3-animals

Animals

Source: Monster Manual (2025), p. 348

This appendix provides stat blocks for animals of the Beast type—along with many of their gigantic or mythologized kin—in alphabetical order. Most represent versions of animals that exist (or existed) in the real world. You can find descriptions of these creatures in dictionaries or other educational sources, or you might create new roles for them in your D&D worlds.

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

Allosaurus

Allosaurus

Source: Monster Manual (2024) p. 348. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Allosaurus (XMM)"
"size": "Large"
"type": "beast"
"subtype": "dinosaur"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "51"
"hit_dice": "6d10 + 18"
"modifier": !!int "1"
"stats":
  - !!int "19"
  - !!int "13"
  - !!int "17"
  - !!int "2"
  - !!int "12"
  - !!int "5"
"speed": "60 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+5"
"senses": "passive Perception 15"
"languages": ""
"cr": "2"
"actions":
  - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 15 (2d10 + 4) Piercing damage."
    "name": "Bite"
  - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 8 (1d8 + 4) Slashing damage.\
      \ If the target is a Large or smaller creature and the allosaurus moved 30+\
      \ feet straight toward it immediately before the hit, the target has the [Prone](/Rules/Source/conditions.md#Prone)\
      \ condition, and the allosaurus can make one Bite attack against it."
    "name": "Claws"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/allosaurus-xmm.webp"

Environment

grassland

/Rules/Source/books/monster-manual-2025/img/000-27-001-animals-allosaurus.webpcenter wmed

Ankylosaurus

Ankylosaurus

Source: Monster Manual (2024) p. 348. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Ankylosaurus (XMM)"
"size": "Huge"
"type": "beast"
"subtype": "dinosaur"
"alignment": "Unaligned"
"ac": !!int "15"
"hp": !!int "68"
"hit_dice": "8d12 + 16"
"modifier": !!int "0"
"stats":
  - !!int "19"
  - !!int "11"
  - !!int "15"
  - !!int "2"
  - !!int "12"
  - !!int "5"
"speed": "30 ft."
"saves":
  - "strength": !!int "6"
"senses": "passive Perception 11"
"languages": ""
"cr": "3"
"actions":
  - "desc": "The ankylosaurus makes two Tail attacks."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +6, reach 10 ft. *Hit:* 9 (1d10 + 4) Bludgeoning\
      \ damage. If the target is a Huge or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
      \ condition."
    "name": "Tail"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/ankylosaurus-xmm.webp"

Environment

grassland

Ape

Ape

Source: Monster Manual (2024) p. 348, Player's Handbook (2024) p. 346. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Ape (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "19"
"hit_dice": "3d8 + 6"
"modifier": !!int "2"
"stats":
  - !!int "16"
  - !!int "14"
  - !!int "14"
  - !!int "6"
  - !!int "12"
  - !!int "7"
"speed": "30 ft., climb 30 ft."
"skillsaves":
  - "name": "[Athletics](/Rules/Source/skills.md#Athletics)"
    "desc": "+5"
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+3"
"senses": "passive Perception 13"
"languages": ""
"cr": "1/2"
"actions":
  - "desc": "The ape makes two Fist attacks."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Bludgeoning damage."
    "name": "Fist"
  - "desc": "*Ranged Attack Roll:* +5, range 25/50 ft. *Hit:* 10 (2d6 + 3) Bludgeoning\
      \ damage."
    "name": "Rock (Recharge 6)"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/ape-xmm.webp"

Environment

forest

Archelon

Archelon

Source: Monster Manual (2024) p. 349. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Archelon (XMM)"
"size": "Huge"
"type": "beast"
"subtype": "dinosaur"
"alignment": "Unaligned"
"ac": !!int "17"
"hp": !!int "90"
"hit_dice": "12d12 + 12"
"modifier": !!int "3"
"stats":
  - !!int "18"
  - !!int "16"
  - !!int "13"
  - !!int "4"
  - !!int "14"
  - !!int "6"
"speed": "20 ft., swim 80 ft."
"skillsaves":
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+5"
"senses": "passive Perception 12"
"languages": ""
"cr": "4"
"traits":
  - "desc": "The archelon can breathe air and water."
    "name": "Amphibious"
"actions":
  - "desc": "The archelon makes two Bite attacks."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 14 (3d6 + 4) Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/archelon-xmm.webp"

Environment

underwater

/Rules/Source/books/monster-manual-2025/img/001-27-002-animals-archelon.webpcenter wmed

Baboon

Baboon

Source: Monster Manual (2024) p. 349. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Baboon (XMM)"
"size": "Small"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "3"
"hit_dice": "1d6"
"modifier": !!int "2"
"stats":
  - !!int "8"
  - !!int "14"
  - !!int "11"
  - !!int "4"
  - !!int "12"
  - !!int "6"
"speed": "30 ft., climb 30 ft."
"senses": "passive Perception 11"
"languages": ""
"cr": "0"
"traits":
  - "desc": "The baboon has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
      \ on an attack roll against a creature if at least one of the baboon's allies\
      \ is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
      \ condition."
    "name": "Pack Tactics"
"actions":
  - "desc": "*Melee Attack Roll:* +1, reach 5 ft. *Hit:* 1 (1d4 - 1) Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/baboon-xmm.webp"

Environment

forest, hill

Badger

Badger

Source: Monster Manual (2024) p. 349, Player's Handbook (2024) p. 346. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Badger (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "5"
"hit_dice": "1d4 + 3"
"modifier": !!int "0"
"stats":
  - !!int "10"
  - !!int "11"
  - !!int "16"
  - !!int "2"
  - !!int "12"
  - !!int "5"
"speed": "20 ft., burrow 5 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+3"
"damage_resistances": "poison"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 30 ft., passive Perception\
  \ 13"
"languages": ""
"cr": "0"
"actions":
  - "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 1 Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/badger-xmm.webp"

Environment

forest

Bat

Bat

Source: Monster Manual (2024) p. 349, Player's Handbook (2024) p. 346. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Bat (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "2"
"stats":
  - !!int "2"
  - !!int "15"
  - !!int "8"
  - !!int "2"
  - !!int "12"
  - !!int "4"
"speed": "5 ft., fly 30 ft."
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 60 ft., passive Perception\
  \ 11"
"languages": ""
"cr": "0"
"actions":
  - "desc": "*Melee Attack Roll:* +4 to hit, reach 5 ft. *Hit:* 1 Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/bat-xmm.webp"

Environment

forest, mountain, underdark, urban

Black Bear

Black Bear

Source: Monster Manual (2024) p. 349, Player's Handbook (2024) p. 346. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Black Bear (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "19"
"hit_dice": "3d8 + 6"
"modifier": !!int "1"
"stats":
  - !!int "15"
  - !!int "12"
  - !!int "14"
  - !!int "2"
  - !!int "12"
  - !!int "7"
"speed": "30 ft., climb 30 ft., swim 30 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+5"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 15"
"languages": ""
"cr": "1/2"
"actions":
  - "desc": "The bear makes two Rend attacks."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Slashing damage."
    "name": "Rend"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/black-bear-xmm.webp"

Environment

forest

Blood Hawk

Blood Hawk

Source: Monster Manual (2024) p. 350. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Blood Hawk (XMM)"
"size": "Small"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "7"
"hit_dice": "2d6"
"modifier": !!int "2"
"stats":
  - !!int "6"
  - !!int "14"
  - !!int "10"
  - !!int "3"
  - !!int "14"
  - !!int "5"
"speed": "10 ft., fly 60 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+6"
"senses": "passive Perception 16"
"languages": ""
"cr": "1/8"
"traits":
  - "desc": "The hawk has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
      \ on an attack roll against a creature if at least one of the hawk's allies\
      \ is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
      \ condition."
    "name": "Pack Tactics"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Piercing damage,\
      \ or 6 (1d8 + 2) Piercing damage if the target is [Bloodied](/Rules/Source/conditions.md#Bloodied)."
    "name": "Beak"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/blood-hawk-xmm.webp"

Environment

arctic, coastal, forest, grassland, hill, mountain

Boar

Boar

Source: Monster Manual (2024) p. 350, Player's Handbook (2024) p. 347. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Boar (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "13"
"hit_dice": "2d8 + 4"
"modifier": !!int "0"
"stats":
  - !!int "13"
  - !!int "11"
  - !!int "14"
  - !!int "2"
  - !!int "9"
  - !!int "5"
"speed": "40 ft."
"senses": "passive Perception 9"
"languages": ""
"cr": "1/4"
"traits":
  - "desc": "While [Bloodied](/Rules/Source/conditions.md#Bloodied), the boar has\
      \ [Advantage](/Rules/Source/variant-rules/advantage-xphb.md) on attack rolls."
    "name": "Bloodied Fury"
"actions":
  - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 4 (1d6 + 1) Piercing damage.\
      \ If the target is a Medium or smaller creature and the boar moved 20+ feet\
      \ straight toward it immediately before the hit, the target takes an extra 3\
      \ (1d6) Piercing damage and has the [Prone](/Rules/Source/conditions.md#Prone)\
      \ condition."
    "name": "Gore"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/boar-xmm.webp"

Environment

forest, grassland, hill

/Rules/Source/books/monster-manual-2025/img/002-27-003-druid.webpcenter wmed

Brown Bear

Brown Bear

Source: Monster Manual (2024) p. 350, Player's Handbook (2024) p. 347. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Brown Bear (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "22"
"hit_dice": "3d10 + 6"
"modifier": !!int "1"
"stats":
  - !!int "17"
  - !!int "12"
  - !!int "15"
  - !!int "2"
  - !!int "13"
  - !!int "7"
"speed": "40 ft., climb 30 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+3"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 13"
"languages": ""
"cr": "1"
"actions":
  - "desc": "The bear makes one Bite attack and one Claw attack."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Piercing damage."
    "name": "Bite"
  - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Slashing damage.\
      \ If the target is a Large or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
      \ condition."
    "name": "Claw"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/brown-bear-xmm.webp"

Environment

arctic, forest, hill

Camel

Camel

Source: Monster Manual (2024) p. 351, Player's Handbook (2024) p. 347. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Camel (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "17"
"hit_dice": "2d10 + 6"
"modifier": !!int "-1"
"stats":
  - !!int "15"
  - !!int "8"
  - !!int "17"
  - !!int "2"
  - !!int "11"
  - !!int "5"
"speed": "50 ft."
"saves":
  - "constitution": !!int "5"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 10"
"languages": ""
"cr": "1/8"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Bludgeoning damage."
    "name": "Bite"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/camel-xmm.webp"

Environment

desert

/Rules/Source/books/monster-manual-2025/img/003-27-004-camel.webpcenter wmed

Cat

Cat

Source: Monster Manual (2024) p. 351, Player's Handbook (2024) p. 347. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Cat (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "2"
"hit_dice": "1d4"
"modifier": !!int "2"
"stats":
  - !!int "3"
  - !!int "15"
  - !!int "10"
  - !!int "3"
  - !!int "12"
  - !!int "7"
"speed": "40 ft., climb 40 ft."
"saves":
  - "dexterity": !!int "4"
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+3"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+4"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 13"
"languages": ""
"cr": "0"
"traits":
  - "desc": "The cat's jump distance is determined using its Dexterity rather than\
      \ its Strength."
    "name": "Jumper"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 1 Slashing damage."
    "name": "Scratch"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/cat-xmm.webp"

Environment

desert, forest, grassland, urban

Constrictor Snake

Constrictor Snake

Source: Monster Manual (2024) p. 351, Player's Handbook (2024) p. 348. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Constrictor Snake (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "13"
"hit_dice": "2d10 + 2"
"modifier": !!int "2"
"stats":
  - !!int "15"
  - !!int "14"
  - !!int "12"
  - !!int "1"
  - !!int "10"
  - !!int "3"
"speed": "30 ft., swim 30 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+2"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+4"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 10 ft., passive Perception\
  \ 12"
"languages": ""
"cr": "1/4"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 6 (1d8 + 2) Piercing damage."
    "name": "Bite"
  - "desc": "*Strength Saving Throw:* DC 12, one Medium or smaller creature the snake\
      \ can see within 5 feet. *Failure:* 7 (3d4) Bludgeoning damage, and the target\
      \ has the [Grappled](/Rules/Source/conditions.md#Grappled) condition (escape\
      \ DC 12)."
    "name": "Constrict"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/constrictor-snake-xmm.webp"

Environment

desert, forest, swamp, underwater

/Rules/Source/books/monster-manual-2025/img/004-27-005-constrictor-snake.webpcenter wmed

