xmm.webp"
Environment
grassland, hill, mountain
Giant Hyena
Giant Hyena
Source: Monster Manual (2024) p. 357. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Hyena (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "45"
"hit_dice": "6d10 + 12"
"modifier": !!int "2"
"stats":
- !!int "16"
- !!int "14"
- !!int "14"
- !!int "2"
- !!int "12"
- !!int "7"
"speed": "50 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 13"
"languages": ""
"cr": "1"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 10 (2d6 + 3) Piercing damage."
"name": "Bite"
"bonus_actions":
- "desc": "Immediately after dealing damage to a creature that was already [Bloodied](/Rules/Source/conditions.md#Bloodied),\
\ the hyena can move up to half its [Speed](/Rules/Source/variant-rules/speed-xphb.md),\
\ and it makes one Bite attack."
"name": "Rampage (1/Day)"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-hyena-xmm.webp"
Environment
desert, forest, grassland, hill
Giant Lizard
Giant Lizard
Source: Monster Manual (2024) p. 358. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Lizard (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "19"
"hit_dice": "3d10 + 3"
"modifier": !!int "1"
"stats":
- !!int "15"
- !!int "12"
- !!int "13"
- !!int "2"
- !!int "10"
- !!int "5"
"speed": "40 ft., climb 40 ft."
"saves":
- "dexterity": !!int "3"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 10"
"languages": ""
"cr": "1/4"
"traits":
- "desc": "The lizard can climb difficult surfaces, including along ceilings, without\
\ needing to make an ability check."
"name": "Spider Climb"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 6 (1d8 + 2) Piercing damage."
"name": "Bite"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-lizard-xmm.webp"
Environment
coastal, desert, forest, swamp, underdark

Giant Octopus
Giant Octopus
Source: Monster Manual (2024) p. 358. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Octopus (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "45"
"hit_dice": "7d10 + 7"
"modifier": !!int "1"
"stats":
- !!int "17"
- !!int "13"
- !!int "13"
- !!int "5"
- !!int "10"
- !!int "4"
"speed": "10 ft., swim 60 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+4"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+5"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 14"
"languages": ""
"cr": "1"
"traits":
- "desc": "The octopus can breathe only underwater. It can hold its breath for 1\
\ hour outside water."
"name": "Water Breathing"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 10 ft. *Hit:* 10 (2d6 + 3) Bludgeoning\
\ damage. If the target is a Medium or smaller creature, it has the [Grappled](/Rules/Source/conditions.md#Grappled)\
\ condition (escape DC 13) from all eight tentacles. While [Grappled](/Rules/Source/conditions.md#Grappled),\
\ the target has the [Restrained](/Rules/Source/conditions.md#Restrained) condition."
"name": "Tentacles"
"reactions":
- "desc": "Trigger: The octopus takes damage while underwater. _Response:_ The octopus\
\ releases ink that fills a 10-foot [Cube](/Rules/Source/variant-rules/cube-area-of-effect-xphb.md)\
\ centered on itself, and the octopus moves up to its [Swim Speed](/Rules/Source/variant-rules/swim-speed-xphb.md).\
\ The [Cube](/Rules/Source/variant-rules/cube-area-of-effect-xphb.md) is [Heavily\
\ Obscured](/Rules/Source/variant-rules/heavily-obscured-xphb.md) for 1 minute\
\ or until a strong current or similar effect disperses the ink."
"name": "Ink Cloud (1/Day)"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-octopus-xmm.webp"
Environment
underwater
Giant Owl
Giant Owl
Source: Monster Manual (2024) p. 358. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Owl (XMM)"
"size": "Large"
"type": "celestial"
"alignment": "Neutral"
"ac": !!int "12"
"hp": !!int "19"
"hit_dice": "3d10 + 3"
"modifier": !!int "2"
"stats":
- !!int "13"
- !!int "15"
- !!int "12"
- !!int "10"
- !!int "14"
- !!int "10"
"speed": "5 ft., fly 60 ft."
"saves":
- "wisdom": !!int "4"
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+6"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+6"
"damage_resistances": "necrotic, radiant"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 120 ft., passive Perception\
\ 16"
"languages": "Celestial; understands Common, Elvish, and Sylvan but can't speak them"
"cr": "1/4"
"traits":
- "desc": "The owl doesn't provoke an [Opportunity Attack](/Rules/Source/actions.md#Opportunity%20Attack)\
\ when it flies out of an enemy's reach."
"name": "Flyby"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 7 (1d10 + 2) Slashing damage."
"name": "Talons"
- "desc": "The owl casts one of the following spells, requiring no spell components\
\ and using Wisdom as the spellcasting ability:\n\n**At will:** [Detect Evil\
\ and Good](/Rules/Source/spells/detect-evil-and-good-xphb.md), [Detect Magic](/Rules/Source/spells/detect-magic-xphb.md)\n\
\n**1/day:** [Clairvoyance](/Rules/Source/spells/clairvoyance-xphb.md)"
"name": "Spellcasting"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/celestial/token/giant-owl-xmm.webp"
Environment
arctic, forest, hill
Giant Rat
Giant Rat
Source: Monster Manual (2024) p. 358. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Rat (XMM)"
"size": "Small"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "7"
"hit_dice": "2d6"
"modifier": !!int "3"
"stats":
- !!int "7"
- !!int "16"
- !!int "11"
- !!int "2"
- !!int "10"
- !!int "4"
"speed": "30 ft., climb 30 ft."
"saves":
- "dexterity": !!int "5"
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+2"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 12"
"languages": ""
"cr": "1/8"
"traits":
- "desc": "The rat has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ on an attack roll against a creature if at least one of the rat's allies is\
\ within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
\ condition."
"name": "Pack Tactics"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 feet. *Hit:* 5 (1d4 + 3) Piercing damage."
"name": "Bite"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-rat-xmm.webp"
Environment
forest, swamp, underdark, urban
Giant Seahorse
Giant Seahorse
Source: Monster Manual (2024) p. 359, Player's Handbook (2024) p. 350. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Seahorse (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "16"
"hit_dice": "3d10"
"modifier": !!int "1"
"stats":
- !!int "15"
- !!int "12"
- !!int "11"
- !!int "2"
- !!int "12"
- !!int "5"
"speed": "5 ft., swim 40 ft."
"senses": "passive Perception 11"
"languages": ""
"cr": "1/2"
"traits":
- "desc": "The seahorse can breathe only underwater."
"name": "Water Breathing"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 9 (2d6 + 2) Bludgeoning damage,\
\ or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight\
\ toward the target immediately before the hit."
"name": "Ram"
"bonus_actions":
- "desc": "While underwater, the seahorse moves up to half its [Swim Speed](/Rules/Source/variant-rules/swim-speed-xphb.md)\
\ without provoking [Opportunity Attacks](/Rules/Source/actions.md#Opportunity%20Attack)."
"name": "Bubble Dash"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/giant-seahorse-xmm.webp"
Environment
underwater
Giant Scorpion
Giant Scorpion
Source: Monster Manual (2024) p. 359. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Scorpion (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "15"
"hp": !!int "52"
"hit_dice": "7d10 + 14"
"modifier": !!int "1"
"stats":
- !!int "16"
- !!int "13"
- !!int "15"
- !!int "1"
- !!int "9"
- !!int "3"
"speed": "40 ft."
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 60 ft., passive Perception\
\ 9"
"languages": ""
"cr": "3"
"actions":
- "desc": "The scorpion makes two Claw attacks and one Sting attack."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Bludgeoning damage.\
\ If the target is a Large or smaller creature, it has the [Grappled](/Rules/Source/conditions.md#Grappled)\
\ condition (escape DC 13) from one of two claws."
"name": "Claw"
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Piercing damage\
\ plus 11 (2d10) Poison damage."
"name": "Sting"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-scorpion-xmm.webp"
Environment
desert
Giant Shark
Giant Shark
Source: Monster Manual (2024) p. 359. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Shark (XMM)"
"size": "Huge"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "92"
"hit_dice": "8d12 + 40"
"modifier": !!int "3"
"stats":
- !!int "23"
- !!int "11"
- !!int "21"
- !!int "1"
- !!int "10"
- !!int "5"
"speed": "5 ft., swim 60 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 60 ft., passive Perception\
\ 13"
"languages": ""
"cr": "5"
"traits":
- "desc": "The shark can breathe only underwater."
"name": "Water Breathing"
"actions":
- "desc": "The shark makes two Bite attacks."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +9 (with [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ if the target doesn't have all its [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md)),\
\ reach 5 ft. *Hit:* 22 (3d10 + 6) Piercing damage."
"name": "Bite"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-shark-xmm.webp"
Environment
underwater
Giant Spider
Giant Spider
Source: Monster Manual (2024) p. 359, Player's Handbook (2024) p. 351. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Spider (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "26"
"hit_dice": "4d10 + 4"
"modifier": !!int "3"
"stats":
- !!int "14"
- !!int "16"
- !!int "12"
- !!int "2"
- !!int "11"
- !!int "4"
"speed": "30 ft., climb 30 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+4"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+7"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 14"
"languages": ""
"cr": "1"
"traits":
- "desc": "The spider can climb difficult surfaces, including along ceilings, without\
\ needing to make an ability check."
"name": "Spider Climb"
- "desc": "The spider ignores movement restrictions caused by webs, and it knows\
\ the location of any other creature in contact with the same web."
"name": "Web Walker"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Piercing damage\
\ plus 7 (2d6) Poison damage."
"name": "Bite"
- "desc": "*Dexterity Saving Throw:* DC 13, one creature the spider can see within\
\ 60 feet. *Failure:* The target has the [Restrained](/Rules/Source/conditions.md#Restrained)\
\ condition until the web is destroyed (AC 10; HP 5; [Vulnerability](/Rules/Source/variant-rules/vulnerability-xphb.md)\
\ to Fire damage; [Immunity](/Rules/Source/variant-rules/immunity-xphb.md) to\
\ Poison and Psychic damage)."
"name": "Web (Recharge 5-6)"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/giant-spider-xmm.webp"
Environment
desert, forest, swamp, underdark, urban
Giant Squid
Giant Squid
Source: Monster Manual (2024) p. 360
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Squid (XMM)"
"size": "Huge"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "120"
"hit_dice": "16d12 + 16"
"modifier": !!int "2"
"stats":
- !!int "23"
- !!int "14"
- !!int "12"
- !!int "5"
- !!int "11"
- !!int "4"
"speed": "5 ft., swim 80 ft."
"saves":
- "strength": !!int "9"
- "dexterity": !!int "5"
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+6"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 120 ft., passive Perception\
\ 16"
"languages": ""
"cr": "6"
"traits":
- "desc": "The squid can breathe only underwater."
"name": "Water Breathing"
"actions":
- "desc": "The squid makes one Bite attack and one Tentacle attack."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +9, reach 5 ft. *Hit:* 28 (4d10 + 6) Piercing damage."
"name": "Bite"
- "desc": "*Melee Attack Roll:* +9, reach 15 ft. *Hit:* 19 (3d8 + 6) Bludgeoning\
\ damage. If the target is a Huge or smaller creature, it has the [Grappled](/Rules/Source/conditions.md#Grappled)\
\ condition (escape DC 16) from one of two tentacles, and the squid can pull\
\ the target up to 10 feet straight toward itself."
"name": "Tentacle"
"reactions":
- "desc": "Trigger: The squid takes damage while underwater. _Response:_ The squid\
\ releases ink that fills a 15-foot [Cube](/Rules/Source/variant-rules/cube-area-of-effect-xphb.md)\
\ centered on itself, and the squid moves up to its [Swim Speed](/Rules/Source/variant-rules/swim-speed-xphb.md).\
\ The [Cube](/Rules/Source/variant-rules/cube-area-of-effect-xphb.md) is [Heavily\
\ Obscured](/Rules/Source/variant-rules/heavily-obscured-xphb.md) for 1 minute\
\ or until a strong current or similar effect disperses the ink."
"name": "Ink Cloud (1/Day)"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-squid-xmm.webp"
Environment
underwater

Giant Toad
Giant Toad
Source: Monster Manual (2024) p. 360. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Toad (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "39"
"hit_dice": "6d10 + 6"
"modifier": !!int "1"
"stats":
- !!int "15"
- !!int "13"
- !!int "13"
- !!int "2"
- !!int "10"
- !!int "3"
"speed": "30 ft., swim 30 ft."
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 10"
"languages": ""
"cr": "1"
"traits":
- "desc": "The toad can breathe air and water."
"name": "Amphibious"
- "desc": "The toad's [Long Jump](/Rules/Source/variant-rules/long-jump-xphb.md)\
\ is up to 20 feet and its [High Jump](/Rules/Source/variant-rules/high-jump-xphb.md)\
\ is up to 10 feet with or without a running start."
"name": "Standing Leap"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Piercing damage\
\ plus 5 (2d4) Poison damage. If the target is a Medium or smaller creature,\
\ it has the [Grappled](/Rules/Source/conditions.md#Grappled) condition (escape\
\ DC 12)."
"name": "Bite"
- "desc": "The toad swallows a Medium or smaller target it is grappling. While swallowed,\
\ the target isn't [Grappled](/Rules/Source/conditions.md#Grappled) but has\
\ the [Blinded](/Rules/Source/conditions.md#Blinded) and [Restrained](/Rules/Source/conditions.md#Restrained)\
\ conditions, and it has [Total Cover](/Rules/Source/variant-rules/cover-xphb.md)\
\ against attacks and other effects outside the toad. In addition, the target\
\ takes 10 (3d6) Acid damage at the end of each of the toad's turns. The toad\
\ can have only one target swallowed at a time, and it can't use Bite while\
\ it has a swallowed target. If the toad dies, a swallowed creature is no longer\
\ [Restrained](/Rules/Source/conditions.md#Restrained) and can escape from the\
\ corpse using 5 feet of movement, exiting with the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition."
"name": "Swallow"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-toad-xmm.webp"
Environment
coastal, forest, swamp, underdark
Giant Venomous Snake
Giant Venomous Snake
Source: Monster Manual (2024) p. 361. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Venomous Snake (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "11"
"hit_dice": "2d8 + 2"
"modifier": !!int "4"
"stats":
- !!int "10"
- !!int "18"
- !!int "13"
- !!int "2"
- !!int "10"
- !!int "3"
"speed": "40 ft., swim 40 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+2"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 10 ft., passive Perception\
\ 12"
"languages": ""
"cr": "1/4"
"actions":
- "desc": "*Melee Attack Roll:* +6, reach 10 ft. *Hit:* 6 (1d4 + 4) Piercing damage\
\ plus 4 (1d8) Poison damage."
"name": "Bite"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-venomous-snake-xmm.webp"
Environment
coastal, desert, forest, grassland, hill, swamp
Giant Vulture
Giant Vulture
Source: Monster Manual (2024) p. 361. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Vulture (XMM)"
"size": "Large"
"type": "monstrosity"
"alignment": "Neutral Evil"
"ac": !!int "10"
"hp": !!int "25"
"hit_dice": "3d10 + 9"
"modifier": !!int "0"
"stats":
- !!int "15"
- !!int "10"
- !!int "16"
- !!int "6"
- !!int "12"
- !!int "7"
"speed": "10 ft., fly 60 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
"damage_resistances": "necrotic"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 13"
"languages": "understands Common but can't speak"
"cr": "1"
"traits":
- "desc": "The vulture has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ on an attack roll against a creature if at least one of the vulture's allies\
\ is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
\ condition."
"name": "Pack Tactics"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 9 (2d6 + 2) Piercing damage,\
\ and the target has the [Poisoned](/Rules/Source/conditions.md#Poisoned) condition\
\ until the end of its next turn."
"name": "Gouge"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/monstrosity/token/giant-vulture-xmm.webp"
Environment
desert, grassland, hill