Crab

Crab

Source: Monster Manual (2024) p. 351, Player's Handbook (2024) p. 348. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Crab (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "3"
"hit_dice": "1d4 + 1"
"modifier": !!int "0"
"stats":
  - !!int "6"
  - !!int "11"
  - !!int "12"
  - !!int "1"
  - !!int "8"
  - !!int "2"
"speed": "20 ft., swim 20 ft."
"skillsaves":
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+2"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 30 ft., passive Perception\
  \ 9"
"languages": ""
"cr": "0"
"traits":
  - "desc": "The crab can breathe air and water."
    "name": "Amphibious"
"actions":
  - "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 1 Bludgeoning damage."
    "name": "Claw"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/crab-xmm.webp"

Environment

coastal, underwater

Crocodile

Crocodile

Source: Monster Manual (2024) p. 352, Player's Handbook (2024) p. 348. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Crocodile (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "13"
"hit_dice": "2d10 + 2"
"modifier": !!int "0"
"stats":
  - !!int "15"
  - !!int "10"
  - !!int "13"
  - !!int "2"
  - !!int "10"
  - !!int "5"
"speed": "20 ft., swim 30 ft."
"saves":
  - "constitution": !!int "3"
"skillsaves":
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+2"
"senses": "passive Perception 10"
"languages": ""
"cr": "1/2"
"traits":
  - "desc": "The crocodile can hold its breath for 1 hour."
    "name": "Hold Breath"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 6 (1d8 + 2) Piercing damage.\
      \ If the target is a Medium or smaller creature, it has the [Grappled](/Rules/Source/conditions.md#Grappled)\
      \ condition (escape DC 12). While [Grappled](/Rules/Source/conditions.md#Grappled),\
      \ the target has the [Restrained](/Rules/Source/conditions.md#Restrained) condition."
    "name": "Bite"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/crocodile-xmm.webp"

Environment

coastal, swamp, urban

Deer

Deer

Source: Monster Manual (2024) p. 352. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Deer (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "4"
"hit_dice": "1d8"
"modifier": !!int "3"
"stats":
  - !!int "11"
  - !!int "16"
  - !!int "11"
  - !!int "2"
  - !!int "14"
  - !!int "5"
"speed": "50 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+4"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 14"
"languages": ""
"cr": "0"
"traits":
  - "desc": "The deer doesn't provoke an [Opportunity Attack](/Rules/Source/actions.md#Opportunity%20Attack)\
      \ when it moves out of an enemy's reach."
    "name": "Agile"
"actions":
  - "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 2 (1d4) Bludgeoning damage."
    "name": "Ram"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/deer-xmm.webp"

Environment

forest, grassland

/Rules/Source/books/monster-manual-2025/img/005-27-006-dire-wolf.webpcenter wmed

Dire Wolf

Dire Wolf

Source: Monster Manual (2024) p. 352, Player's Handbook (2024) p. 348. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Dire Wolf (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "22"
"hit_dice": "3d10 + 6"
"modifier": !!int "2"
"stats":
  - !!int "17"
  - !!int "15"
  - !!int "15"
  - !!int "3"
  - !!int "12"
  - !!int "7"
"speed": "50 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+5"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+4"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 15"
"languages": ""
"cr": "1"
"traits":
  - "desc": "The wolf has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
      \ on an attack roll against a creature if at least one of the wolf's allies\
      \ is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
      \ condition."
    "name": "Pack Tactics"
"actions":
  - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 8 (1d10 + 3) Piercing damage.\
      \ If the target is a Large or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
      \ condition."
    "name": "Bite"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/dire-wolf-xmm.webp"

Environment

forest, hill

Draft Horse

Draft Horse

Source: Monster Manual (2024) p. 352, Player's Handbook (2024) p. 349. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Draft Horse (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "15"
"hit_dice": "2d10 + 4"
"modifier": !!int "0"
"stats":
  - !!int "18"
  - !!int "10"
  - !!int "15"
  - !!int "2"
  - !!int "11"
  - !!int "7"
"speed": "40 ft."
"senses": "passive Perception 10"
"languages": ""
"cr": "1/4"
"actions":
  - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 6 (1d4 + 4) Bludgeoning damage."
    "name": "Hooves"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/draft-horse-xmm.webp"

Environment

urban

/Rules/Source/books/monster-manual-2025/img/006-27-007-elephant.webpcenter wmed

Elephant

Elephant

Source: Monster Manual (2024) p. 353, Player's Handbook (2024) p. 349. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Elephant (XMM)"
"size": "Huge"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "76"
"hit_dice": "8d12 + 24"
"modifier": !!int "-1"
"stats":
  - !!int "22"
  - !!int "9"
  - !!int "17"
  - !!int "3"
  - !!int "11"
  - !!int "6"
"speed": "40 ft."
"senses": "passive Perception 10"
"languages": ""
"cr": "4"
"actions":
  - "desc": "The elephant makes two Gore attacks."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +8, reach 5 ft. *Hit:* 15 (2d8 + 6) Piercing damage.\
      \ If the target is a Huge or smaller creature and the elephant moved 20+ feet\
      \ straight toward it immediately before the hit, the target has the [Prone](/Rules/Source/conditions.md#Prone)\
      \ condition."
    "name": "Gore"
"bonus_actions":
  - "desc": "*Dexterity Saving Throw:* DC 16, one creature within 5 feet that has\
      \ the [Prone](/Rules/Source/conditions.md#Prone) condition. *Failure:* 17 (2d10\
      \ + 6) Bludgeoning damage. *Success:* Half damage."
    "name": "Trample"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/elephant-xmm.webp"

Environment

grassland

Eagle

Eagle

Source: Monster Manual (2024) p. 353. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Eagle (XMM)"
"size": "Small"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "4"
"hit_dice": "1d6 + 1"
"modifier": !!int "2"
"stats":
  - !!int "6"
  - !!int "15"
  - !!int "12"
  - !!int "2"
  - !!int "14"
  - !!int "7"
"speed": "10 ft., fly 60 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+6"
"senses": "passive Perception 16"
"languages": ""
"cr": "0"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 feet. *Hit:* 4 (1d4 + 2) Slashing damage."
    "name": "Talons"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/eagle-xmm.webp"

Environment

coastal, grassland, hill, mountain

Elk

Elk

Source: Monster Manual (2024) p. 353, Player's Handbook (2024) p. 349. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Elk (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "11"
"hit_dice": "2d10"
"modifier": !!int "0"
"stats":
  - !!int "16"
  - !!int "10"
  - !!int "11"
  - !!int "2"
  - !!int "10"
  - !!int "6"
"speed": "50 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+2"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 12"
"languages": ""
"cr": "1/4"
"actions":
  - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Bludgeoning damage.\
      \ If the target is a Large or smaller creature and the elk moved 20+ feet straight\
      \ toward it immediately before the hit, the target takes an extra 3 (1d6) Bludgeoning\
      \ damage and has the [Prone](/Rules/Source/conditions.md#Prone) condition."
    "name": "Ram"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/elk-xmm.webp"

Environment

forest, grassland, hill

Flying Snake

Flying Snake

Source: Monster Manual (2024) p. 353. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Flying Snake (XMM)"
"size": "Tiny"
"type": "monstrosity"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "5"
"hit_dice": "2d4"
"modifier": !!int "2"
"stats":
  - !!int "4"
  - !!int "15"
  - !!int "11"
  - !!int "2"
  - !!int "12"
  - !!int "5"
"speed": "30 ft., fly 60 ft., swim 30 ft."
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 10 ft., passive Perception\
  \ 11"
"languages": ""
"cr": "1/8"
"traits":
  - "desc": "The snake doesn't provoke an [Opportunity Attack](/Rules/Source/actions.md#Opportunity%20Attack)\
      \ when it flies out of an enemy's reach."
    "name": "Flyby"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 1 Piercing damage plus 5\
      \ (2d4) Poison damage."
    "name": "Bite"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/monstrosity/token/flying-snake-xmm.webp"

Environment

desert, forest, grassland

Frog

Frog

Source: Monster Manual (2024) p. 354, Player's Handbook (2024) p. 349. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Frog (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "1"
"stats":
  - !!int "1"
  - !!int "13"
  - !!int "8"
  - !!int "1"
  - !!int "8"
  - !!int "3"
"speed": "20 ft., swim 20 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+1"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+3"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 30 ft., passive Perception\
  \ 11"
"languages": ""
"cr": "0"
"traits":
  - "desc": "The frog can breathe air and water."
    "name": "Amphibious"
  - "desc": "The frog's [Long Jump](/Rules/Source/variant-rules/long-jump-xphb.md)\
      \ is up to 10 feet and its [High Jump](/Rules/Source/variant-rules/high-jump-xphb.md)\
      \ is up to 5 feet with or without a running start."
    "name": "Standing Leap"
"actions":
  - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 1 Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/frog-xmm.webp"

Environment

forest, swamp

/Rules/Source/books/monster-manual-2025/img/007-27-008-giant-ape.webpcenter wmed

Giant Ape

Giant Ape

Source: Monster Manual (2024) p. 354. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Ape (XMM)"
"size": "Huge"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "168"
"hit_dice": "16d12 + 64"
"modifier": !!int "5"
"stats":
  - !!int "23"
  - !!int "14"
  - !!int "18"
  - !!int "5"
  - !!int "12"
  - !!int "7"
"speed": "40 ft., climb 40 ft."
"skillsaves":
  - "name": "[Athletics](/Rules/Source/skills.md#Athletics)"
    "desc": "+9"
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+4"
  - "name": "[Survival](/Rules/Source/skills.md#Survival)"
    "desc": "+4"
"senses": "passive Perception 14"
"languages": ""
"cr": "7"
"actions":
  - "desc": "The ape makes two Fist attacks."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +9, reach 10 ft. *Hit:* 22 (3d10 + 6) Bludgeoning\
      \ damage."
    "name": "Fist"
  - "desc": "The ape hurls a boulder at a point it can see within 90 feet. *Dexterity\
      \ Saving Throw:* DC 17, each creature in a 5-foot-radius [Sphere](/Rules/Source/variant-rules/sphere-area-of-effect-xphb.md)\
      \ centered on that point. *Failure:* 24 (7d6) Bludgeoning damage. If the target\
      \ is a Large or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
      \ condition. *Success:* Half damage only."
    "name": "Boulder Toss (Recharge 6)"
"bonus_actions":
  - "desc": "The ape jumps up to 30 feet by spending 10 feet of movement."
    "name": "Leap"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-ape-xmm.webp"

Environment

forest

Giant Badger

Giant Badger

Source: Monster Manual (2024) p. 354, Player's Handbook (2024) p. 350. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Badger (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "15"
"hit_dice": "2d8 + 6"
"modifier": !!int "0"
"stats":
  - !!int "13"
  - !!int "10"
  - !!int "17"
  - !!int "2"
  - !!int "12"
  - !!int "5"
"speed": "30 ft., burrow 10 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+3"
"damage_resistances": "poison"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 13"
"languages": ""
"cr": "1/4"
"actions":
  - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 6 (2d4 + 1) Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/giant-badger-xmm.webp"

Environment

forest

Giant Bat

Giant Bat

Source: Monster Manual (2024) p. 355. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Bat (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "22"
"hit_dice": "4d10"
"modifier": !!int "3"
"stats":
  - !!int "15"
  - !!int "16"
  - !!int "11"
  - !!int "2"
  - !!int "12"
  - !!int "6"
"speed": "10 ft., fly 60 ft."
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 120 ft., passive Perception\
  \ 11"
"languages": ""
"cr": "1/4"
"actions":
  - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-bat-xmm.webp"

Environment

forest, mountain, underdark

/Rules/Source/books/monster-manual-2025/img/008-27-009-giant-boar.webpcenter wmed

Giant Boar

Giant Boar

Source: Monster Manual (2024) p. 355. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Boar (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "42"
"hit_dice": "5d10 + 15"
"modifier": !!int "0"
"stats":
  - !!int "17"
  - !!int "10"
  - !!int "16"
  - !!int "2"
  - !!int "7"
  - !!int "5"
"speed": "40 ft."
"saves":
  - "strength": !!int "5"
"senses": "passive Perception 8"
"languages": ""
"cr": "2"
"traits":
  - "desc": "The boar has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
      \ on melee attack rolls while it is [Bloodied](/Rules/Source/conditions.md#Bloodied)."
    "name": "Bloodied Fury"
"actions":
  - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 10 (2d6 + 3) Piercing damage.\
      \ If the target is a Large or smaller creature and the boar moved 20+ feet straight\
      \ toward it immediately before the hit, the target takes an extra 7 (2d6) Piercing\
      \ damage and has the [Prone](/Rules/Source/conditions.md#Prone) condition."
    "name": "Gore"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-boar-xmm.webp"