Giant Wasp
Giant Wasp
Source: Monster Manual (2024) p. 361. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Wasp (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "22"
"hit_dice": "5d8"
"modifier": !!int "2"
"stats":
- !!int "10"
- !!int "14"
- !!int "10"
- !!int "1"
- !!int "10"
- !!int "3"
"speed": "10 ft., fly 50 ft."
"senses": "passive Perception 10"
"languages": ""
"cr": "1/2"
"traits":
- "desc": "The wasp doesn't provoke an [Opportunity Attack](/Rules/Source/actions.md#Opportunity%20Attack)\
\ when it flies out of an enemy's reach."
"name": "Flyby"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Piercing damage\
\ plus 5 (2d4) Poison damage."
"name": "Sting"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-wasp-xmm.webp"
Environment
forest, grassland, urban
Giant Weasel
Giant Weasel
Source: Monster Manual (2024) p. 361, Player's Handbook (2024) p. 351. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Weasel (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "9"
"hit_dice": "2d8"
"modifier": !!int "3"
"stats":
- !!int "11"
- !!int "17"
- !!int "10"
- !!int "4"
- !!int "12"
- !!int "5"
"speed": "40 ft., climb 30 ft."
"skillsaves":
- "name": "[Acrobatics](/Rules/Source/skills.md#Acrobatics)"
"desc": "+5"
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+5"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 13"
"languages": ""
"cr": "1/8"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Piercing damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/giant-weasel-xmm.webp"
Environment
forest, grassland, hill

Giant Wolf Spider
Giant Wolf Spider
Source: Monster Manual (2024) p. 362. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Wolf Spider (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "11"
"hit_dice": "2d8 + 2"
"modifier": !!int "3"
"stats":
- !!int "12"
- !!int "16"
- !!int "13"
- !!int "3"
- !!int "12"
- !!int "4"
"speed": "40 ft., climb 40 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+7"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 10 ft., [Darkvision](/Rules/Source/senses.md#Darkvision)\
\ 60 ft., passive Perception 13"
"languages": ""
"cr": "1/4"
"traits":
- "desc": "The spider can climb difficult surfaces, including along ceilings, without\
\ needing to make an ability check."
"name": "Spider Climb"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Piercing damage\
\ plus 5 (2d4) Poison damage."
"name": "Bite"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-wolf-spider-xmm.webp"
Environment
coastal, desert, forest, grassland, hill

Goat
Goat
Source: Monster Manual (2024) p. 362, Player's Handbook (2024) p. 351. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Goat (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "4"
"hit_dice": "1d8"
"modifier": !!int "0"
"stats":
- !!int "11"
- !!int "10"
- !!int "11"
- !!int "2"
- !!int "10"
- !!int "5"
"speed": "40 ft., climb 30 ft."
"saves":
- "strength": !!int "2"
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+2"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 12"
"languages": ""
"cr": "0"
"actions":
- "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 1 Bludgeoning damage, or\
\ 2 (1d4) Bludgeoning damage if the goat moved 20+ feet straight toward the\
\ target immediately before the hit."
"name": "Ram"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/goat-xmm.webp"
Environment
grassland, hill, mountain, urban

Hawk
Hawk
Source: Monster Manual (2024) p. 362, Player's Handbook (2024) p. 352. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Hawk (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "3"
"stats":
- !!int "5"
- !!int "16"
- !!int "8"
- !!int "2"
- !!int "14"
- !!int "6"
"speed": "10 ft., fly 60 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+6"
"senses": "passive Perception 16"
"languages": ""
"cr": "0"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 1 Slashing damage."
"name": "Talons"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/hawk-xmm.webp"
Environment
arctic, coastal, forest, grassland, hill, mountain
Hippopotamus
Hippopotamus
Source: Monster Manual (2024) p. 362. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Hippopotamus (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "82"
"hit_dice": "11d10 + 22"
"modifier": !!int "-2"
"stats":
- !!int "21"
- !!int "7"
- !!int "15"
- !!int "2"
- !!int "12"
- !!int "4"
"speed": "30 ft., swim 30 ft."
"saves":
- "strength": !!int "7"
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
"senses": "passive Perception 13"
"languages": ""
"cr": "4"
"traits":
- "desc": "The hippopotamus can hold its breath for 10 minutes."
"name": "Hold Breath"
"actions":
- "desc": "The hippopotamus makes two Bite attacks."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 16 (2d10 + 5) Piercing damage."
"name": "Bite"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/hippopotamus-xmm.webp"
Environment
forest, grassland, swamp
Hunter Shark
Hunter Shark
Source: Monster Manual (2024) p. 363. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Hunter Shark (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "45"
"hit_dice": "6d10 + 12"
"modifier": !!int "2"
"stats":
- !!int "18"
- !!int "14"
- !!int "15"
- !!int "1"
- !!int "10"
- !!int "4"
"speed": "5 ft., swim 40 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+2"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 60 ft., passive Perception\
\ 12"
"languages": ""
"cr": "2"
"traits":
- "desc": "The shark can breathe only underwater."
"name": "Water Breathing"
"actions":
- "desc": "*Melee Attack Roll:* +6 (with [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ if the target doesn't have all its [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md)),\
\ reach 5 ft. *Hit:* 14 (3d6 + 4) Piercing damage."
"name": "Bite"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/hunter-shark-xmm.webp"
Environment
underwater

Hyena
Hyena
Source: Monster Manual (2024) p. 363. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Hyena (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "5"
"hit_dice": "1d8 + 1"
"modifier": !!int "1"
"stats":
- !!int "11"
- !!int "13"
- !!int "12"
- !!int "2"
- !!int "12"
- !!int "5"
"speed": "50 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 13"
"languages": ""
"cr": "0"
"traits":
- "desc": "The hyena has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ on an attack roll against a creature if at least one of the hyena's allies\
\ is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
\ condition."
"name": "Pack Tactics"
"actions":
- "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 3 (1d6) Piercing damage."
"name": "Bite"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/hyena-xmm.webp"
Environment
desert, forest, grassland, hill
Jackal
Jackal
Source: Monster Manual (2024) p. 364. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Jackal (XMM)"
"size": "Small"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "3"
"hit_dice": "1d6"
"modifier": !!int "2"
"stats":
- !!int "8"
- !!int "15"
- !!int "11"
- !!int "3"
- !!int "12"
- !!int "6"
"speed": "40 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+5"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+4"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 90 ft., passive Perception\
\ 15"
"languages": ""
"cr": "0"
"actions":
- "desc": "*Melee Attack Roll:* +1, reach 5 ft. *Hit:* 1 (1d4 - 1) Piercing damage."
"name": "Bite"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/jackal-xmm.webp"
Environment
desert, grassland
Killer Whale
Killer Whale
Source: Monster Manual (2024) p. 364. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Killer Whale (XMM)"
"size": "Huge"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "90"
"hit_dice": "12d12 + 12"
"modifier": !!int "2"
"stats":
- !!int "19"
- !!int "14"
- !!int "13"
- !!int "3"
- !!int "12"
- !!int "7"
"speed": "5 ft., swim 60 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+4"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 120 ft., passive Perception\
\ 13"
"languages": ""
"cr": "3"
"traits":
- "desc": "The whale can hold its breath for 30 minutes."
"name": "Hold Breath"
"actions":
- "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 21 (5d6 + 4) Piercing damage."
"name": "Bite"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/killer-whale-xmm.webp"
Environment
underwater

Lion
Lion
Source: Monster Manual (2024) p. 364, Player's Handbook (2024) p. 352. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Lion (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "22"
"hit_dice": "4d10"
"modifier": !!int "2"
"stats":
- !!int "17"
- !!int "15"
- !!int "11"
- !!int "3"
- !!int "12"
- !!int "8"
"speed": "50 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+4"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 13"
"languages": ""
"cr": "1"
"traits":
- "desc": "The lion has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ on an attack roll against a creature if at least one of the lion's allies\
\ is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
\ condition."
"name": "Pack Tactics"
- "desc": "With a 10-foot running start, the lion can [Long Jump](/Rules/Source/variant-rules/long-jump-xphb.md)\
\ up to 25 feet."
"name": "Running Leap"
"actions":
- "desc": "The lion makes two Rend attacks. It can replace one attack with a use\
\ of Roar."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Slashing damage."
"name": "Rend"
- "desc": "*Wisdom Saving Throw:* DC 11, one creature within 15 feet. *Failure:*\
\ The target has the [Frightened](/Rules/Source/conditions.md#Frightened) condition\
\ until the start of the lion's next turn."
"name": "Roar"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/lion-xmm.webp"
Environment
desert, grassland, hill, mountain
Lizard
Lizard
Source: Monster Manual (2024) p. 364, Player's Handbook (2024) p. 353. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Lizard (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "2"
"hit_dice": "1d4"
"modifier": !!int "0"
"stats":
- !!int "2"
- !!int "11"
- !!int "10"
- !!int "1"
- !!int "8"
- !!int "3"
"speed": "20 ft., climb 20 ft."
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 30 ft., passive Perception\
\ 9"
"languages": ""
"cr": "0"
"traits":
- "desc": "The lizard can climb difficult surfaces, including along ceilings, without\
\ needing to make an ability check."
"name": "Spider Climb"
"actions":
- "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 1 Piercing damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/lizard-xmm.webp"
Environment
coastal, desert, forest, swamp, underdark
Mammoth
Mammoth
Source: Monster Manual (2024) p. 365. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Mammoth (XMM)"
"size": "Huge"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "126"
"hit_dice": "11d12 + 55"
"modifier": !!int "2"
"stats":
- !!int "24"
- !!int "9"
- !!int "21"
- !!int "3"
- !!int "11"
- !!int "6"
"speed": "50 ft."
"saves":
- "strength": !!int "10"
- "constitution": !!int "8"
"senses": "passive Perception 10"
"languages": ""
"cr": "6"
"actions":
- "desc": "The mammoth makes two Gore attacks."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +10, reach 10 ft. *Hit:* 18 (2d10 + 7) Piercing\
\ damage. If the target is a Huge or smaller creature and the mammoth moved\
\ 20+ feet straight toward it immediately before the hit, the target has the\
\ [Prone](/Rules/Source/conditions.md#Prone) condition."
"name": "Gore"
"bonus_actions":
- "desc": "*Dexterity Saving Throw:* DC 18, one creature within 5 feet that has\
\ the [Prone](/Rules/Source/conditions.md#Prone) condition. *Failure:* 29 (4d10\
\ + 7) Bludgeoning damage. *Success:* Half damage."
"name": "Trample"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/mammoth-xmm.webp"
Environment
arctic
Mastiff
Mastiff
Source: Monster Manual (2024) p. 365, Player's Handbook (2024) p. 353. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Mastiff (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "5"
"hit_dice": "1d8 + 1"
"modifier": !!int "2"
"stats":
- !!int "13"
- !!int "14"
- !!int "12"
- !!int "3"
- !!int "12"
- !!int "7"
"speed": "40 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+5"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 15"
"languages": ""
"cr": "1/8"
"actions":
- "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 4 (1d6 + 1) Piercing damage.\
\ If the target is a Medium or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/mastiff-xmm.webp"
Environment
forest, hill, urban
Mule
Mule
Source: Monster Manual (2024) p. 365, Player's Handbook (2024) p. 353. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Mule (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "11"
"hit_dice": "2d8 + 2"
"modifier": !!int "0"
"stats":
- !!int "14"
- !!int "10"
- !!int "13"
- !!int "2"
- !!int "10"
- !!int "5"
"speed": "40 ft."
"saves":
- "strength": !!int "4"
"senses": "passive Perception 10"
"languages": ""
"cr": "1/8"
"traits":
- "desc": "The mule counts as one size larger for the purpose of determining its\
\ carrying capacity."
"name": "Beast of Burden"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Bludgeoning damage."
"name": "Hooves"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/mule-xmm.webp"
Environment
desert, hill, urban

Octopus
Octopus
Source: Monster Manual (2024) p. 365, Player's Handbook (2024) p. 353. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Octopus (XMM)"
"size": "Small"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "3"
"hit_dice": "1d6"
"modifier": !!int "2"
"stats":
- !!int "4"
- !!int "15"
- !!int "11"
- !!int "3"
- !!int "10"
- !!int "4"
"speed": "5 ft., swim 30 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+2"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+6"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 30 ft., passive Perception\
\ 12"
"languages": ""
"cr": "0"
"traits":
- "desc": "The octopus can move through a space as narrow as 1 inch without expending\
\ extra movement to do so."
"name": "Compression"
- "desc": "The octopus can breathe only underwater."
"name": "Water Breathing"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 1 Bludgeoning damage."
"name": "Tentacles"
"reactions":
- "desc": "Trigger: A creature ends its turn within 5 feet of the octopus while\
\ underwater. _Response:_ The octopus releases ink that fills a 5-foot [Cube](/Rules/Source/variant-rules/cube-area-of-effect-xphb.md)\
\ centered on itself, and the octopus moves up to its [Swim Speed](/Rules/Source/variant-rules/swim-speed-xphb.md).\
\ The [Cube](/Rules/Source/variant-rules/cube-area-of-effect-xphb.md) is [Heavily\
\ Obscured](/Rules/Source/variant-rules/heavily-obscured-xphb.md) for 1 minute\
\ or until a strong current or similar effect disperses the ink."
"name": "Ink Cloud (1/Day)"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/octopus-xmm.webp"
Environment
underwater