Environment

forest, grassland, hill

Giant Centipede

Giant Centipede

Source: Monster Manual (2024) p. 355. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Centipede (XMM)"
"size": "Small"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "9"
"hit_dice": "2d6 + 2"
"modifier": !!int "2"
"stats":
  - !!int "5"
  - !!int "14"
  - !!int "12"
  - !!int "1"
  - !!int "7"
  - !!int "3"
"speed": "30 ft., climb 30 ft."
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 30 ft., passive Perception\
  \ 8"
"languages": ""
"cr": "1/4"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Piercing damage,\
      \ and the target has the [Poisoned](/Rules/Source/conditions.md#Poisoned) condition\
      \ until the start of the centipede's next turn."
    "name": "Bite"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-centipede-xmm.webp"

Environment

underdark, urban

Giant Constrictor Snake

Giant Constrictor Snake

Source: Monster Manual (2024) p. 355. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Constrictor Snake (XMM)"
"size": "Huge"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "60"
"hit_dice": "8d12 + 8"
"modifier": !!int "2"
"stats":
  - !!int "19"
  - !!int "14"
  - !!int "12"
  - !!int "1"
  - !!int "10"
  - !!int "3"
"speed": "30 ft., swim 30 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+2"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 10 ft., passive Perception\
  \ 12"
"languages": ""
"cr": "2"
"actions":
  - "desc": "The snake makes one Bite attack and uses Constrict."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +6, reach 10 ft. *Hit:* 11 (2d6 + 4) Piercing damage."
    "name": "Bite"
  - "desc": "*Strength Saving Throw:* DC 14, one Large or smaller creature the snake\
      \ can see within 10 feet. *Failure:* 13 (2d8 + 4) Bludgeoning damage, and the\
      \ target has the [Grappled](/Rules/Source/conditions.md#Grappled) condition\
      \ (escape DC 14)."
    "name": "Constrict"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-constrictor-snake-xmm.webp"

Environment

desert, forest, swamp, underwater

Giant Crab

Giant Crab

Source: Monster Manual (2024) p. 356, Player's Handbook (2024) p. 350. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Crab (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "15"
"hp": !!int "13"
"hit_dice": "3d8"
"modifier": !!int "1"
"stats":
  - !!int "13"
  - !!int "13"
  - !!int "11"
  - !!int "1"
  - !!int "9"
  - !!int "3"
"speed": "30 ft., swim 30 ft."
"skillsaves":
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+3"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 30 ft., passive Perception\
  \ 9"
"languages": ""
"cr": "1/8"
"traits":
  - "desc": "The crab can breathe air and water."
    "name": "Amphibious"
"actions":
  - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 4 (1d6 + 1) Bludgeoning damage.\
      \ If the target is a Medium or smaller creature, it has the [Grappled](/Rules/Source/conditions.md#Grappled)\
      \ condition (escape DC 11) from one of two claws."
    "name": "Claw"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/giant-crab-xmm.webp"

Environment

coastal, underwater

/Rules/Source/books/monster-manual-2025/img/009-27-010-giant-crab.webpcenter wmed

Giant Crocodile

Giant Crocodile

Source: Monster Manual (2024) p. 356. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Crocodile (XMM)"
"size": "Huge"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "85"
"hit_dice": "9d12 + 27"
"modifier": !!int "-1"
"stats":
  - !!int "21"
  - !!int "9"
  - !!int "17"
  - !!int "2"
  - !!int "10"
  - !!int "7"
"speed": "30 ft., swim 50 ft."
"skillsaves":
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+5"
"senses": "passive Perception 10"
"languages": ""
"cr": "5"
"traits":
  - "desc": "The crocodile can hold its breath for 1 hour."
    "name": "Hold Breath"
"actions":
  - "desc": "The crocodile makes one Bite attack and one Tail attack."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +8, reach 5 ft. *Hit:* 21 (3d10 + 5) Piercing damage.\
      \ If the target is a Large or smaller creature, it has the [Grappled](/Rules/Source/conditions.md#Grappled)\
      \ condition (escape DC 15). While [Grappled](/Rules/Source/conditions.md#Grappled),\
      \ the target has the [Restrained](/Rules/Source/conditions.md#Restrained) condition\
      \ and can't be targeted by the crocodile's Tail."
    "name": "Bite"
  - "desc": "*Melee Attack Roll:* +8, reach 10 ft. *Hit:* 18 (3d8 + 5) Bludgeoning\
      \ damage. If the target is a Large or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
      \ condition."
    "name": "Tail"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-crocodile-xmm.webp"

Environment

coastal, swamp

Giant Eagle

Giant Eagle

Source: Monster Manual (2024) p. 356. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Eagle (XMM)"
"size": "Large"
"type": "celestial"
"alignment": "Neutral Good"
"ac": !!int "13"
"hp": !!int "26"
"hit_dice": "4d10 + 4"
"modifier": !!int "3"
"stats":
  - !!int "16"
  - !!int "17"
  - !!int "13"
  - !!int "8"
  - !!int "14"
  - !!int "10"
"speed": "10 ft., fly 80 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+6"
"damage_resistances": "necrotic, radiant"
"senses": "passive Perception 16"
"languages": "Celestial; understands Common and Primordial (Auran) but can't speak\
  \ them"
"cr": "1"
"actions":
  - "desc": "The eagle makes two Rend attacks."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Slashing damage\
      \ plus 3 (1d6) Radiant damage."
    "name": "Rend"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/celestial/token/giant-eagle-xmm.webp"

Environment

coastal, grassland, hill, mountain

Giant Elk

Giant Elk

Source: Monster Manual (2024) p. 356. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Elk (XMM)"
"size": "Huge"
"type": "celestial"
"alignment": "Neutral Good"
"ac": !!int "14"
"hp": !!int "42"
"hit_dice": "5d12 + 10"
"modifier": !!int "6"
"stats":
  - !!int "19"
  - !!int "18"
  - !!int "14"
  - !!int "7"
  - !!int "14"
  - !!int "10"
"speed": "60 ft."
"saves":
  - "strength": !!int "6"
  - "dexterity": !!int "6"
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+4"
"damage_resistances": "necrotic, radiant"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 90 ft., passive Perception\
  \ 14"
"languages": "Celestial; understands Common, Elvish, and Sylvan but can't speak them"
"cr": "2"
"actions":
  - "desc": "*Melee Attack Roll:* +6, reach 10 ft. *Hit:* 11 (2d6 + 4) Bludgeoning\
      \ damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature\
      \ and the elk moved 20+ feet straight toward it immediately before the hit,\
      \ the target takes an extra 5 (2d4) Bludgeoning damage and has the [Prone](/Rules/Source/conditions.md#Prone)\
      \ condition."
    "name": "Ram"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/celestial/token/giant-elk-xmm.webp"

Environment

forest, grassland, hill

Giant Fire Beetle

Giant Fire Beetle

Source: Monster Manual (2024) p. 357. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Fire Beetle (XMM)"
"size": "Small"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "4"
"hit_dice": "1d6 + 1"
"modifier": !!int "0"
"stats":
  - !!int "8"
  - !!int "10"
  - !!int "12"
  - !!int "1"
  - !!int "7"
  - !!int "3"
"speed": "30 ft., climb 30 ft."
"damage_resistances": "fire"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 30 ft., passive Perception\
  \ 8"
"languages": ""
"cr": "0"
"traits":
  - "desc": "The beetle sheds [Bright Light](/Rules/Source/variant-rules/bright-light-xphb.md)\
      \ in a 10-foot radius and [Dim Light](/Rules/Source/variant-rules/dim-light-xphb.md)\
      \ for an additional 10 feet."
    "name": "Illumination"
"actions":
  - "desc": "*Melee Attack Roll:* +1, reach 5 ft. *Hit:* 1 Fire damage."
    "name": "Bite"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-fire-beetle-xmm.webp"

Environment

underdark

Giant Frog

Giant Frog

Source: Monster Manual (2024) p. 357. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Frog (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "18"
"hit_dice": "4d8"
"modifier": !!int "1"
"stats":
  - !!int "12"
  - !!int "13"
  - !!int "11"
  - !!int "2"
  - !!int "10"
  - !!int "3"
"speed": "30 ft., swim 30 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+2"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+4"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 30 ft., passive Perception\
  \ 12"
"languages": ""
"cr": "1/4"
"traits":
  - "desc": "The frog can breathe air and water."
    "name": "Amphibious"
  - "desc": "The frog's [Long Jump](/Rules/Source/variant-rules/long-jump-xphb.md)\
      \ is up to 20 feet and its [High Jump](/Rules/Source/variant-rules/high-jump-xphb.md)\
      \ is up to 10 feet with or without a running start."
    "name": "Standing Leap"
"actions":
  - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 5 (1d6 + 2) Piercing damage.\
      \ If the target is a Medium or smaller creature, it has the [Grappled](/Rules/Source/conditions.md#Grappled)\
      \ condition (escape DC 11)."
    "name": "Bite"
  - "desc": "The frog swallows a Small or smaller target it is grappling. While swallowed,\
      \ the target isn't [Grappled](/Rules/Source/conditions.md#Grappled) but has\
      \ the [Blinded](/Rules/Source/conditions.md#Blinded) and [Restrained](/Rules/Source/conditions.md#Restrained)\
      \ conditions, and it has [Total Cover](/Rules/Source/variant-rules/cover-xphb.md)\
      \ against attacks and other effects outside the frog. While swallowing the target,\
      \ the frog can't use Bite, and if the frog dies, the swallowed target is no\
      \ longer [Restrained](/Rules/Source/conditions.md#Restrained) and can escape\
      \ from the corpse using 5 feet of movement, exiting with the [Prone](/Rules/Source/conditions.md#Prone)\
      \ condition.\n\nAt the end of the frog's next turn, the swallowed target takes\
      \ 5 (2d4) Acid damage. If that damage doesn't kill it, the frog disgorges it,\
      \ causing it to exit [Prone](/Rules/Source/conditions.md#Prone)."
    "name": "Swallow"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-frog-xmm.webp"

Environment

forest, swamp

/Rules/Source/books/monster-manual-2025/img/010-27-011-giant-goat.webpcenter wmed

Giant Goat

Giant Goat

Source: Monster Manual (2024) p. 357, Player's Handbook (2024) p. 350. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Goat (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "19"
"hit_dice": "3d10 + 3"
"modifier": !!int "1"
"stats":
  - !!int "17"
  - !!int "13"
  - !!int "12"
  - !!int "3"
  - !!int "12"
  - !!int "6"
"speed": "40 ft., climb 30 ft."
"saves":
  - "strength": !!int "5"
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+3"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 13"
"languages": ""
"cr": "1/2"
"actions":
  - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Bludgeoning damage.\
      \ If the target is a Large or smaller creature and the goat moved 20+ feet straight\
      \ toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning\
      \ damage and has the [Prone](/Rules/Source/conditions.md#Prone) condition."
    "name": "Ram"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/giant-goat-xmm.webp"

Environment

grassland, hill, mountain

Giant Hyena

Giant Hyena

Source: Monster Manual (2024) p. 357. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Hyena (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "45"
"hit_dice": "6d10 + 12"
"modifier": !!int "2"
"stats":
  - !!int "16"
  - !!int "14"
  - !!int "14"
  - !!int "2"
  - !!int "12"
  - !!int "7"
"speed": "50 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+3"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 13"
"languages": ""
"cr": "1"
"actions":
  - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 10 (2d6 + 3) Piercing damage."
    "name": "Bite"
"bonus_actions":
  - "desc": "Immediately after dealing damage to a creature that was already [Bloodied](/Rules/Source/conditions.md#Bloodied),\
      \ the hyena can move up to half its [Speed](/Rules/Source/variant-rules/speed-xphb.md),\
      \ and it makes one Bite attack."
    "name": "Rampage (1/Day)"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-hyena-xmm.webp"

Environment

desert, forest, grassland, hill

Giant Lizard

Giant Lizard

Source: Monster Manual (2024) p. 358. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Lizard (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "19"
"hit_dice": "3d10 + 3"
"modifier": !!int "1"
"stats":
  - !!int "15"
  - !!int "12"
  - !!int "13"
  - !!int "2"
  - !!int "10"
  - !!int "5"
"speed": "40 ft., climb 40 ft."
"saves":
  - "dexterity": !!int "3"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 10"
"languages": ""
"cr": "1/4"
"traits":
  - "desc": "The lizard can climb difficult surfaces, including along ceilings, without\
      \ needing to make an ability check."
    "name": "Spider Climb"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 6 (1d8 + 2) Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-lizard-xmm.webp"