Owl
Owl
Source: Monster Manual (2024) p. 366, Player's Handbook (2024) p. 354. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Owl (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "1"
"stats":
- !!int "3"
- !!int "13"
- !!int "8"
- !!int "2"
- !!int "12"
- !!int "7"
"speed": "5 ft., fly 60 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+5"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+5"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 120 ft., passive Perception\
\ 15"
"languages": ""
"cr": "0"
"traits":
- "desc": "The owl doesn't provoke [Opportunity Attacks](/Rules/Source/actions.md#Opportunity%20Attack)\
\ when it flies out of an enemy's reach."
"name": "Flyby"
"actions":
- "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 1 Slashing damage."
"name": "Talons"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/owl-xmm.webp"
Environment
arctic, forest, hill
Panther
Panther
Source: Monster Manual (2024) p. 366, Player's Handbook (2024) p. 354. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Panther (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "13"
"hit_dice": "3d8"
"modifier": !!int "3"
"stats":
- !!int "14"
- !!int "16"
- !!int "10"
- !!int "3"
- !!int "14"
- !!int "7"
"speed": "50 ft., climb 40 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+4"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+7"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 14"
"languages": ""
"cr": "1/4"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Slashing damage."
"name": "Rend"
"bonus_actions":
- "desc": "The panther takes the [Disengage](/Rules/Source/actions.md#Disengage)\
\ or [Hide](/Rules/Source/actions.md#Hide) action."
"name": "Nimble Escape"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/panther-xmm.webp"
Environment
forest, grassland, hill
Piranha
Piranha
Source: Monster Manual (2024) p. 366. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Piranha (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "3"
"stats":
- !!int "2"
- !!int "16"
- !!int "9"
- !!int "1"
- !!int "7"
- !!int "2"
"speed": "5 ft., swim 40 ft."
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 8"
"languages": ""
"cr": "0"
"traits":
- "desc": "The piranha can breathe only underwater."
"name": "Water Breathing"
"actions":
- "desc": "*Melee Attack Roll:* +5 (with [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ if the target doesn't have all its [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md)),\
\ reach 5 ft. *Hit:* 1 Piercing damage."
"name": "Bite"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/piranha-xmm.webp"
Environment
underwater
Plesiosaurus
Plesiosaurus
Source: Monster Manual (2024) p. 366. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Plesiosaurus (XMM)"
"size": "Large"
"type": "beast"
"subtype": "dinosaur"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "68"
"hit_dice": "8d10 + 24"
"modifier": !!int "2"
"stats":
- !!int "18"
- !!int "15"
- !!int "16"
- !!int "2"
- !!int "12"
- !!int "5"
"speed": "20 ft., swim 40 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+4"
"senses": "passive Perception 13"
"languages": ""
"cr": "2"
"traits":
- "desc": "The plesiosaurus can hold its breath for 1 hour."
"name": "Hold Breath"
"actions":
- "desc": "*Melee Attack Roll:* +6, reach 10 ft. *Hit:* 11 (2d6 + 4) Piercing damage."
"name": "Bite"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/plesiosaurus-xmm.webp"
Environment
arctic, underwater
Polar Bear
Polar Bear
Source: Monster Manual (2024) p. 367. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Polar Bear (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "42"
"hit_dice": "5d10 + 15"
"modifier": !!int "2"
"stats":
- !!int "20"
- !!int "14"
- !!int "16"
- !!int "2"
- !!int "13"
- !!int "7"
"speed": "40 ft., swim 40 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+5"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+4"
"damage_resistances": "cold"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 15"
"languages": ""
"cr": "2"
"actions":
- "desc": "The bear makes two Rend attacks."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 9 (1d8 + 5) Slashing damage."
"name": "Rend"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/polar-bear-xmm.webp"
Environment
arctic
Pony
Pony
Source: Monster Manual (2024) p. 367, Player's Handbook (2024) p. 354. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Pony (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "11"
"hit_dice": "2d8 + 2"
"modifier": !!int "0"
"stats":
- !!int "15"
- !!int "10"
- !!int "13"
- !!int "2"
- !!int "11"
- !!int "7"
"speed": "40 ft."
"saves":
- "strength": !!int "4"
"senses": "passive Perception 10"
"languages": ""
"cr": "1/8"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Bludgeoning damage."
"name": "Hooves"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/pony-xmm.webp"
Environment
grassland, urban
Pteranodon
Pteranodon
Source: Monster Manual (2024) p. 367. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Pteranodon (XMM)"
"size": "Medium"
"type": "beast"
"subtype": "dinosaur"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "13"
"hit_dice": "3d8"
"modifier": !!int "2"
"stats":
- !!int "12"
- !!int "15"
- !!int "10"
- !!int "2"
- !!int "9"
- !!int "5"
"speed": "10 ft., fly 60 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+1"
"senses": "passive Perception 11"
"languages": ""
"cr": "1/4"
"traits":
- "desc": "The pteranodon doesn't provoke an [Opportunity Attack](/Rules/Source/actions.md#Opportunity%20Attack)\
\ when it flies out of an enemy's reach."
"name": "Flyby"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 6 (1d8 + 2) Piercing damage."
"name": "Bite"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/pteranodon-xmm.webp"
Environment
coastal, grassland, mountain
Rat
Rat
Source: Monster Manual (2024) p. 367, Player's Handbook (2024) p. 355. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Rat (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "0"
"stats":
- !!int "2"
- !!int "11"
- !!int "9"
- !!int "2"
- !!int "10"
- !!int "4"
"speed": "20 ft., climb 20 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+2"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 30 ft., passive Perception\
\ 12"
"languages": ""
"cr": "0"
"traits":
- "desc": "The rat doesn't provoke [Opportunity Attacks](/Rules/Source/actions.md#Opportunity%20Attack)\
\ when it moves out of an enemy's reach."
"name": "Agile"
"actions":
- "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 1 Piercing damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/rat-xmm.webp"
Environment
forest, swamp, underdark, urban

Raven
Raven
Source: Monster Manual (2024) p. 368, Player's Handbook (2024) p. 355. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Raven (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "2"
"hit_dice": "1d4"
"modifier": !!int "2"
"stats":
- !!int "2"
- !!int "14"
- !!int "10"
- !!int "5"
- !!int "13"
- !!int "6"
"speed": "10 ft., fly 50 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
"senses": "passive Perception 13"
"languages": ""
"cr": "0"
"traits":
- "desc": "The raven can mimic simple sounds it has heard, such as a whisper or\
\ chitter. A hearer can discern the sounds are imitations with a successful\
\ DC 10 Wisdom ([Insight](/Rules/Source/skills.md#Insight)) check."
"name": "Mimicry"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 1 Piercing damage."
"name": "Beak"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/raven-xmm.webp"
Environment
hill, swamp, urban
Reef Shark
Reef Shark
Source: Monster Manual (2024) p. 368, Player's Handbook (2024) p. 356. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Reef Shark (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "22"
"hit_dice": "4d8 + 4"
"modifier": !!int "2"
"stats":
- !!int "14"
- !!int "15"
- !!int "13"
- !!int "1"
- !!int "10"
- !!int "4"
"speed": "5 ft., swim 30 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+2"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 30 ft., passive Perception\
\ 12"
"languages": ""
"cr": "1/2"
"traits":
- "desc": "The shark has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ on an attack roll against a creature if at least one of the shark's allies\
\ is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
\ condition."
"name": "Pack Tactics"
- "desc": "The shark can breathe only underwater."
"name": "Water Breathing"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 7 (2d4 + 2) Piercing damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/reef-shark-xmm.webp"
Environment
underwater
Rhinoceros
Rhinoceros
Source: Monster Manual (2024) p. 368. Available in the SRD
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Rhinoceros (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "45"
"hit_dice": "6d10 + 12"
"modifier": !!int "-1"
"stats":
- !!int "21"
- !!int "8"
- !!int "15"
- !!int "2"
- !!int "12"
- !!int "6"
"speed": "40 ft."
"senses": "passive Perception 11"
"languages": ""
"cr": "2"
"actions":
- "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 14 (2d8 + 5) Piercing damage.\
\ If target is a Large or smaller creature and the rhinoceros moved 20+ feet\
\ straight toward it immediately before the hit, the target takes an extra 9\
\ (2d8) Piercing damage and has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition."
"name": "Gore"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/rhinoceros-xmm.webp"
Environment
grassland

Riding Horse
Riding Horse
Source: Monster Manual (2024) p. 368, Player's Handbook (2024) p. 356. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Riding Horse (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "13"
"hit_dice": "2d10 + 2"
"modifier": !!int "1"
"stats":
- !!int "16"
- !!int "13"
- !!int "12"
- !!int "2"
- !!int "11"
- !!int "7"
"speed": "60 ft."
"senses": "passive Perception 10"
"languages": ""
"cr": "1/4"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Bludgeoning damage."
"name": "Hooves"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/riding-horse-xmm.webp"
Environment
grassland, urban
Saber-Toothed Tiger
Saber-Toothed Tiger
Source: Monster Manual (2024) p. 369. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Saber-Toothed Tiger (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "52"
"hit_dice": "7d10 + 14"
"modifier": !!int "3"
"stats":
- !!int "18"
- !!int "17"
- !!int "15"
- !!int "3"
- !!int "12"
- !!int "8"
"speed": "40 ft."
"saves":
- "strength": !!int "6"
- "dexterity": !!int "5"
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+5"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+7"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 15"
"languages": ""
"cr": "2"
"traits":
- "desc": "With a 10-foot running start, the tiger can [Long Jump](/Rules/Source/variant-rules/long-jump-xphb.md)\
\ up to 25 feet."
"name": "Running Leap"
"actions":
- "desc": "The tiger makes two Rend attacks."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 11 (2d6 + 4) Slashing damage."
"name": "Rend"
"bonus_actions":
- "desc": "The tiger takes the [Disengage](/Rules/Source/actions.md#Disengage) or\
\ [Hide](/Rules/Source/actions.md#Hide) action."
"name": "Nimble Escape"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/saber-toothed-tiger-xmm.webp"
Environment
arctic, hill, mountain
Scorpion
Scorpion
Source: Monster Manual (2024) p. 369, Player's Handbook (2024) p. 356. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Scorpion (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "0"
"stats":
- !!int "2"
- !!int "11"
- !!int "8"
- !!int "1"
- !!int "8"
- !!int "2"
"speed": "10 ft."
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 10 ft., passive Perception\
\ 9"
"languages": ""
"cr": "0"
"actions":
- "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 1 Piercing damage plus 3\
\ (1d6) Poison damage."
"name": "Sting"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/scorpion-xmm.webp"
Environment
desert

Seahorse
Seahorse
Source: Monster Manual (2024) p. 369. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Seahorse (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "1"
"stats":
- !!int "1"
- !!int "12"
- !!int "8"
- !!int "1"
- !!int "10"
- !!int "2"
"speed": "5 ft., swim 20 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+2"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+5"
"senses": "passive Perception 12"
"languages": ""
"cr": "0"
"traits":
- "desc": "The seahorse can breathe only underwater."
"name": "Water Breathing"
"actions":
- "desc": "While underwater, the seahorse moves up to its [Swim Speed](/Rules/Source/variant-rules/swim-speed-xphb.md)\
\ without provoking [Opportunity Attacks](/Rules/Source/actions.md#Opportunity%20Attack)."
"name": "Bubble Dash"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/seahorse-xmm.webp"
Environment
underwater
Spider
Spider
Source: Monster Manual (2024) p. 369, Player's Handbook (2024) p. 357. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Spider (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "2"
"stats":
- !!int "2"
- !!int "14"
- !!int "8"
- !!int "1"
- !!int "10"
- !!int "2"
"speed": "20 ft., climb 20 ft."
"skillsaves":
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+4"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 30 ft., passive Perception\
\ 10"
"languages": ""
"cr": "0"
"traits":
- "desc": "The spider can climb difficult surfaces, including along ceilings, without\
\ needing to make an ability check."
"name": "Spider Climb"
- "desc": "The spider ignores movement restrictions caused by webs, and the spider\
\ knows the location of any other creature in contact with the same web."
"name": "Web Walker"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 1 Piercing damage plus 2\
\ (1d4) Poison damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/spider-xmm.webp"
Environment
desert, forest, swamp, underdark, urban
Swarm of Bats
Swarm of Bats
Source: Monster Manual (2024) p. 370. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Swarm of Bats (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "11"
"hit_dice": "2d10"
"modifier": !!int "2"
"stats":
- !!int "5"
- !!int "15"
- !!int "10"
- !!int "2"
- !!int "12"
- !!int "4"
"speed": "5 ft., fly 30 ft."
"damage_resistances": "bludgeoning, piercing, slashing"
"condition_immunities": "[charmed](/Rules/Source/conditions.md#Charmed), [frightened](/Rules/Source/conditions.md#Frightened),\
\ [grappled](/Rules/Source/conditions.md#Grappled), [paralyzed](/Rules/Source/conditions.md#Paralyzed),\
\ [petrified](/Rules/Source/conditions.md#Petrified), [prone](/Rules/Source/conditions.md#Prone),\
\ [restrained](/Rules/Source/conditions.md#Restrained), [stunned](/Rules/Source/conditions.md#Stunned)"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 60 ft., passive Perception\
\ 11"
"languages": ""
"cr": "1/4"
"traits":
- "desc": "The swarm can occupy another creature's space and vice versa, and the\
\ swarm can move through any opening large enough for a Tiny bat. The swarm\
\ can't regain [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md)\
\ or gain [Temporary Hit Points](/Rules/Source/variant-rules/temporary-hit-points-xphb.md)."
"name": "Swarm"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (2d4) Piercing damage,\
\ or 2 (1d4) Piercing damage if the swarm is [Bloodied](/Rules/Source/conditions.md#Bloodied)."
"name": "Bites"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/swarm-of-bats-xmm.webp"
Environment
forest, mountain, underdark, urban
Swarm of Insects
Swarm of Insects
Source: Monster Manual (2024) p. 370. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Swarm of Insects (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "19"
"hit_dice": "3d8 + 6"
"modifier": !!int "1"
"stats":
- !!int "3"
- !!int "13"
- !!int "14"
- !!int "1"
- !!int "7"
- !!int "1"
"speed": "20 ft."
"damage_resistances": "bludgeoning, piercing, slashing"
"condition_immunities": "[charmed](/Rules/Source/conditions.md#Charmed), [frightened](/Rules/Source/conditions.md#Frightened),\
\ [grappled](/Rules/Source/conditions.md#Grappled), [paralyzed](/Rules/Source/conditions.md#Paralyzed),\
\ [petrified](/Rules/Source/conditions.md#Petrified), [prone](/Rules/Source/conditions.md#Prone),\
\ [restrained](/Rules/Source/conditions.md#Restrained), [stunned](/Rules/Source/conditions.md#Stunned)"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 30 ft., passive Perception\
\ 8"
"languages": ""
"cr": "1/2"
"traits":
- "desc": "If the swarm has a [Climb Speed](/Rules/Source/variant-rules/climb-speed-xphb.md),\
\ the swarm can climb difficult surfaces, including along ceilings, without\
\ needing to make an ability check."
"name": "Spider Climb"
- "desc": "The swarm can occupy another creature's space and vice versa, and the\
\ swarm can move through any opening large enough for a Tiny insect. The swarm\
\ can't regain [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md)\
\ or gain [Temporary Hit Points](/Rules/Source/variant-rules/temporary-hit-points-xphb.md)."
"name": "Swarm"
"actions":
- "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 6 (2d4 + 1) Poison damage,\
\ or 3 (1d4 + 1) Poison damage if the swarm is [Bloodied](/Rules/Source/conditions.md#Bloodied)."
"name": "Bites"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/swarm-of-insects-xmm.webp"
Environment
desert, forest, grassland, hill, swamp, underdark, urban
Swarm of Piranhas
Swarm of Piranhas
Source: Monster Manual (2024) p. 370. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Swarm of Piranhas (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "28"
"hit_dice": "8d8 - 8"
"modifier": !!int "3"
"stats":
- !!int "13"
- !!int "16"
- !!int "9"
- !!int "1"
- !!int "7"
- !!int "2"
"speed": "5 ft., swim 40 ft."
"damage_resistances": "bludgeoning, piercing, slashing"
"condition_immunities": "[charmed](/Rules/Source/conditions.md#Charmed), [frightened](/Rules/Source/conditions.md#Frightened),\
\ [grappled](/Rules/Source/conditions.md#Grappled), [paralyzed](/Rules/Source/conditions.md#Paralyzed),\
\ [petrified](/Rules/Source/conditions.md#Petrified), [prone](/Rules/Source/conditions.md#Prone),\
\ [restrained](/Rules/Source/conditions.md#Restrained), [stunned](/Rules/Source/conditions.md#Stunned)"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 8"
"languages": ""
"cr": "1"
"traits":
- "desc": "The swarm can occupy another creature's space and vice versa, and the\
\ swarm can move through any opening large enough for a Tiny piranha. The swarm\
\ can't regain [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md)\
\ or gain [Temporary Hit Points](/Rules/Source/variant-rules/temporary-hit-points-xphb.md)."
"name": "Swarm"
- "desc": "The swarm can breathe only underwater."
"name": "Water Breathing"
"actions":
- "desc": "*Melee Attack Roll:* +5 (with [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ if the target doesn't have all its [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md)),\
\ reach 5 ft. *Hit:* 8 (2d4 + 3) Piercing damage, or 5 (1d4 + 3) Piercing damage\
\ if the swarm is [Bloodied](/Rules/Source/conditions.md#Bloodied)."
"name": "Bites"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/swarm-of-piranhas-xmm.webp"
Environment
underwater
Swarm of Rats
Swarm of Rats
Source: Monster Manual (2024) p. 370. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Swarm of Rats (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "14"
"hit_dice": "4d8 - 4"
"modifier": !!int "0"
"stats":
- !!int "9"
- !!int "11"
- !!int "9"
- !!int "2"
- !!int "10"
- !!int "3"
"speed": "30 ft., climb 30 ft."
"damage_resistances": "bludgeoning, piercing, slashing"
"condition_immunities": "[charmed](/Rules/Source/conditions.md#Charmed), [frightened](/Rules/Source/conditions.md#Frightened),\
\ [grappled](/Rules/Source/conditions.md#Grappled), [paralyzed](/Rules/Source/conditions.md#Paralyzed),\
\ [petrified](/Rules/Source/conditions.md#Petrified), [prone](/Rules/Source/conditions.md#Prone),\
\ [restrained](/Rules/Source/conditions.md#Restrained), [stunned](/Rules/Source/conditions.md#Stunned)"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 30 ft., passive Perception\
\ 10"
"languages": ""
"cr": "1/4"
"traits":
- "desc": "The swarm can occupy another creature's space and vice versa, and the\
\ swarm can move through any opening large enough for a Tiny rat. The swarm\
\ can't regain [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md)\
\ or gain [Temporary Hit Points](/Rules/Source/variant-rules/temporary-hit-points-xphb.md)."
"name": "Swarm"
"actions":
- "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 5 (2d4) Piercing damage,\
\ or 2 (1d4) Piercing damage if the swarm is [Bloodied](/Rules/Source/conditions.md#Bloodied)."
"name": "Bites"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/swarm-of-rats-xmm.webp"
Environment
forest, swamp, underdark, urban