Environment

coastal, desert, forest, swamp, underdark

/Rules/Source/books/monster-manual-2025/img/011-27-012-giant-lizard.webpcenter wmed

Giant Octopus

Giant Octopus

Source: Monster Manual (2024) p. 358. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Octopus (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "45"
"hit_dice": "7d10 + 7"
"modifier": !!int "1"
"stats":
  - !!int "17"
  - !!int "13"
  - !!int "13"
  - !!int "5"
  - !!int "10"
  - !!int "4"
"speed": "10 ft., swim 60 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+4"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+5"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 14"
"languages": ""
"cr": "1"
"traits":
  - "desc": "The octopus can breathe only underwater. It can hold its breath for 1\
      \ hour outside water."
    "name": "Water Breathing"
"actions":
  - "desc": "*Melee Attack Roll:* +5, reach 10 ft. *Hit:* 10 (2d6 + 3) Bludgeoning\
      \ damage. If the target is a Medium or smaller creature, it has the [Grappled](/Rules/Source/conditions.md#Grappled)\
      \ condition (escape DC 13) from all eight tentacles. While [Grappled](/Rules/Source/conditions.md#Grappled),\
      \ the target has the [Restrained](/Rules/Source/conditions.md#Restrained) condition."
    "name": "Tentacles"
"reactions":
  - "desc": "Trigger: The octopus takes damage while underwater. _Response:_ The octopus\
      \ releases ink that fills a 10-foot [Cube](/Rules/Source/variant-rules/cube-area-of-effect-xphb.md)\
      \ centered on itself, and the octopus moves up to its [Swim Speed](/Rules/Source/variant-rules/swim-speed-xphb.md).\
      \ The [Cube](/Rules/Source/variant-rules/cube-area-of-effect-xphb.md) is [Heavily\
      \ Obscured](/Rules/Source/variant-rules/heavily-obscured-xphb.md) for 1 minute\
      \ or until a strong current or similar effect disperses the ink."
    "name": "Ink Cloud (1/Day)"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-octopus-xmm.webp"

Environment

underwater

Giant Owl

Giant Owl

Source: Monster Manual (2024) p. 358. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Owl (XMM)"
"size": "Large"
"type": "celestial"
"alignment": "Neutral"
"ac": !!int "12"
"hp": !!int "19"
"hit_dice": "3d10 + 3"
"modifier": !!int "2"
"stats":
  - !!int "13"
  - !!int "15"
  - !!int "12"
  - !!int "10"
  - !!int "14"
  - !!int "10"
"speed": "5 ft., fly 60 ft."
"saves":
  - "wisdom": !!int "4"
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+6"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+6"
"damage_resistances": "necrotic, radiant"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 120 ft., passive Perception\
  \ 16"
"languages": "Celestial; understands Common, Elvish, and Sylvan but can't speak them"
"cr": "1/4"
"traits":
  - "desc": "The owl doesn't provoke an [Opportunity Attack](/Rules/Source/actions.md#Opportunity%20Attack)\
      \ when it flies out of an enemy's reach."
    "name": "Flyby"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 7 (1d10 + 2) Slashing damage."
    "name": "Talons"
  - "desc": "The owl casts one of the following spells, requiring no spell components\
      \ and using Wisdom as the spellcasting ability:\n\n**At will:** [Detect Evil\
      \ and Good](/Rules/Source/spells/detect-evil-and-good-xphb.md), [Detect Magic](/Rules/Source/spells/detect-magic-xphb.md)\n\
      \n**1/day:** [Clairvoyance](/Rules/Source/spells/clairvoyance-xphb.md)"
    "name": "Spellcasting"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/celestial/token/giant-owl-xmm.webp"

Environment

arctic, forest, hill

Giant Rat

Giant Rat

Source: Monster Manual (2024) p. 358. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Rat (XMM)"
"size": "Small"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "7"
"hit_dice": "2d6"
"modifier": !!int "3"
"stats":
  - !!int "7"
  - !!int "16"
  - !!int "11"
  - !!int "2"
  - !!int "10"
  - !!int "4"
"speed": "30 ft., climb 30 ft."
"saves":
  - "dexterity": !!int "5"
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+2"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 12"
"languages": ""
"cr": "1/8"
"traits":
  - "desc": "The rat has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
      \ on an attack roll against a creature if at least one of the rat's allies is\
      \ within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
      \ condition."
    "name": "Pack Tactics"
"actions":
  - "desc": "*Melee Attack Roll:* +5, reach 5 feet. *Hit:* 5 (1d4 + 3) Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-rat-xmm.webp"

Environment

forest, swamp, underdark, urban

Giant Seahorse

Giant Seahorse

Source: Monster Manual (2024) p. 359, Player's Handbook (2024) p. 350. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Seahorse (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "16"
"hit_dice": "3d10"
"modifier": !!int "1"
"stats":
  - !!int "15"
  - !!int "12"
  - !!int "11"
  - !!int "2"
  - !!int "12"
  - !!int "5"
"speed": "5 ft., swim 40 ft."
"senses": "passive Perception 11"
"languages": ""
"cr": "1/2"
"traits":
  - "desc": "The seahorse can breathe only underwater."
    "name": "Water Breathing"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 9 (2d6 + 2) Bludgeoning damage,\
      \ or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight\
      \ toward the target immediately before the hit."
    "name": "Ram"
"bonus_actions":
  - "desc": "While underwater, the seahorse moves up to half its [Swim Speed](/Rules/Source/variant-rules/swim-speed-xphb.md)\
      \ without provoking [Opportunity Attacks](/Rules/Source/actions.md#Opportunity%20Attack)."
    "name": "Bubble Dash"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/giant-seahorse-xmm.webp"

Environment

underwater

Giant Scorpion

Giant Scorpion

Source: Monster Manual (2024) p. 359. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Scorpion (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "15"
"hp": !!int "52"
"hit_dice": "7d10 + 14"
"modifier": !!int "1"
"stats":
  - !!int "16"
  - !!int "13"
  - !!int "15"
  - !!int "1"
  - !!int "9"
  - !!int "3"
"speed": "40 ft."
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 60 ft., passive Perception\
  \ 9"
"languages": ""
"cr": "3"
"actions":
  - "desc": "The scorpion makes two Claw attacks and one Sting attack."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Bludgeoning damage.\
      \ If the target is a Large or smaller creature, it has the [Grappled](/Rules/Source/conditions.md#Grappled)\
      \ condition (escape DC 13) from one of two claws."
    "name": "Claw"
  - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Piercing damage\
      \ plus 11 (2d10) Poison damage."
    "name": "Sting"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-scorpion-xmm.webp"

Environment

desert

Giant Shark

Giant Shark

Source: Monster Manual (2024) p. 359. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Shark (XMM)"
"size": "Huge"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "92"
"hit_dice": "8d12 + 40"
"modifier": !!int "3"
"stats":
  - !!int "23"
  - !!int "11"
  - !!int "21"
  - !!int "1"
  - !!int "10"
  - !!int "5"
"speed": "5 ft., swim 60 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+3"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 60 ft., passive Perception\
  \ 13"
"languages": ""
"cr": "5"
"traits":
  - "desc": "The shark can breathe only underwater."
    "name": "Water Breathing"
"actions":
  - "desc": "The shark makes two Bite attacks."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +9 (with [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
      \ if the target doesn't have all its [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md)),\
      \ reach 5 ft. *Hit:* 22 (3d10 + 6) Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-shark-xmm.webp"

Environment

underwater

Giant Spider

Giant Spider

Source: Monster Manual (2024) p. 359, Player's Handbook (2024) p. 351. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Spider (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "26"
"hit_dice": "4d10 + 4"
"modifier": !!int "3"
"stats":
  - !!int "14"
  - !!int "16"
  - !!int "12"
  - !!int "2"
  - !!int "11"
  - !!int "4"
"speed": "30 ft., climb 30 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+4"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+7"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 14"
"languages": ""
"cr": "1"
"traits":
  - "desc": "The spider can climb difficult surfaces, including along ceilings, without\
      \ needing to make an ability check."
    "name": "Spider Climb"
  - "desc": "The spider ignores movement restrictions caused by webs, and it knows\
      \ the location of any other creature in contact with the same web."
    "name": "Web Walker"
"actions":
  - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Piercing damage\
      \ plus 7 (2d6) Poison damage."
    "name": "Bite"
  - "desc": "*Dexterity Saving Throw:* DC 13, one creature the spider can see within\
      \ 60 feet. *Failure:* The target has the [Restrained](/Rules/Source/conditions.md#Restrained)\
      \ condition until the web is destroyed (AC 10; HP 5; [Vulnerability](/Rules/Source/variant-rules/vulnerability-xphb.md)\
      \ to Fire damage; [Immunity](/Rules/Source/variant-rules/immunity-xphb.md) to\
      \ Poison and Psychic damage)."
    "name": "Web (Recharge 5-6)"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/giant-spider-xmm.webp"

Environment

desert, forest, swamp, underdark, urban

Giant Squid

Giant Squid

Source: Monster Manual (2024) p. 360

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Squid (XMM)"
"size": "Huge"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "120"
"hit_dice": "16d12 + 16"
"modifier": !!int "2"
"stats":
  - !!int "23"
  - !!int "14"
  - !!int "12"
  - !!int "5"
  - !!int "11"
  - !!int "4"
"speed": "5 ft., swim 80 ft."
"saves":
  - "strength": !!int "9"
  - "dexterity": !!int "5"
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+6"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 120 ft., passive Perception\
  \ 16"
"languages": ""
"cr": "6"
"traits":
  - "desc": "The squid can breathe only underwater."
    "name": "Water Breathing"
"actions":
  - "desc": "The squid makes one Bite attack and one Tentacle attack."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +9, reach 5 ft. *Hit:* 28 (4d10 + 6) Piercing damage."
    "name": "Bite"
  - "desc": "*Melee Attack Roll:* +9, reach 15 ft. *Hit:* 19 (3d8 + 6) Bludgeoning\
      \ damage. If the target is a Huge or smaller creature, it has the [Grappled](/Rules/Source/conditions.md#Grappled)\
      \ condition (escape DC 16) from one of two tentacles, and the squid can pull\
      \ the target up to 10 feet straight toward itself."
    "name": "Tentacle"
"reactions":
  - "desc": "Trigger: The squid takes damage while underwater. _Response:_ The squid\
      \ releases ink that fills a 15-foot [Cube](/Rules/Source/variant-rules/cube-area-of-effect-xphb.md)\
      \ centered on itself, and the squid moves up to its [Swim Speed](/Rules/Source/variant-rules/swim-speed-xphb.md).\
      \ The [Cube](/Rules/Source/variant-rules/cube-area-of-effect-xphb.md) is [Heavily\
      \ Obscured](/Rules/Source/variant-rules/heavily-obscured-xphb.md) for 1 minute\
      \ or until a strong current or similar effect disperses the ink."
    "name": "Ink Cloud (1/Day)"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-squid-xmm.webp"

Environment

underwater

/Rules/Source/books/monster-manual-2025/img/012-27-013-giant-squid.webpcenter wmed

Giant Toad

Giant Toad

Source: Monster Manual (2024) p. 360. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Toad (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "39"
"hit_dice": "6d10 + 6"
"modifier": !!int "1"
"stats":
  - !!int "15"
  - !!int "13"
  - !!int "13"
  - !!int "2"
  - !!int "10"
  - !!int "3"
"speed": "30 ft., swim 30 ft."
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 10"
"languages": ""
"cr": "1"
"traits":
  - "desc": "The toad can breathe air and water."
    "name": "Amphibious"
  - "desc": "The toad's [Long Jump](/Rules/Source/variant-rules/long-jump-xphb.md)\
      \ is up to 20 feet and its [High Jump](/Rules/Source/variant-rules/high-jump-xphb.md)\
      \ is up to 10 feet with or without a running start."
    "name": "Standing Leap"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Piercing damage\
      \ plus 5 (2d4) Poison damage. If the target is a Medium or smaller creature,\
      \ it has the [Grappled](/Rules/Source/conditions.md#Grappled) condition (escape\
      \ DC 12)."
    "name": "Bite"
  - "desc": "The toad swallows a Medium or smaller target it is grappling. While swallowed,\
      \ the target isn't [Grappled](/Rules/Source/conditions.md#Grappled) but has\
      \ the [Blinded](/Rules/Source/conditions.md#Blinded) and [Restrained](/Rules/Source/conditions.md#Restrained)\
      \ conditions, and it has [Total Cover](/Rules/Source/variant-rules/cover-xphb.md)\
      \ against attacks and other effects outside the toad. In addition, the target\
      \ takes 10 (3d6) Acid damage at the end of each of the toad's turns. The toad\
      \ can have only one target swallowed at a time, and it can't use Bite while\
      \ it has a swallowed target. If the toad dies, a swallowed creature is no longer\
      \ [Restrained](/Rules/Source/conditions.md#Restrained) and can escape from the\
      \ corpse using 5 feet of movement, exiting with the [Prone](/Rules/Source/conditions.md#Prone)\
      \ condition."
    "name": "Swallow"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-toad-xmm.webp"