Swarm of Ravens
Swarm of Ravens
Source: Monster Manual (2024) p. 371. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Swarm of Ravens (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "11"
"hit_dice": "2d8 + 2"
"modifier": !!int "2"
"stats":
- !!int "6"
- !!int "14"
- !!int "12"
- !!int "5"
- !!int "12"
- !!int "6"
"speed": "10 ft., fly 50 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+5"
"damage_resistances": "bludgeoning, piercing, slashing"
"condition_immunities": "[charmed](/Rules/Source/conditions.md#Charmed), [frightened](/Rules/Source/conditions.md#Frightened),\
\ [grappled](/Rules/Source/conditions.md#Grappled), [paralyzed](/Rules/Source/conditions.md#Paralyzed),\
\ [petrified](/Rules/Source/conditions.md#Petrified), [prone](/Rules/Source/conditions.md#Prone),\
\ [restrained](/Rules/Source/conditions.md#Restrained), [stunned](/Rules/Source/conditions.md#Stunned)"
"senses": "passive Perception 15"
"languages": ""
"cr": "1/4"
"traits":
- "desc": "The swarm can occupy another creature's space and vice versa, and the\
\ swarm can move through any opening large enough for a Tiny raven. The swarm\
\ can't regain [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md)\
\ or gain [Temporary Hit Points](/Rules/Source/variant-rules/temporary-hit-points-xphb.md)."
"name": "Swarm"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Piercing damage,\
\ or 2 (1d4) Piercing damage if the swarm is [Bloodied](/Rules/Source/conditions.md#Bloodied)."
"name": "Beaks"
- "desc": "*Wisdom Saving Throw:* DC 10, one creature in the swarm's space. *Failure:*\
\ The target has the [Deafened](/Rules/Source/conditions.md#Deafened) condition\
\ until the start of the swarm's next turn. While [Deafened](/Rules/Source/conditions.md#Deafened),\
\ the target also has [Disadvantage](/Rules/Source/variant-rules/disadvantage-xphb.md)\
\ on ability checks and attack rolls."
"name": "Cacophony (Recharge 6)"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/swarm-of-ravens-xmm.webp"
Environment
hill, swamp, urban
Swarm of Venomous Snakes
Swarm of Venomous Snakes
Source: Monster Manual (2024) p. 371. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Swarm of Venomous Snakes (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "36"
"hit_dice": "8d8"
"modifier": !!int "4"
"stats":
- !!int "8"
- !!int "18"
- !!int "11"
- !!int "1"
- !!int "10"
- !!int "3"
"speed": "30 ft., swim 30 ft."
"damage_resistances": "bludgeoning, piercing, slashing"
"condition_immunities": "[charmed](/Rules/Source/conditions.md#Charmed), [frightened](/Rules/Source/conditions.md#Frightened),\
\ [grappled](/Rules/Source/conditions.md#Grappled), [paralyzed](/Rules/Source/conditions.md#Paralyzed),\
\ [petrified](/Rules/Source/conditions.md#Petrified), [prone](/Rules/Source/conditions.md#Prone),\
\ [restrained](/Rules/Source/conditions.md#Restrained), [stunned](/Rules/Source/conditions.md#Stunned)"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 10 ft., passive Perception\
\ 10"
"languages": ""
"cr": "2"
"traits":
- "desc": "The swarm can occupy another creature's space and vice versa, and the\
\ swarm can move through any opening large enough for a Tiny snake. The swarm\
\ can't regain [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md)\
\ or gain [Temporary Hit Points](/Rules/Source/variant-rules/temporary-hit-points-xphb.md)."
"name": "Swarm"
"actions":
- "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 8 (1d8 + 4) Piercing damage—\
or 6 (1d4 + 4) Piercing damage if the swarm is [Bloodied](/Rules/Source/conditions.md#Bloodied)—\
plus 10 (3d6) Poison damage."
"name": "Bites"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/swarm-of-venomous-snakes-xmm.webp"
Environment
coastal, desert, forest, grassland, hill, swamp
Tiger
Tiger
Source: Monster Manual (2024) p. 371, Player's Handbook (2024) p. 358. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Tiger (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "30"
"hit_dice": "4d10 + 8"
"modifier": !!int "3"
"stats":
- !!int "17"
- !!int "16"
- !!int "14"
- !!int "3"
- !!int "12"
- !!int "8"
"speed": "40 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+7"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 13"
"languages": ""
"cr": "1"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 10 (2d6 + 3) Slashing damage.\
\ If the target is a Large or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition."
"name": "Rend"
"bonus_actions":
- "desc": "The tiger takes the [Disengage](/Rules/Source/actions.md#Disengage) or\
\ [Hide](/Rules/Source/actions.md#Hide) action."
"name": "Nimble Escape"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/tiger-xmm.webp"
Environment
forest, grassland
Triceratops
Triceratops
Source: Monster Manual (2024) p. 372. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Triceratops (XMM)"
"size": "Huge"
"type": "beast"
"subtype": "dinosaur"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "114"
"hit_dice": "12d12 + 36"
"modifier": !!int "-1"
"stats":
- !!int "22"
- !!int "9"
- !!int "17"
- !!int "2"
- !!int "11"
- !!int "5"
"speed": "50 ft."
"senses": "passive Perception 10"
"languages": ""
"cr": "5"
"actions":
- "desc": "The triceratops makes two Gore attacks."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +9, reach 5 ft. *Hit:* 19 (2d12 + 6) Piercing damage.\
\ If the target is Huge or smaller and the triceratops moved 20+ feet straight\
\ toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing\
\ damage and has the [Prone](/Rules/Source/conditions.md#Prone) condition."
"name": "Gore"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/triceratops-xmm.webp"
Environment
grassland

Tyrannosaurus Rex
Tyrannosaurus Rex
Source: Monster Manual (2024) p. 372. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Tyrannosaurus Rex (XMM)"
"size": "Huge"
"type": "beast"
"subtype": "dinosaur"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "136"
"hit_dice": "13d12 + 52"
"modifier": !!int "3"
"stats":
- !!int "25"
- !!int "10"
- !!int "19"
- !!int "2"
- !!int "12"
- !!int "9"
"speed": "50 ft."
"saves":
- "strength": !!int "10"
- "wisdom": !!int "4"
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+4"
"senses": "passive Perception 14"
"languages": ""
"cr": "8"
"actions":
- "desc": "The tyrannosaurus makes one Bite attack and one Tail attack."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +10, reach 10 ft. *Hit:* 33 (4d12 + 7) Piercing\
\ damage. If the target is a Large or smaller creature, it has the [Grappled](/Rules/Source/conditions.md#Grappled)\
\ condition (escape DC 17). While [Grappled](/Rules/Source/conditions.md#Grappled),\
\ the target has the [Restrained](/Rules/Source/conditions.md#Restrained) condition\
\ and can't be targeted by the tyrannosaurus's Tail."
"name": "Bite"
- "desc": "*Melee Attack Roll:* +10, reach 15 ft. *Hit:* 25 (4d8 + 7) Bludgeoning\
\ damage. If the target is a Huge or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition."
"name": "Tail"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/tyrannosaurus-rex-xmm.webp"
Environment
grassland
Venomous Snake
Venomous Snake
Source: Monster Manual (2024) p. 372, Player's Handbook (2024) p. 358. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Venomous Snake (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "5"
"hit_dice": "2d4"
"modifier": !!int "2"
"stats":
- !!int "2"
- !!int "15"
- !!int "11"
- !!int "1"
- !!int "10"
- !!int "3"
"speed": "30 ft., swim 30 ft."
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 10 ft., passive Perception\
\ 10"
"languages": ""
"cr": "1/8"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Piercing damage\
\ plus 3 (1d6) Poison damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/venomous-snake-xmm.webp"
Environment
coastal, desert, forest, grassland, hill, swamp
Vulture
Vulture
Source: Monster Manual (2024) p. 372. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Vulture (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "5"
"hit_dice": "1d8 + 1"
"modifier": !!int "0"
"stats":
- !!int "7"
- !!int "10"
- !!int "13"
- !!int "2"
- !!int "12"
- !!int "4"
"speed": "10 ft., fly 50 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
"senses": "passive Perception 13"
"languages": ""
"cr": "0"
"traits":
- "desc": "The vulture has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ on an attack roll against a creature if at least one of the vulture's allies\
\ is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
\ condition."
"name": "Pack Tactics"
"actions":
- "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 2 (1d4) Piercing damage."
"name": "Beak"
"source":
- "XMM"
"image": "/Rules/Source/bestiary/beast/token/vulture-xmm.webp"
Environment
desert, grassland, hill
Warhorse
Warhorse
Source: Monster Manual (2024) p. 373, Player's Handbook (2024) p. 359. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Warhorse (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "19"
"hit_dice": "3d10 + 3"
"modifier": !!int "1"
"stats":
- !!int "18"
- !!int "12"
- !!int "13"
- !!int "2"
- !!int "12"
- !!int "7"
"speed": "60 ft."
"saves":
- "wisdom": !!int "3"
"senses": "passive Perception 11"
"languages": ""
"cr": "1/2"
"actions":
- "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 9 (2d4 + 4) Bludgeoning damage.\
\ If the target is a Large or smaller creature and the horse moved 20+ feet\
\ straight toward it immediately before the hit, the target takes an extra 5\
\ (2d4) Bludgeoning damage and has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition."
"name": "Hooves"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/warhorse-xmm.webp"
Environment
urban
Weasel
Weasel
Source: Monster Manual (2024) p. 372, Player's Handbook (2024) p. 359. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Weasel (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "3"
"stats":
- !!int "3"
- !!int "16"
- !!int "8"
- !!int "2"
- !!int "12"
- !!int "3"
"speed": "30 ft., climb 30 ft."
"skillsaves":
- "name": "[Acrobatics](/Rules/Source/skills.md#Acrobatics)"
"desc": "+5"
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+3"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+5"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 13"
"languages": ""
"cr": "0"
"actions":
- "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 1 Piercing damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/weasel-xmm.webp"
Environment
forest, grassland, hill
Wolf
Wolf
Source: Monster Manual (2024) p. 373, Player's Handbook (2024) p. 359. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Wolf (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "11"
"hit_dice": "2d8 + 2"
"modifier": !!int "2"
"stats":
- !!int "14"
- !!int "15"
- !!int "12"
- !!int "3"
- !!int "12"
- !!int "6"
"speed": "40 ft."
"skillsaves":
- "name": "[Perception](/Rules/Source/skills.md#Perception)"
"desc": "+5"
- "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
"desc": "+4"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
\ 15"
"languages": ""
"cr": "1/4"
"traits":
- "desc": "The wolf has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
\ on attack rolls against a creature if at least one of the wolf's allies is\
\ within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
\ condition."
"name": "Pack Tactics"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Piercing damage.\
\ If the target is a Medium or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
\ condition."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "/Rules/Source/bestiary/beast/token/wolf-xmm.webp"
Environment
forest, grassland, hill