Environment

coastal, forest, swamp, underdark

Giant Venomous Snake

Giant Venomous Snake

Source: Monster Manual (2024) p. 361. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Venomous Snake (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "11"
"hit_dice": "2d8 + 2"
"modifier": !!int "4"
"stats":
  - !!int "10"
  - !!int "18"
  - !!int "13"
  - !!int "2"
  - !!int "10"
  - !!int "3"
"speed": "40 ft., swim 40 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+2"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 10 ft., passive Perception\
  \ 12"
"languages": ""
"cr": "1/4"
"actions":
  - "desc": "*Melee Attack Roll:* +6, reach 10 ft. *Hit:* 6 (1d4 + 4) Piercing damage\
      \ plus 4 (1d8) Poison damage."
    "name": "Bite"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-venomous-snake-xmm.webp"

Environment

coastal, desert, forest, grassland, hill, swamp

Giant Vulture

Giant Vulture

Source: Monster Manual (2024) p. 361. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Vulture (XMM)"
"size": "Large"
"type": "monstrosity"
"alignment": "Neutral Evil"
"ac": !!int "10"
"hp": !!int "25"
"hit_dice": "3d10 + 9"
"modifier": !!int "0"
"stats":
  - !!int "15"
  - !!int "10"
  - !!int "16"
  - !!int "6"
  - !!int "12"
  - !!int "7"
"speed": "10 ft., fly 60 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+3"
"damage_resistances": "necrotic"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 13"
"languages": "understands Common but can't speak"
"cr": "1"
"traits":
  - "desc": "The vulture has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
      \ on an attack roll against a creature if at least one of the vulture's allies\
      \ is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
      \ condition."
    "name": "Pack Tactics"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 9 (2d6 + 2) Piercing damage,\
      \ and the target has the [Poisoned](/Rules/Source/conditions.md#Poisoned) condition\
      \ until the end of its next turn."
    "name": "Gouge"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/monstrosity/token/giant-vulture-xmm.webp"

Environment

desert, grassland, hill

/Rules/Source/books/monster-manual-2025/img/013-27-015-giant-wasp.webpcenter wmed

Giant Wasp

Giant Wasp

Source: Monster Manual (2024) p. 361. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Wasp (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "22"
"hit_dice": "5d8"
"modifier": !!int "2"
"stats":
  - !!int "10"
  - !!int "14"
  - !!int "10"
  - !!int "1"
  - !!int "10"
  - !!int "3"
"speed": "10 ft., fly 50 ft."
"senses": "passive Perception 10"
"languages": ""
"cr": "1/2"
"traits":
  - "desc": "The wasp doesn't provoke an [Opportunity Attack](/Rules/Source/actions.md#Opportunity%20Attack)\
      \ when it flies out of an enemy's reach."
    "name": "Flyby"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Piercing damage\
      \ plus 5 (2d4) Poison damage."
    "name": "Sting"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-wasp-xmm.webp"

Environment

forest, grassland, urban

Giant Weasel

Giant Weasel

Source: Monster Manual (2024) p. 361, Player's Handbook (2024) p. 351. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Weasel (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "9"
"hit_dice": "2d8"
"modifier": !!int "3"
"stats":
  - !!int "11"
  - !!int "17"
  - !!int "10"
  - !!int "4"
  - !!int "12"
  - !!int "5"
"speed": "40 ft., climb 30 ft."
"skillsaves":
  - "name": "[Acrobatics](/Rules/Source/skills.md#Acrobatics)"
    "desc": "+5"
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+3"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+5"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 13"
"languages": ""
"cr": "1/8"
"actions":
  - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/giant-weasel-xmm.webp"

Environment

forest, grassland, hill

/Rules/Source/books/monster-manual-2025/img/014-27-014-giant-weasel.webpcenter wmed

Giant Wolf Spider

Giant Wolf Spider

Source: Monster Manual (2024) p. 362. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Giant Wolf Spider (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "11"
"hit_dice": "2d8 + 2"
"modifier": !!int "3"
"stats":
  - !!int "12"
  - !!int "16"
  - !!int "13"
  - !!int "3"
  - !!int "12"
  - !!int "4"
"speed": "40 ft., climb 40 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+3"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+7"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 10 ft., [Darkvision](/Rules/Source/senses.md#Darkvision)\
  \ 60 ft., passive Perception 13"
"languages": ""
"cr": "1/4"
"traits":
  - "desc": "The spider can climb difficult surfaces, including along ceilings, without\
      \ needing to make an ability check."
    "name": "Spider Climb"
"actions":
  - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Piercing damage\
      \ plus 5 (2d4) Poison damage."
    "name": "Bite"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/giant-wolf-spider-xmm.webp"

Environment

coastal, desert, forest, grassland, hill

/Rules/Source/books/monster-manual-2025/img/015-27-016-giant-spider.webpcenter wmed

Goat

Goat

Source: Monster Manual (2024) p. 362, Player's Handbook (2024) p. 351. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Goat (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "4"
"hit_dice": "1d8"
"modifier": !!int "0"
"stats":
  - !!int "11"
  - !!int "10"
  - !!int "11"
  - !!int "2"
  - !!int "10"
  - !!int "5"
"speed": "40 ft., climb 30 ft."
"saves":
  - "strength": !!int "2"
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+2"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 12"
"languages": ""
"cr": "0"
"actions":
  - "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 1 Bludgeoning damage, or\
      \ 2 (1d4) Bludgeoning damage if the goat moved 20+ feet straight toward the\
      \ target immediately before the hit."
    "name": "Ram"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/goat-xmm.webp"

Environment

grassland, hill, mountain, urban

/Rules/Source/books/monster-manual-2025/img/016-27-017-hawk.webpcenter wmed

Hawk

Hawk

Source: Monster Manual (2024) p. 362, Player's Handbook (2024) p. 352. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Hawk (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "3"
"stats":
  - !!int "5"
  - !!int "16"
  - !!int "8"
  - !!int "2"
  - !!int "14"
  - !!int "6"
"speed": "10 ft., fly 60 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+6"
"senses": "passive Perception 16"
"languages": ""
"cr": "0"
"actions":
  - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 1 Slashing damage."
    "name": "Talons"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/hawk-xmm.webp"

Environment

arctic, coastal, forest, grassland, hill, mountain

Hippopotamus

Hippopotamus

Source: Monster Manual (2024) p. 362. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Hippopotamus (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "82"
"hit_dice": "11d10 + 22"
"modifier": !!int "-2"
"stats":
  - !!int "21"
  - !!int "7"
  - !!int "15"
  - !!int "2"
  - !!int "12"
  - !!int "4"
"speed": "30 ft., swim 30 ft."
"saves":
  - "strength": !!int "7"
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+3"
"senses": "passive Perception 13"
"languages": ""
"cr": "4"
"traits":
  - "desc": "The hippopotamus can hold its breath for 10 minutes."
    "name": "Hold Breath"
"actions":
  - "desc": "The hippopotamus makes two Bite attacks."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 16 (2d10 + 5) Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/hippopotamus-xmm.webp"

Environment

forest, grassland, swamp

Hunter Shark

Hunter Shark

Source: Monster Manual (2024) p. 363. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Hunter Shark (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "45"
"hit_dice": "6d10 + 12"
"modifier": !!int "2"
"stats":
  - !!int "18"
  - !!int "14"
  - !!int "15"
  - !!int "1"
  - !!int "10"
  - !!int "4"
"speed": "5 ft., swim 40 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+2"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 60 ft., passive Perception\
  \ 12"
"languages": ""
"cr": "2"
"traits":
  - "desc": "The shark can breathe only underwater."
    "name": "Water Breathing"
"actions":
  - "desc": "*Melee Attack Roll:* +6 (with [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
      \ if the target doesn't have all its [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md)),\
      \ reach 5 ft. *Hit:* 14 (3d6 + 4) Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/hunter-shark-xmm.webp"

Environment

underwater

/Rules/Source/books/monster-manual-2025/img/017-27-018-druid-with-fish.webpcenter wmed

Hyena

Hyena

Source: Monster Manual (2024) p. 363. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Hyena (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "5"
"hit_dice": "1d8 + 1"
"modifier": !!int "1"
"stats":
  - !!int "11"
  - !!int "13"
  - !!int "12"
  - !!int "2"
  - !!int "12"
  - !!int "5"
"speed": "50 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+3"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 13"
"languages": ""
"cr": "0"
"traits":
  - "desc": "The hyena has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
      \ on an attack roll against a creature if at least one of the hyena's allies\
      \ is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
      \ condition."
    "name": "Pack Tactics"
"actions":
  - "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 3 (1d6) Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/hyena-xmm.webp"

Environment

desert, forest, grassland, hill

Jackal

Jackal

Source: Monster Manual (2024) p. 364. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Jackal (XMM)"
"size": "Small"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "3"
"hit_dice": "1d6"
"modifier": !!int "2"
"stats":
  - !!int "8"
  - !!int "15"
  - !!int "11"
  - !!int "3"
  - !!int "12"
  - !!int "6"
"speed": "40 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+5"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+4"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 90 ft., passive Perception\
  \ 15"
"languages": ""
"cr": "0"
"actions":
  - "desc": "*Melee Attack Roll:* +1, reach 5 ft. *Hit:* 1 (1d4 - 1) Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/jackal-xmm.webp"

Environment

desert, grassland

Killer Whale

Killer Whale

Source: Monster Manual (2024) p. 364. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Killer Whale (XMM)"
"size": "Huge"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "90"
"hit_dice": "12d12 + 12"
"modifier": !!int "2"
"stats":
  - !!int "19"
  - !!int "14"
  - !!int "13"
  - !!int "3"
  - !!int "12"
  - !!int "7"
"speed": "5 ft., swim 60 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+3"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+4"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 120 ft., passive Perception\
  \ 13"
"languages": ""
"cr": "3"
"traits":
  - "desc": "The whale can hold its breath for 30 minutes."
    "name": "Hold Breath"
"actions":
  - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 21 (5d6 + 4) Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/killer-whale-xmm.webp"

Environment

underwater

/Rules/Source/books/monster-manual-2025/img/018-27-019-lion.webpcenter wmed

Lion

Lion

Source: Monster Manual (2024) p. 364, Player's Handbook (2024) p. 352. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Lion (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "22"
"hit_dice": "4d10"
"modifier": !!int "2"
"stats":
  - !!int "17"
  - !!int "15"
  - !!int "11"
  - !!int "3"
  - !!int "12"
  - !!int "8"
"speed": "50 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+3"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+4"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 13"
"languages": ""
"cr": "1"
"traits":
  - "desc": "The lion has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
      \ on an attack roll against a creature if at least one of the lion's allies\
      \ is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
      \ condition."
    "name": "Pack Tactics"
  - "desc": "With a 10-foot running start, the lion can [Long Jump](/Rules/Source/variant-rules/long-jump-xphb.md)\
      \ up to 25 feet."
    "name": "Running Leap"
"actions":
  - "desc": "The lion makes two Rend attacks. It can replace one attack with a use\
      \ of Roar."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Slashing damage."
    "name": "Rend"
  - "desc": "*Wisdom Saving Throw:* DC 11, one creature within 15 feet. *Failure:*\
      \ The target has the [Frightened](/Rules/Source/conditions.md#Frightened) condition\
      \ until the start of the lion's next turn."
    "name": "Roar"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/lion-xmm.webp"

Environment

desert, grassland, hill, mountain

Lizard

Lizard

Source: Monster Manual (2024) p. 364, Player's Handbook (2024) p. 353. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Lizard (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "2"
"hit_dice": "1d4"
"modifier": !!int "0"
"stats":
  - !!int "2"
  - !!int "11"
  - !!int "10"
  - !!int "1"
  - !!int "8"
  - !!int "3"
"speed": "20 ft., climb 20 ft."
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 30 ft., passive Perception\
  \ 9"
"languages": ""
"cr": "0"
"traits":
  - "desc": "The lizard can climb difficult surfaces, including along ceilings, without\
      \ needing to make an ability check."
    "name": "Spider Climb"
"actions":
  - "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 1 Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/lizard-xmm.webp"

Environment

coastal, desert, forest, swamp, underdark

Mammoth

Mammoth

Source: Monster Manual (2024) p. 365. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Mammoth (XMM)"
"size": "Huge"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "126"
"hit_dice": "11d12 + 55"
"modifier": !!int "2"
"stats":
  - !!int "24"
  - !!int "9"
  - !!int "21"
  - !!int "3"
  - !!int "11"
  - !!int "6"
"speed": "50 ft."
"saves":
  - "strength": !!int "10"
  - "constitution": !!int "8"
"senses": "passive Perception 10"
"languages": ""
"cr": "6"
"actions":
  - "desc": "The mammoth makes two Gore attacks."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +10, reach 10 ft. *Hit:* 18 (2d10 + 7) Piercing\
      \ damage. If the target is a Huge or smaller creature and the mammoth moved\
      \ 20+ feet straight toward it immediately before the hit, the target has the\
      \ [Prone](/Rules/Source/conditions.md#Prone) condition."
    "name": "Gore"
"bonus_actions":
  - "desc": "*Dexterity Saving Throw:* DC 18, one creature within 5 feet that has\
      \ the [Prone](/Rules/Source/conditions.md#Prone) condition. *Failure:* 29 (4d10\
      \ + 7) Bludgeoning damage. *Success:* Half damage."
    "name": "Trample"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/mammoth-xmm.webp"

Environment

arctic

Mastiff

Mastiff

Source: Monster Manual (2024) p. 365, Player's Handbook (2024) p. 353. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Mastiff (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "5"
"hit_dice": "1d8 + 1"
"modifier": !!int "2"
"stats":
  - !!int "13"
  - !!int "14"
  - !!int "12"
  - !!int "3"
  - !!int "12"
  - !!int "7"
"speed": "40 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+5"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 15"
"languages": ""
"cr": "1/8"
"actions":
  - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 4 (1d6 + 1) Piercing damage.\
      \ If the target is a Medium or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
      \ condition."
    "name": "Bite"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/mastiff-xmm.webp"

Environment

forest, hill, urban

Mule

Mule

Source: Monster Manual (2024) p. 365, Player's Handbook (2024) p. 353. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Mule (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "11"
"hit_dice": "2d8 + 2"
"modifier": !!int "0"
"stats":
  - !!int "14"
  - !!int "10"
  - !!int "13"
  - !!int "2"
  - !!int "10"
  - !!int "5"
"speed": "40 ft."
"saves":
  - "strength": !!int "4"
"senses": "passive Perception 10"
"languages": ""
"cr": "1/8"
"traits":
  - "desc": "The mule counts as one size larger for the purpose of determining its\
      \ carrying capacity."
    "name": "Beast of Burden"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Bludgeoning damage."
    "name": "Hooves"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/mule-xmm.webp"

Environment

desert, hill, urban

/Rules/Source/books/monster-manual-2025/img/019-27-020-octopus.webpcenter wmed

Octopus

Octopus

Source: Monster Manual (2024) p. 365, Player's Handbook (2024) p. 353. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Octopus (XMM)"
"size": "Small"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "3"
"hit_dice": "1d6"
"modifier": !!int "2"
"stats":
  - !!int "4"
  - !!int "15"
  - !!int "11"
  - !!int "3"
  - !!int "10"
  - !!int "4"
"speed": "5 ft., swim 30 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+2"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+6"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 30 ft., passive Perception\
  \ 12"
"languages": ""
"cr": "0"
"traits":
  - "desc": "The octopus can move through a space as narrow as 1 inch without expending\
      \ extra movement to do so."
    "name": "Compression"
  - "desc": "The octopus can breathe only underwater."
    "name": "Water Breathing"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 1 Bludgeoning damage."
    "name": "Tentacles"
"reactions":
  - "desc": "Trigger: A creature ends its turn within 5 feet of the octopus while\
      \ underwater. _Response:_ The octopus releases ink that fills a 5-foot [Cube](/Rules/Source/variant-rules/cube-area-of-effect-xphb.md)\
      \ centered on itself, and the octopus moves up to its [Swim Speed](/Rules/Source/variant-rules/swim-speed-xphb.md).\
      \ The [Cube](/Rules/Source/variant-rules/cube-area-of-effect-xphb.md) is [Heavily\
      \ Obscured](/Rules/Source/variant-rules/heavily-obscured-xphb.md) for 1 minute\
      \ or until a strong current or similar effect disperses the ink."
    "name": "Ink Cloud (1/Day)"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/octopus-xmm.webp"

Environment

underwater

/Rules/Source/books/monster-manual-2025/img/020-27-021-owl.webpcenter wmed

Owl

Owl

Source: Monster Manual (2024) p. 366, Player's Handbook (2024) p. 354. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Owl (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "1"
"stats":
  - !!int "3"
  - !!int "13"
  - !!int "8"
  - !!int "2"
  - !!int "12"
  - !!int "7"
"speed": "5 ft., fly 60 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+5"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+5"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 120 ft., passive Perception\
  \ 15"
"languages": ""
"cr": "0"
"traits":
  - "desc": "The owl doesn't provoke [Opportunity Attacks](/Rules/Source/actions.md#Opportunity%20Attack)\
      \ when it flies out of an enemy's reach."
    "name": "Flyby"
"actions":
  - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 1 Slashing damage."
    "name": "Talons"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/owl-xmm.webp"

Environment

arctic, forest, hill

Panther

Panther

Source: Monster Manual (2024) p. 366, Player's Handbook (2024) p. 354. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Panther (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "13"
"hit_dice": "3d8"
"modifier": !!int "3"
"stats":
  - !!int "14"
  - !!int "16"
  - !!int "10"
  - !!int "3"
  - !!int "14"
  - !!int "7"
"speed": "50 ft., climb 40 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+4"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+7"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 14"
"languages": ""
"cr": "1/4"
"actions":
  - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 6 (1d6 + 3) Slashing damage."
    "name": "Rend"
"bonus_actions":
  - "desc": "The panther takes the [Disengage](/Rules/Source/actions.md#Disengage)\
      \ or [Hide](/Rules/Source/actions.md#Hide) action."
    "name": "Nimble Escape"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/panther-xmm.webp"

Environment

forest, grassland, hill

Piranha

Piranha

Source: Monster Manual (2024) p. 366. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Piranha (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "3"
"stats":
  - !!int "2"
  - !!int "16"
  - !!int "9"
  - !!int "1"
  - !!int "7"
  - !!int "2"
"speed": "5 ft., swim 40 ft."
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 8"
"languages": ""
"cr": "0"
"traits":
  - "desc": "The piranha can breathe only underwater."
    "name": "Water Breathing"
"actions":
  - "desc": "*Melee Attack Roll:* +5 (with [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
      \ if the target doesn't have all its [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md)),\
      \ reach 5 ft. *Hit:* 1 Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/piranha-xmm.webp"

Environment

underwater

Plesiosaurus

Plesiosaurus

Source: Monster Manual (2024) p. 366. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Plesiosaurus (XMM)"
"size": "Large"
"type": "beast"
"subtype": "dinosaur"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "68"
"hit_dice": "8d10 + 24"
"modifier": !!int "2"
"stats":
  - !!int "18"
  - !!int "15"
  - !!int "16"
  - !!int "2"
  - !!int "12"
  - !!int "5"
"speed": "20 ft., swim 40 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+3"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+4"
"senses": "passive Perception 13"
"languages": ""
"cr": "2"
"traits":
  - "desc": "The plesiosaurus can hold its breath for 1 hour."
    "name": "Hold Breath"
"actions":
  - "desc": "*Melee Attack Roll:* +6, reach 10 ft. *Hit:* 11 (2d6 + 4) Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/plesiosaurus-xmm.webp"

Environment

arctic, underwater

Polar Bear

Polar Bear

Source: Monster Manual (2024) p. 367. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Polar Bear (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "42"
"hit_dice": "5d10 + 15"
"modifier": !!int "2"
"stats":
  - !!int "20"
  - !!int "14"
  - !!int "16"
  - !!int "2"
  - !!int "13"
  - !!int "7"
"speed": "40 ft., swim 40 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+5"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+4"
"damage_resistances": "cold"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 15"
"languages": ""
"cr": "2"
"actions":
  - "desc": "The bear makes two Rend attacks."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 9 (1d8 + 5) Slashing damage."
    "name": "Rend"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/polar-bear-xmm.webp"

Environment

arctic

Pony

Pony

Source: Monster Manual (2024) p. 367, Player's Handbook (2024) p. 354. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Pony (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "11"
"hit_dice": "2d8 + 2"
"modifier": !!int "0"
"stats":
  - !!int "15"
  - !!int "10"
  - !!int "13"
  - !!int "2"
  - !!int "11"
  - !!int "7"
"speed": "40 ft."
"saves":
  - "strength": !!int "4"
"senses": "passive Perception 10"
"languages": ""
"cr": "1/8"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Bludgeoning damage."
    "name": "Hooves"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/pony-xmm.webp"

Environment

grassland, urban

Pteranodon

Pteranodon

Source: Monster Manual (2024) p. 367. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Pteranodon (XMM)"
"size": "Medium"
"type": "beast"
"subtype": "dinosaur"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "13"
"hit_dice": "3d8"
"modifier": !!int "2"
"stats":
  - !!int "12"
  - !!int "15"
  - !!int "10"
  - !!int "2"
  - !!int "9"
  - !!int "5"
"speed": "10 ft., fly 60 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+1"
"senses": "passive Perception 11"
"languages": ""
"cr": "1/4"
"traits":
  - "desc": "The pteranodon doesn't provoke an [Opportunity Attack](/Rules/Source/actions.md#Opportunity%20Attack)\
      \ when it flies out of an enemy's reach."
    "name": "Flyby"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 6 (1d8 + 2) Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/pteranodon-xmm.webp"

Environment

coastal, grassland, mountain

Rat

Rat

Source: Monster Manual (2024) p. 367, Player's Handbook (2024) p. 355. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Rat (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "0"
"stats":
  - !!int "2"
  - !!int "11"
  - !!int "9"
  - !!int "2"
  - !!int "10"
  - !!int "4"
"speed": "20 ft., climb 20 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+2"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 30 ft., passive Perception\
  \ 12"
"languages": ""
"cr": "0"
"traits":
  - "desc": "The rat doesn't provoke [Opportunity Attacks](/Rules/Source/actions.md#Opportunity%20Attack)\
      \ when it moves out of an enemy's reach."
    "name": "Agile"
"actions":
  - "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 1 Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/rat-xmm.webp"

Environment

forest, swamp, underdark, urban

/Rules/Source/books/monster-manual-2025/img/021-27-022-rats.webpcenter wmed

Raven

Raven

Source: Monster Manual (2024) p. 368, Player's Handbook (2024) p. 355. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Raven (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "2"
"hit_dice": "1d4"
"modifier": !!int "2"
"stats":
  - !!int "2"
  - !!int "14"
  - !!int "10"
  - !!int "5"
  - !!int "13"
  - !!int "6"
"speed": "10 ft., fly 50 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+3"
"senses": "passive Perception 13"
"languages": ""
"cr": "0"
"traits":
  - "desc": "The raven can mimic simple sounds it has heard, such as a whisper or\
      \ chitter. A hearer can discern the sounds are imitations with a successful\
      \ DC 10 Wisdom ([Insight](/Rules/Source/skills.md#Insight)) check."
    "name": "Mimicry"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 1 Piercing damage."
    "name": "Beak"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/raven-xmm.webp"

Environment

hill, swamp, urban

Reef Shark

Reef Shark

Source: Monster Manual (2024) p. 368, Player's Handbook (2024) p. 356. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Reef Shark (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "22"
"hit_dice": "4d8 + 4"
"modifier": !!int "2"
"stats":
  - !!int "14"
  - !!int "15"
  - !!int "13"
  - !!int "1"
  - !!int "10"
  - !!int "4"
"speed": "5 ft., swim 30 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+2"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 30 ft., passive Perception\
  \ 12"
"languages": ""
"cr": "1/2"
"traits":
  - "desc": "The shark has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
      \ on an attack roll against a creature if at least one of the shark's allies\
      \ is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
      \ condition."
    "name": "Pack Tactics"
  - "desc": "The shark can breathe only underwater."
    "name": "Water Breathing"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 7 (2d4 + 2) Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/reef-shark-xmm.webp"

Environment

underwater

Rhinoceros

Rhinoceros

Source: Monster Manual (2024) p. 368. Available in the SRD

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Rhinoceros (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "45"
"hit_dice": "6d10 + 12"
"modifier": !!int "-1"
"stats":
  - !!int "21"
  - !!int "8"
  - !!int "15"
  - !!int "2"
  - !!int "12"
  - !!int "6"
"speed": "40 ft."
"senses": "passive Perception 11"
"languages": ""
"cr": "2"
"actions":
  - "desc": "*Melee Attack Roll:* +7, reach 5 ft. *Hit:* 14 (2d8 + 5) Piercing damage.\
      \ If target is a Large or smaller creature and the rhinoceros moved 20+ feet\
      \ straight toward it immediately before the hit, the target takes an extra 9\
      \ (2d8) Piercing damage and has the [Prone](/Rules/Source/conditions.md#Prone)\
      \ condition."
    "name": "Gore"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/rhinoceros-xmm.webp"

Environment

grassland

/Rules/Source/books/monster-manual-2025/img/022-27-023-rhinoceros.webpcenter wmed

Riding Horse

Riding Horse

Source: Monster Manual (2024) p. 368, Player's Handbook (2024) p. 356. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Riding Horse (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "13"
"hit_dice": "2d10 + 2"
"modifier": !!int "1"
"stats":
  - !!int "16"
  - !!int "13"
  - !!int "12"
  - !!int "2"
  - !!int "11"
  - !!int "7"
"speed": "60 ft."
"senses": "passive Perception 10"
"languages": ""
"cr": "1/4"
"actions":
  - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) Bludgeoning damage."
    "name": "Hooves"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/riding-horse-xmm.webp"

Environment

grassland, urban

Saber-Toothed Tiger

Saber-Toothed Tiger

Source: Monster Manual (2024) p. 369. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Saber-Toothed Tiger (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "52"
"hit_dice": "7d10 + 14"
"modifier": !!int "3"
"stats":
  - !!int "18"
  - !!int "17"
  - !!int "15"
  - !!int "3"
  - !!int "12"
  - !!int "8"
"speed": "40 ft."
"saves":
  - "strength": !!int "6"
  - "dexterity": !!int "5"
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+5"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+7"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 15"
"languages": ""
"cr": "2"
"traits":
  - "desc": "With a 10-foot running start, the tiger can [Long Jump](/Rules/Source/variant-rules/long-jump-xphb.md)\
      \ up to 25 feet."
    "name": "Running Leap"
"actions":
  - "desc": "The tiger makes two Rend attacks."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 11 (2d6 + 4) Slashing damage."
    "name": "Rend"
"bonus_actions":
  - "desc": "The tiger takes the [Disengage](/Rules/Source/actions.md#Disengage) or\
      \ [Hide](/Rules/Source/actions.md#Hide) action."
    "name": "Nimble Escape"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/saber-toothed-tiger-xmm.webp"

Environment

arctic, hill, mountain

Scorpion

Scorpion

Source: Monster Manual (2024) p. 369, Player's Handbook (2024) p. 356. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Scorpion (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "0"
"stats":
  - !!int "2"
  - !!int "11"
  - !!int "8"
  - !!int "1"
  - !!int "8"
  - !!int "2"
"speed": "10 ft."
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 10 ft., passive Perception\
  \ 9"
"languages": ""
"cr": "0"
"actions":
  - "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 1 Piercing damage plus 3\
      \ (1d6) Poison damage."
    "name": "Sting"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/scorpion-xmm.webp"

Environment

desert

/Rules/Source/books/monster-manual-2025/img/023-27-024-scorpion.webpcenter wmed

Seahorse

Seahorse

Source: Monster Manual (2024) p. 369. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Seahorse (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "1"
"stats":
  - !!int "1"
  - !!int "12"
  - !!int "8"
  - !!int "1"
  - !!int "10"
  - !!int "2"
"speed": "5 ft., swim 20 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+2"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+5"
"senses": "passive Perception 12"
"languages": ""
"cr": "0"
"traits":
  - "desc": "The seahorse can breathe only underwater."
    "name": "Water Breathing"
"actions":
  - "desc": "While underwater, the seahorse moves up to its [Swim Speed](/Rules/Source/variant-rules/swim-speed-xphb.md)\
      \ without provoking [Opportunity Attacks](/Rules/Source/actions.md#Opportunity%20Attack)."
    "name": "Bubble Dash"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/seahorse-xmm.webp"

Environment

underwater

Spider

Spider

Source: Monster Manual (2024) p. 369, Player's Handbook (2024) p. 357. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Spider (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "2"
"stats":
  - !!int "2"
  - !!int "14"
  - !!int "8"
  - !!int "1"
  - !!int "10"
  - !!int "2"
"speed": "20 ft., climb 20 ft."
"skillsaves":
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+4"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 30 ft., passive Perception\
  \ 10"
"languages": ""
"cr": "0"
"traits":
  - "desc": "The spider can climb difficult surfaces, including along ceilings, without\
      \ needing to make an ability check."
    "name": "Spider Climb"
  - "desc": "The spider ignores movement restrictions caused by webs, and the spider\
      \ knows the location of any other creature in contact with the same web."
    "name": "Web Walker"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 1 Piercing damage plus 2\
      \ (1d4) Poison damage."
    "name": "Bite"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/spider-xmm.webp"

Environment

desert, forest, swamp, underdark, urban

Swarm of Bats

Swarm of Bats

Source: Monster Manual (2024) p. 370. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Swarm of Bats (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "11"
"hit_dice": "2d10"
"modifier": !!int "2"
"stats":
  - !!int "5"
  - !!int "15"
  - !!int "10"
  - !!int "2"
  - !!int "12"
  - !!int "4"
"speed": "5 ft., fly 30 ft."
"damage_resistances": "bludgeoning, piercing, slashing"
"condition_immunities": "[charmed](/Rules/Source/conditions.md#Charmed), [frightened](/Rules/Source/conditions.md#Frightened),\
  \ [grappled](/Rules/Source/conditions.md#Grappled), [paralyzed](/Rules/Source/conditions.md#Paralyzed),\
  \ [petrified](/Rules/Source/conditions.md#Petrified), [prone](/Rules/Source/conditions.md#Prone),\
  \ [restrained](/Rules/Source/conditions.md#Restrained), [stunned](/Rules/Source/conditions.md#Stunned)"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 60 ft., passive Perception\
  \ 11"
"languages": ""
"cr": "1/4"
"traits":
  - "desc": "The swarm can occupy another creature's space and vice versa, and the\
      \ swarm can move through any opening large enough for a Tiny bat. The swarm\
      \ can't regain [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md)\
      \ or gain [Temporary Hit Points](/Rules/Source/variant-rules/temporary-hit-points-xphb.md)."
    "name": "Swarm"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (2d4) Piercing damage,\
      \ or 2 (1d4) Piercing damage if the swarm is [Bloodied](/Rules/Source/conditions.md#Bloodied)."
    "name": "Bites"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/swarm-of-bats-xmm.webp"

Environment

forest, mountain, underdark, urban

Swarm of Insects

Swarm of Insects

Source: Monster Manual (2024) p. 370. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Swarm of Insects (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "19"
"hit_dice": "3d8 + 6"
"modifier": !!int "1"
"stats":
  - !!int "3"
  - !!int "13"
  - !!int "14"
  - !!int "1"
  - !!int "7"
  - !!int "1"
"speed": "20 ft."
"damage_resistances": "bludgeoning, piercing, slashing"
"condition_immunities": "[charmed](/Rules/Source/conditions.md#Charmed), [frightened](/Rules/Source/conditions.md#Frightened),\
  \ [grappled](/Rules/Source/conditions.md#Grappled), [paralyzed](/Rules/Source/conditions.md#Paralyzed),\
  \ [petrified](/Rules/Source/conditions.md#Petrified), [prone](/Rules/Source/conditions.md#Prone),\
  \ [restrained](/Rules/Source/conditions.md#Restrained), [stunned](/Rules/Source/conditions.md#Stunned)"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 30 ft., passive Perception\
  \ 8"
"languages": ""
"cr": "1/2"
"traits":
  - "desc": "If the swarm has a [Climb Speed](/Rules/Source/variant-rules/climb-speed-xphb.md),\
      \ the swarm can climb difficult surfaces, including along ceilings, without\
      \ needing to make an ability check."
    "name": "Spider Climb"
  - "desc": "The swarm can occupy another creature's space and vice versa, and the\
      \ swarm can move through any opening large enough for a Tiny insect. The swarm\
      \ can't regain [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md)\
      \ or gain [Temporary Hit Points](/Rules/Source/variant-rules/temporary-hit-points-xphb.md)."
    "name": "Swarm"
"actions":
  - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 6 (2d4 + 1) Poison damage,\
      \ or 3 (1d4 + 1) Poison damage if the swarm is [Bloodied](/Rules/Source/conditions.md#Bloodied)."
    "name": "Bites"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/swarm-of-insects-xmm.webp"

Environment

desert, forest, grassland, hill, swamp, underdark, urban

Swarm of Piranhas

Swarm of Piranhas

Source: Monster Manual (2024) p. 370. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Swarm of Piranhas (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "28"
"hit_dice": "8d8 - 8"
"modifier": !!int "3"
"stats":
  - !!int "13"
  - !!int "16"
  - !!int "9"
  - !!int "1"
  - !!int "7"
  - !!int "2"
"speed": "5 ft., swim 40 ft."
"damage_resistances": "bludgeoning, piercing, slashing"
"condition_immunities": "[charmed](/Rules/Source/conditions.md#Charmed), [frightened](/Rules/Source/conditions.md#Frightened),\
  \ [grappled](/Rules/Source/conditions.md#Grappled), [paralyzed](/Rules/Source/conditions.md#Paralyzed),\
  \ [petrified](/Rules/Source/conditions.md#Petrified), [prone](/Rules/Source/conditions.md#Prone),\
  \ [restrained](/Rules/Source/conditions.md#Restrained), [stunned](/Rules/Source/conditions.md#Stunned)"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 8"
"languages": ""
"cr": "1"
"traits":
  - "desc": "The swarm can occupy another creature's space and vice versa, and the\
      \ swarm can move through any opening large enough for a Tiny piranha. The swarm\
      \ can't regain [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md)\
      \ or gain [Temporary Hit Points](/Rules/Source/variant-rules/temporary-hit-points-xphb.md)."
    "name": "Swarm"
  - "desc": "The swarm can breathe only underwater."
    "name": "Water Breathing"
"actions":
  - "desc": "*Melee Attack Roll:* +5 (with [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
      \ if the target doesn't have all its [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md)),\
      \ reach 5 ft. *Hit:* 8 (2d4 + 3) Piercing damage, or 5 (1d4 + 3) Piercing damage\
      \ if the swarm is [Bloodied](/Rules/Source/conditions.md#Bloodied)."
    "name": "Bites"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/swarm-of-piranhas-xmm.webp"

Environment

underwater

Swarm of Rats

Swarm of Rats

Source: Monster Manual (2024) p. 370. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Swarm of Rats (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "14"
"hit_dice": "4d8 - 4"
"modifier": !!int "0"
"stats":
  - !!int "9"
  - !!int "11"
  - !!int "9"
  - !!int "2"
  - !!int "10"
  - !!int "3"
"speed": "30 ft., climb 30 ft."
"damage_resistances": "bludgeoning, piercing, slashing"
"condition_immunities": "[charmed](/Rules/Source/conditions.md#Charmed), [frightened](/Rules/Source/conditions.md#Frightened),\
  \ [grappled](/Rules/Source/conditions.md#Grappled), [paralyzed](/Rules/Source/conditions.md#Paralyzed),\
  \ [petrified](/Rules/Source/conditions.md#Petrified), [prone](/Rules/Source/conditions.md#Prone),\
  \ [restrained](/Rules/Source/conditions.md#Restrained), [stunned](/Rules/Source/conditions.md#Stunned)"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 30 ft., passive Perception\
  \ 10"
"languages": ""
"cr": "1/4"
"traits":
  - "desc": "The swarm can occupy another creature's space and vice versa, and the\
      \ swarm can move through any opening large enough for a Tiny rat. The swarm\
      \ can't regain [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md)\
      \ or gain [Temporary Hit Points](/Rules/Source/variant-rules/temporary-hit-points-xphb.md)."
    "name": "Swarm"
"actions":
  - "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 5 (2d4) Piercing damage,\
      \ or 2 (1d4) Piercing damage if the swarm is [Bloodied](/Rules/Source/conditions.md#Bloodied)."
    "name": "Bites"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/swarm-of-rats-xmm.webp"

Environment

forest, swamp, underdark, urban

/Rules/Source/books/monster-manual-2025/img/024-27-025-swarm-of-ravens.webpcenter wmed

Swarm of Ravens

Swarm of Ravens

Source: Monster Manual (2024) p. 371. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Swarm of Ravens (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "11"
"hit_dice": "2d8 + 2"
"modifier": !!int "2"
"stats":
  - !!int "6"
  - !!int "14"
  - !!int "12"
  - !!int "5"
  - !!int "12"
  - !!int "6"
"speed": "10 ft., fly 50 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+5"
"damage_resistances": "bludgeoning, piercing, slashing"
"condition_immunities": "[charmed](/Rules/Source/conditions.md#Charmed), [frightened](/Rules/Source/conditions.md#Frightened),\
  \ [grappled](/Rules/Source/conditions.md#Grappled), [paralyzed](/Rules/Source/conditions.md#Paralyzed),\
  \ [petrified](/Rules/Source/conditions.md#Petrified), [prone](/Rules/Source/conditions.md#Prone),\
  \ [restrained](/Rules/Source/conditions.md#Restrained), [stunned](/Rules/Source/conditions.md#Stunned)"
"senses": "passive Perception 15"
"languages": ""
"cr": "1/4"
"traits":
  - "desc": "The swarm can occupy another creature's space and vice versa, and the\
      \ swarm can move through any opening large enough for a Tiny raven. The swarm\
      \ can't regain [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md)\
      \ or gain [Temporary Hit Points](/Rules/Source/variant-rules/temporary-hit-points-xphb.md)."
    "name": "Swarm"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Piercing damage,\
      \ or 2 (1d4) Piercing damage if the swarm is [Bloodied](/Rules/Source/conditions.md#Bloodied)."
    "name": "Beaks"
  - "desc": "*Wisdom Saving Throw:* DC 10, one creature in the swarm's space. *Failure:*\
      \ The target has the [Deafened](/Rules/Source/conditions.md#Deafened) condition\
      \ until the start of the swarm's next turn. While [Deafened](/Rules/Source/conditions.md#Deafened),\
      \ the target also has [Disadvantage](/Rules/Source/variant-rules/disadvantage-xphb.md)\
      \ on ability checks and attack rolls."
    "name": "Cacophony (Recharge 6)"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/swarm-of-ravens-xmm.webp"

Environment

hill, swamp, urban

Swarm of Venomous Snakes

Swarm of Venomous Snakes

Source: Monster Manual (2024) p. 371. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Swarm of Venomous Snakes (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "36"
"hit_dice": "8d8"
"modifier": !!int "4"
"stats":
  - !!int "8"
  - !!int "18"
  - !!int "11"
  - !!int "1"
  - !!int "10"
  - !!int "3"
"speed": "30 ft., swim 30 ft."
"damage_resistances": "bludgeoning, piercing, slashing"
"condition_immunities": "[charmed](/Rules/Source/conditions.md#Charmed), [frightened](/Rules/Source/conditions.md#Frightened),\
  \ [grappled](/Rules/Source/conditions.md#Grappled), [paralyzed](/Rules/Source/conditions.md#Paralyzed),\
  \ [petrified](/Rules/Source/conditions.md#Petrified), [prone](/Rules/Source/conditions.md#Prone),\
  \ [restrained](/Rules/Source/conditions.md#Restrained), [stunned](/Rules/Source/conditions.md#Stunned)"
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 10 ft., passive Perception\
  \ 10"
"languages": ""
"cr": "2"
"traits":
  - "desc": "The swarm can occupy another creature's space and vice versa, and the\
      \ swarm can move through any opening large enough for a Tiny snake. The swarm\
      \ can't regain [Hit Points](/Rules/Source/variant-rules/hit-points-xphb.md)\
      \ or gain [Temporary Hit Points](/Rules/Source/variant-rules/temporary-hit-points-xphb.md)."
    "name": "Swarm"
"actions":
  - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 8 (1d8 + 4) Piercing damage—\
      or 6 (1d4 + 4) Piercing damage if the swarm is [Bloodied](/Rules/Source/conditions.md#Bloodied)—\
      plus 10 (3d6) Poison damage."
    "name": "Bites"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/swarm-of-venomous-snakes-xmm.webp"

Environment

coastal, desert, forest, grassland, hill, swamp

Tiger

Tiger

Source: Monster Manual (2024) p. 371, Player's Handbook (2024) p. 358. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Tiger (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "30"
"hit_dice": "4d10 + 8"
"modifier": !!int "3"
"stats":
  - !!int "17"
  - !!int "16"
  - !!int "14"
  - !!int "3"
  - !!int "12"
  - !!int "8"
"speed": "40 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+3"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+7"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 13"
"languages": ""
"cr": "1"
"actions":
  - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 10 (2d6 + 3) Slashing damage.\
      \ If the target is a Large or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
      \ condition."
    "name": "Rend"
"bonus_actions":
  - "desc": "The tiger takes the [Disengage](/Rules/Source/actions.md#Disengage) or\
      \ [Hide](/Rules/Source/actions.md#Hide) action."
    "name": "Nimble Escape"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/tiger-xmm.webp"

Environment

forest, grassland

Triceratops

Triceratops

Source: Monster Manual (2024) p. 372. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Triceratops (XMM)"
"size": "Huge"
"type": "beast"
"subtype": "dinosaur"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "114"
"hit_dice": "12d12 + 36"
"modifier": !!int "-1"
"stats":
  - !!int "22"
  - !!int "9"
  - !!int "17"
  - !!int "2"
  - !!int "11"
  - !!int "5"
"speed": "50 ft."
"senses": "passive Perception 10"
"languages": ""
"cr": "5"
"actions":
  - "desc": "The triceratops makes two Gore attacks."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +9, reach 5 ft. *Hit:* 19 (2d12 + 6) Piercing damage.\
      \ If the target is Huge or smaller and the triceratops moved 20+ feet straight\
      \ toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing\
      \ damage and has the [Prone](/Rules/Source/conditions.md#Prone) condition."
    "name": "Gore"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/triceratops-xmm.webp"

Environment

grassland

/Rules/Source/books/monster-manual-2025/img/025-27-026-tyrannosaurus.webpcenter wmed

Tyrannosaurus Rex

Tyrannosaurus Rex

Source: Monster Manual (2024) p. 372. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Tyrannosaurus Rex (XMM)"
"size": "Huge"
"type": "beast"
"subtype": "dinosaur"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "136"
"hit_dice": "13d12 + 52"
"modifier": !!int "3"
"stats":
  - !!int "25"
  - !!int "10"
  - !!int "19"
  - !!int "2"
  - !!int "12"
  - !!int "9"
"speed": "50 ft."
"saves":
  - "strength": !!int "10"
  - "wisdom": !!int "4"
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+4"
"senses": "passive Perception 14"
"languages": ""
"cr": "8"
"actions":
  - "desc": "The tyrannosaurus makes one Bite attack and one Tail attack."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +10, reach 10 ft. *Hit:* 33 (4d12 + 7) Piercing\
      \ damage. If the target is a Large or smaller creature, it has the [Grappled](/Rules/Source/conditions.md#Grappled)\
      \ condition (escape DC 17). While [Grappled](/Rules/Source/conditions.md#Grappled),\
      \ the target has the [Restrained](/Rules/Source/conditions.md#Restrained) condition\
      \ and can't be targeted by the tyrannosaurus's Tail."
    "name": "Bite"
  - "desc": "*Melee Attack Roll:* +10, reach 15 ft. *Hit:* 25 (4d8 + 7) Bludgeoning\
      \ damage. If the target is a Huge or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
      \ condition."
    "name": "Tail"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/tyrannosaurus-rex-xmm.webp"

Environment

grassland

Venomous Snake

Venomous Snake

Source: Monster Manual (2024) p. 372, Player's Handbook (2024) p. 358. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Venomous Snake (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "5"
"hit_dice": "2d4"
"modifier": !!int "2"
"stats":
  - !!int "2"
  - !!int "15"
  - !!int "11"
  - !!int "1"
  - !!int "10"
  - !!int "3"
"speed": "30 ft., swim 30 ft."
"senses": "[Blindsight](/Rules/Source/senses.md#Blindsight) 10 ft., passive Perception\
  \ 10"
"languages": ""
"cr": "1/8"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Piercing damage\
      \ plus 3 (1d6) Poison damage."
    "name": "Bite"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/venomous-snake-xmm.webp"

Environment

coastal, desert, forest, grassland, hill, swamp

Vulture

Vulture

Source: Monster Manual (2024) p. 372. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Vulture (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "5"
"hit_dice": "1d8 + 1"
"modifier": !!int "0"
"stats":
  - !!int "7"
  - !!int "10"
  - !!int "13"
  - !!int "2"
  - !!int "12"
  - !!int "4"
"speed": "10 ft., fly 50 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+3"
"senses": "passive Perception 13"
"languages": ""
"cr": "0"
"traits":
  - "desc": "The vulture has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
      \ on an attack roll against a creature if at least one of the vulture's allies\
      \ is within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
      \ condition."
    "name": "Pack Tactics"
"actions":
  - "desc": "*Melee Attack Roll:* +2, reach 5 ft. *Hit:* 2 (1d4) Piercing damage."
    "name": "Beak"
"source":
  - "XMM"
"image": "/Rules/Source/bestiary/beast/token/vulture-xmm.webp"

Environment

desert, grassland, hill

Warhorse

Warhorse

Source: Monster Manual (2024) p. 373, Player's Handbook (2024) p. 359. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Warhorse (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "19"
"hit_dice": "3d10 + 3"
"modifier": !!int "1"
"stats":
  - !!int "18"
  - !!int "12"
  - !!int "13"
  - !!int "2"
  - !!int "12"
  - !!int "7"
"speed": "60 ft."
"saves":
  - "wisdom": !!int "3"
"senses": "passive Perception 11"
"languages": ""
"cr": "1/2"
"actions":
  - "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 9 (2d4 + 4) Bludgeoning damage.\
      \ If the target is a Large or smaller creature and the horse moved 20+ feet\
      \ straight toward it immediately before the hit, the target takes an extra 5\
      \ (2d4) Bludgeoning damage and has the [Prone](/Rules/Source/conditions.md#Prone)\
      \ condition."
    "name": "Hooves"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/warhorse-xmm.webp"

Environment

urban

Weasel

Weasel

Source: Monster Manual (2024) p. 372, Player's Handbook (2024) p. 359. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Weasel (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"modifier": !!int "3"
"stats":
  - !!int "3"
  - !!int "16"
  - !!int "8"
  - !!int "2"
  - !!int "12"
  - !!int "3"
"speed": "30 ft., climb 30 ft."
"skillsaves":
  - "name": "[Acrobatics](/Rules/Source/skills.md#Acrobatics)"
    "desc": "+5"
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+3"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+5"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 13"
"languages": ""
"cr": "0"
"actions":
  - "desc": "*Melee Attack Roll:* +5, reach 5 ft. *Hit:* 1 Piercing damage."
    "name": "Bite"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/weasel-xmm.webp"

Environment

forest, grassland, hill

Wolf

Wolf

Source: Monster Manual (2024) p. 373, Player's Handbook (2024) p. 359. Available in the SRD and the Free Rules (2024)

Animals

Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.

"name": "Wolf (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "11"
"hit_dice": "2d8 + 2"
"modifier": !!int "2"
"stats":
  - !!int "14"
  - !!int "15"
  - !!int "12"
  - !!int "3"
  - !!int "12"
  - !!int "6"
"speed": "40 ft."
"skillsaves":
  - "name": "[Perception](/Rules/Source/skills.md#Perception)"
    "desc": "+5"
  - "name": "[Stealth](/Rules/Source/skills.md#Stealth)"
    "desc": "+4"
"senses": "[Darkvision](/Rules/Source/senses.md#Darkvision) 60 ft., passive Perception\
  \ 15"
"languages": ""
"cr": "1/4"
"traits":
  - "desc": "The wolf has [Advantage](/Rules/Source/variant-rules/advantage-xphb.md)\
      \ on attack rolls against a creature if at least one of the wolf's allies is\
      \ within 5 feet of the creature and the ally doesn't have the [Incapacitated](/Rules/Source/conditions.md#Incapacitated)\
      \ condition."
    "name": "Pack Tactics"
"actions":
  - "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Piercing damage.\
      \ If the target is a Medium or smaller creature, it has the [Prone](/Rules/Source/conditions.md#Prone)\
      \ condition."
    "name": "Bite"
"source":
  - "XMM"
  - "XPHB"
"image": "/Rules/Source/bestiary/beast/token/wolf-xmm.webp"

Environment

forest, grassland, hill

/Rules/Source/books/monster-manual-2025/img/026-27-027-druid-in-jungle.webpcenter wmed